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Blueprint details for Plasma Accelerator - Short range

Short range

Range is reduced and heat increased to enhance the weapon's damage with this modification.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.

Plasma Accelerator - Short range - Grade 1 ︎

Modifiers
Damage
+27%
Maximum range
-10%
Crafting cost
1︎ Nickel (147)

Plasma Accelerator - Short range - Grade 2 ︎︎

Modifiers
Damage
+39%
Maximum range
-20%
Thermal load
+10%
Crafting cost
1︎ Nickel (147)
1︎ Modified Consumer Firmware (2)

Plasma Accelerator - Short range - Grade 3 ︎︎︎

Modifiers
Damage
+51%
Maximum range
-30%
Thermal load
+20%
Crafting cost
1︎ Nickel (147)
1︎ Modified Consumer Firmware (2)
1︎ Electrochemical Arrays (7)

Plasma Accelerator - Short range - Grade 4 ︎︎︎︎

Modifiers
Damage
+63%
Maximum range
-40%
Thermal load
+30%
Crafting cost
1︎ Modified Consumer Firmware (2)
1︎ Electrochemical Arrays (7)
1︎ Conductive Polymers (0)

Plasma Accelerator - Short range - Grade 5 ︎︎︎︎︎

Modifiers
Damage
+75%
Maximum range
-50%
Thermal load
+40%
Crafting cost
1︎ Cracked Industrial Firmware (0)
1︎ Configurable Components (0)
1︎ Biotech Conductors (13)

Possible experimental effects

Dazzle Shell

Experimental shells that temporarily reduce a target's sensor acuity upon impact.

Modifiers
Target sensor acuity reduced
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Manganese (64)
5︎ Hybrid Capacitors (0)
5︎ Mechanical Components (30)

Dispersal Field

Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.

Modifiers
Target gimbal/turret tracking reduced
Crafting cost
5︎ Conductive Components (0)
5︎ Hybrid Capacitors (0)
5︎ Irregular Emission Data (57)
5︎ Worn Shield Emitters (115)

Double Braced

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


Multi-servos

Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)

Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Phasing Sequence

Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.

Modifiers
Part of damage through shields
Damage
-10%
Crafting cost
5︎ Focus Crystals (94)
3︎ Aberrant Shield Pattern Analysis (97)
3︎ Niobium (0)
3︎ Configurable Components (0)

Plasma Slug

Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers
Reload from ship fuel
Damage
-10%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)
2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)

Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)


Target Lock Breaker

Experimental upgrade that breaks target lock on successful strikes.

Modifiers
Target loses target lock
Crafting cost
5︎ Selenium (33)
3︎ Security Firmware Patch (0)
1︎ Adaptive Encryptors Capture (0)


Thermal Conduit

Experimental upgrade that increases damage output based on heat level of the firing ship.

Modifiers
Damage increases with heat level
Crafting cost
5︎ Heat Dispersion Plate (48)
5︎ Sulphur (81)
5︎ Tempered Alloys (60)