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Blueprint details for Burst Laser - Overcharged

Overcharged

This weapon modification increases power draw and heat to increase damage output.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.

Burst Laser - Overcharged - Grade 1 ︎

Modifiers
Damage
+30%
Distributor draw
+15%
Thermal load
+3%
Crafting cost
1︎ Nickel (147)

Burst Laser - Overcharged - Grade 2 ︎︎

Modifiers
Damage
+40%
Distributor draw
+20%
Thermal load
+6%
Crafting cost
1︎ Nickel (147)
1︎ Conductive Components (0)

Burst Laser - Overcharged - Grade 3 ︎︎︎

Modifiers
Damage
+50%
Distributor draw
+25%
Thermal load
+9%
Crafting cost
1︎ Nickel (147)
1︎ Conductive Components (0)
1︎ Electrochemical Arrays (7)

Burst Laser - Overcharged - Grade 4 ︎︎︎︎

Modifiers
Damage
+60%
Distributor draw
+30%
Thermal load
+12%
Crafting cost
1︎ Zinc (39)
1︎ Conductive Ceramics (18)
1︎ Polymer Capacitors (0)

Burst Laser - Overcharged - Grade 5 ︎︎︎︎︎

Modifiers
Damage
+70%
Distributor draw
+35%
Thermal load
+15%
Crafting cost
1︎ Zirconium (24)
1︎ Conductive Polymers (0)
1︎ Modified Embedded Firmware (6)

Possible experimental effects

Concordant Sequence

A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.

Modifiers
Wing shield regeneration increased
Thermal Load
+50%
Crafting cost
5︎ Focus Crystals (94)
3︎ Modified Embedded Firmware (6)
1︎ Zirconium (24)


Double Braced

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


Inertial Impact

Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter.

Modifiers
Damage partially kinetic
Damage
+50%
Jitter
+3

Multi-servos

Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)

Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Phasing Sequence

Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.

Modifiers
Part of damage through shields
Damage
-10%
Crafting cost
5︎ Focus Crystals (94)
3︎ Aberrant Shield Pattern Analysis (97)
3︎ Niobium (0)
3︎ Configurable Components (0)

Scramble Spectrum

Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.

Modifiers
Target modules malfunctions
Rate of fire
-10%
Crafting cost
5︎ Crystal Shards (111)
3︎ Untypical Shield Scans (105)
5︎ Exceptional Scrambled Emission Data (13)


Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)


Thermal Shock

Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers
Target heat increased
Damage
-10%
Crafting cost
5︎ Flawed Focus Crystals (100)
3︎ Heat Resistant Ceramics (48)
3︎ Conductive Components (0)
3︎ Tungsten (0)