Blueprint details for Pulse Laser - Long range
Long range
mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.
Note: The damage falloff start is equal to the weapon maximum range.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Pulse Laser - Long range - Grade 1 ︎
Modifiers
Power draw
+3%
Maximum range
+20%
Damage falloff start
+20%
Mass
+10%
Pulse Laser - Long range - Grade 2 ︎︎
Modifiers
Power draw
+6%
Maximum range
+40%
Damage falloff start
+40%
Mass
+15%
Pulse Laser - Long range - Grade 3 ︎︎︎
Modifiers
Power draw
+9%
Maximum range
+60%
Damage falloff start
+60%
Mass
+20%
Pulse Laser - Long range - Grade 4 ︎︎︎︎
Modifiers
Power draw
+12%
Maximum range
+80%
Damage falloff start
+80%
Mass
+25%
Pulse Laser - Long range - Grade 5 ︎︎︎︎︎
Modifiers
Power draw
+15%
Maximum range
+100%
Damage falloff start
+100%
Mass
+30%
Possible experimental effects
Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.Modifiers
Target signature increasedThermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)
Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)
Phasing Sequence
Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.Modifiers
Part of damage through shieldsDamage
-10%
Crafting cost
5︎ Focus Crystals (94)3︎ Aberrant Shield Pattern Analysis (97)
3︎ Niobium (0)
3︎ Configurable Components (0)
Scramble Spectrum
Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.Modifiers
Target modules malfunctionsRate of fire
-10%
Crafting cost
5︎ Crystal Shards (111)3︎ Untypical Shield Scans (105)
5︎ Exceptional Scrambled Emission Data (13)
Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.Modifiers
Target heat increasedDamage
-10%
Crafting cost
5︎ Flawed Focus Crystals (100)3︎ Heat Resistant Ceramics (48)
3︎ Conductive Components (0)
3︎ Tungsten (0)