Blueprint details for Rail Gun - Long range
Long range
mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.
Note: The damage falloff start is equal to the weapon maximum range.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Rail Gun - Long range - Grade 1 ︎
Modifiers
Power draw
+3%
Maximum range
+20%
Damage falloff start
+20%
Mass
+10%
Rail Gun - Long range - Grade 2 ︎︎
Modifiers
Power draw
+6%
Maximum range
+40%
Damage falloff start
+40%
Mass
+15%
Rail Gun - Long range - Grade 3 ︎︎︎
Modifiers
Power draw
+9%
Maximum range
+60%
Damage falloff start
+60%
Mass
+20%
Rail Gun - Long range - Grade 4 ︎︎︎︎
Modifiers
Power draw
+12%
Maximum range
+80%
Damage falloff start
+80%
Mass
+25%
Rail Gun - Long range - Grade 5 ︎︎︎︎︎
Modifiers
Power draw
+15%
Maximum range
+100%
Damage falloff start
+100%
Mass
+30%
Possible experimental effects
Feedback Cascade
Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield restoration, at the cost of reduced damage from smaller rounds.Modifiers
Target shield cell disruptedDamage
-20%
Thermal Load
-40%
Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)
Plasma Slug
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.Modifiers
Reload from ship fuelDamage
-10%
Thermal Load
-40%
Ammo capacity
-100%
Crafting cost
3︎ Heat Exchangers (9)2︎ Modified Embedded Firmware (6)
2︎ Refined Focus Crystals (42)
4︎ Mercury (0)
Super Penetrator
Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.Modifiers
Target module damageThermal Load
-40%
Reload time
+50%
Crafting cost
3︎ Proto Light Alloys (60)3︎ Refined Focus Crystals (42)
3︎ Zirconium (24)
5︎ Untypical Shield Scans (105)