Blueprint details for Plasma Accelerator - Long range
Long range
mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.
Note: The damage falloff start is equal to the weapon maximum range.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Plasma Accelerator - Long range - Grade 1 ︎
Modifiers
Power draw
+3%
Maximum range
+20%
Shot speed
+20%
Damage falloff start
+20%
Mass
+10%
Plasma Accelerator - Long range - Grade 2 ︎︎
Modifiers
Power draw
+6%
Maximum range
+40%
Shot speed
+40%
Damage falloff start
+40%
Mass
+15%
Plasma Accelerator - Long range - Grade 3 ︎︎︎
Modifiers
Power draw
+9%
Maximum range
+60%
Shot speed
+60%
Damage falloff start
+60%
Mass
+20%
Plasma Accelerator - Long range - Grade 4 ︎︎︎︎
Modifiers
Power draw
+12%
Maximum range
+80%
Shot speed
+80%
Damage falloff start
+80%
Mass
+25%
Plasma Accelerator - Long range - Grade 5 ︎︎︎︎︎
Modifiers
Power draw
+15%
Maximum range
+100%
Shot speed
+100%
Damage falloff start
+100%
Mass
+30%
Possible experimental effects
Dazzle Shell
Experimental shells that temporarily reduce a target's sensor acuity upon impact.Modifiers
Target sensor acuity reducedCrafting cost
5︎ Mechanical Scrap (12)4︎ Manganese (64)
5︎ Hybrid Capacitors (0)
5︎ Mechanical Components (30)
Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.Modifiers
Target gimbal/turret tracking reducedCrafting cost
5︎ Conductive Components (0)5︎ Hybrid Capacitors (0)
5︎ Irregular Emission Data (57)
5︎ Worn Shield Emitters (115)
Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)
Phasing Sequence
Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.Modifiers
Part of damage through shieldsDamage
-10%
Crafting cost
5︎ Focus Crystals (94)3︎ Aberrant Shield Pattern Analysis (97)
3︎ Niobium (0)
3︎ Configurable Components (0)
Plasma Slug
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.Modifiers
Reload from ship fuelDamage
-10%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)