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Blueprint details for Rail Gun - Long range

Long range

mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.
Note: The damage falloff start is equal to the weapon maximum range.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.

Rail Gun - Long range - Grade 1 ︎

Modifiers
Power draw
+3%
Maximum range
+20%
Damage falloff start
+20%
Mass
+10%
Crafting cost
1︎ Sulphur (81)

Rail Gun - Long range - Grade 2 ︎︎

Modifiers
Power draw
+6%
Maximum range
+40%
Damage falloff start
+40%
Mass
+15%
Crafting cost
1︎ Sulphur (81)
1︎ Modified Consumer Firmware (2)

Rail Gun - Long range - Grade 3 ︎︎︎

Modifiers
Power draw
+9%
Maximum range
+60%
Damage falloff start
+60%
Mass
+20%
Crafting cost
1︎ Sulphur (81)
1︎ Modified Consumer Firmware (2)
1︎ Focus Crystals (94)

Rail Gun - Long range - Grade 4 ︎︎︎︎

Modifiers
Power draw
+12%
Maximum range
+80%
Damage falloff start
+80%
Mass
+25%
Crafting cost
1︎ Modified Consumer Firmware (2)
1︎ Focus Crystals (94)
1︎ Conductive Polymers (0)

Rail Gun - Long range - Grade 5 ︎︎︎︎︎

Modifiers
Power draw
+15%
Maximum range
+100%
Damage falloff start
+100%
Mass
+30%
Crafting cost
1︎ Cracked Industrial Firmware (0)
1︎ Thermic Alloys (18)
1︎ Biotech Conductors (13)

Possible experimental effects

Double Braced

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Feedback Cascade

Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield restoration, at the cost of reduced damage from smaller rounds.

Modifiers
Target shield cell disrupted
Damage
-20%
Thermal Load
-40%
Crafting cost
5︎ Open Symmetric Keys (0)
5︎ Shield Emitters (148)
5︎ Filament Composites (72)


Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


Multi-servos

Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)

Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Plasma Slug

Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers
Reload from ship fuel
Damage
-10%
Thermal Load
-40%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)
2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)

Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)


Super Penetrator

Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.

Modifiers
Target module damage
Thermal Load
-40%
Reload time
+50%
Crafting cost
3︎ Proto Light Alloys (60)
3︎ Refined Focus Crystals (42)
3︎ Zirconium (24)
5︎ Untypical Shield Scans (105)