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Blueprint details for Cannon - Overcharged

Overcharged

This weapon modification increases power draw and heat to increase damage output.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.

Cannon - Overcharged - Grade 1 ︎

Modifiers
Damage
+30%
Distributor draw
+15%
Thermal load
+3%
Crafting cost
1︎ Nickel (147)

Cannon - Overcharged - Grade 2 ︎︎

Modifiers
Damage
+40%
Distributor draw
+20%
Thermal load
+6%
Crafting cost
1︎ Nickel (147)
1︎ Conductive Components (0)

Cannon - Overcharged - Grade 3 ︎︎︎

Modifiers
Damage
+50%
Distributor draw
+25%
Thermal load
+9%
Crafting cost
1︎ Nickel (147)
1︎ Conductive Components (0)
1︎ Electrochemical Arrays (7)

Cannon - Overcharged - Grade 4 ︎︎︎︎

Modifiers
Damage
+60%
Distributor draw
+30%
Thermal load
+12%
Crafting cost
1︎ Zinc (39)
1︎ Conductive Ceramics (18)
1︎ Polymer Capacitors (0)

Cannon - Overcharged - Grade 5 ︎︎︎︎︎

Modifiers
Damage
+70%
Distributor draw
+35%
Thermal load
+15%
Crafting cost
1︎ Zirconium (24)
1︎ Conductive Polymers (0)
1︎ Modified Embedded Firmware (6)

Possible experimental effects

Auto Loader

An experimental upgrade that automatically reloads the weapon, even when firing.

Modifiers
Auto reload while firing
Crafting cost
4︎ Mechanical Equipment (60)
3︎ Mechanical Components (30)
3︎ High Density Composites (32)


Dispersal Field

Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.

Modifiers
Target gimbal/turret tracking reduced
Crafting cost
5︎ Conductive Components (0)
5︎ Hybrid Capacitors (0)
5︎ Irregular Emission Data (57)
5︎ Worn Shield Emitters (115)

Double Braced

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


Force Shell

A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.

Modifiers
Target pushed off course
Shot speed
-17%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Zinc (39)
3︎ Phase Alloys (200)
3︎ Heat Conduction Wiring (79)

High Yield Shell

Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.

Modifiers
Damage partially explosive
Rate of fire
-10%
Damage
-35%
Armour piercing
+25%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Proto Light Alloys (60)
3︎ Chemical Manipulators (21)
5︎ Nickel (147)

Multi-servos

Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)

Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Smart Rounds

Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.

Modifiers
No damage to untargeted ships
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Security Firmware Patch (0)
3︎ Decoded Emission Data (84)
3︎ Classified Scan Databanks (23)

Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)


Thermal Cascade

Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers
Shielded target heat increased
Crafting cost
5︎ Heat Conduction Wiring (79)
4︎ Hybrid Capacitors (0)
3︎ High Density Composites (32)
5︎ Phosphorus (11)