Blueprint details for Cannon - High capacity
High capacity
Increased mass and power draw are traded for increased ammo capacity and a faster fire rate with this weapon blueprint.
Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to a whole number in the game and the percentages recalculated by it, depending on the weapon.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Cannon - High capacity - Grade 1 ︎
Modifiers
Clip size
+36%
Power draw
+4%
Ammo capacity
+36%
Rate of fire
+2%
Mass
+20%
Cannon - High capacity - Grade 2 ︎︎
Modifiers
Clip size
+52%
Power draw
+8%
Ammo capacity
+52%
Rate of fire
+4%
Mass
+30%
Cannon - High capacity - Grade 3 ︎︎︎
Modifiers
Clip size
+68%
Power draw
+12%
Ammo capacity
+68%
Rate of fire
+6%
Mass
+40%
Cannon - High capacity - Grade 4 ︎︎︎︎
Modifiers
Clip size
+84%
Power draw
+16%
Ammo capacity
+84%
Rate of fire
+8%
Mass
+50%
Cannon - High capacity - Grade 5 ︎︎︎︎︎
Modifiers
Clip size
+100%
Power draw
+20%
Ammo capacity
+100%
Rate of fire
+10%
Mass
+60%
Crafting cost
1︎ Mechanical Components (30)1︎ Proprietary Composites (8)
1︎ Military Supercapacitors (8)
Possible experimental effects
Auto Loader
An experimental upgrade that automatically reloads the weapon, even when firing.Modifiers
Auto reload while firingCrafting cost
4︎ Mechanical Equipment (60)3︎ Mechanical Components (30)
3︎ High Density Composites (32)
Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.Modifiers
Target gimbal/turret tracking reducedCrafting cost
5︎ Conductive Components (0)5︎ Hybrid Capacitors (0)
5︎ Irregular Emission Data (57)
5︎ Worn Shield Emitters (115)
Force Shell
A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.Modifiers
Target pushed off courseShot speed
-17%
Crafting cost
5︎ Mechanical Scrap (12)5︎ Zinc (39)
3︎ Phase Alloys (200)
3︎ Heat Conduction Wiring (79)
High Yield Shell
Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.Modifiers
Damage partially explosiveRate of fire
-10%
Damage
-35%
Armour piercing
+25%
Crafting cost
5︎ Mechanical Scrap (12)3︎ Proto Light Alloys (60)
3︎ Chemical Manipulators (21)
5︎ Nickel (147)
Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)
Smart Rounds
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.Modifiers
No damage to untargeted shipsCrafting cost
5︎ Mechanical Scrap (12)3︎ Security Firmware Patch (0)
3︎ Decoded Emission Data (84)
3︎ Classified Scan Databanks (23)
Thermal Cascade
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.Modifiers
Shielded target heat increasedCrafting cost
5︎ Heat Conduction Wiring (79)4︎ Hybrid Capacitors (0)
3︎ High Density Composites (32)
5︎ Phosphorus (11)