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Blueprint details for Beam Laser - Long range

Long range

mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.
Note: The damage falloff start is equal to the weapon maximum range.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.

Beam Laser - Long range - Grade 1 ︎

Modifiers
Power draw
+3%
Maximum range
+20%
Damage falloff start
+20%
Mass
+10%
Crafting cost
1︎ Sulphur (81)

Beam Laser - Long range - Grade 2 ︎︎

Modifiers
Power draw
+6%
Maximum range
+40%
Damage falloff start
+40%
Mass
+15%
Crafting cost
1︎ Sulphur (81)
1︎ Modified Consumer Firmware (2)

Beam Laser - Long range - Grade 3 ︎︎︎

Modifiers
Power draw
+9%
Maximum range
+60%
Damage falloff start
+60%
Mass
+20%
Crafting cost
1︎ Sulphur (81)
1︎ Modified Consumer Firmware (2)
1︎ Focus Crystals (94)

Beam Laser - Long range - Grade 4 ︎︎︎︎

Modifiers
Power draw
+12%
Maximum range
+80%
Damage falloff start
+80%
Mass
+25%
Crafting cost
1︎ Modified Consumer Firmware (2)
1︎ Focus Crystals (94)
1︎ Conductive Polymers (0)

Beam Laser - Long range - Grade 5 ︎︎︎︎︎

Modifiers
Power draw
+15%
Maximum range
+100%
Damage falloff start
+100%
Mass
+30%
Crafting cost
1︎ Cracked Industrial Firmware (0)
1︎ Thermic Alloys (18)
1︎ Biotech Conductors (13)

Possible experimental effects

Concordant Sequence

A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.

Modifiers
Wing shield regeneration increased
Thermal Load
+50%
Crafting cost
5︎ Focus Crystals (94)
3︎ Modified Embedded Firmware (6)
1︎ Zirconium (24)


Double Braced

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Regeneration Sequence

Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it.

Modifiers
Target wing shields regenerated
Damage
-10%
Crafting cost
3︎ Refined Focus Crystals (42)
4︎ Shielding Sensors (162)
1︎ Peculiar Shield Frequency Data (3)


Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)


Thermal Conduit

Experimental upgrade that increases damage output based on heat level of the firing ship.

Modifiers
Damage increases with heat level
Crafting cost
5︎ Heat Dispersion Plate (48)
5︎ Sulphur (81)
5︎ Tempered Alloys (60)


Thermal Shock

Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers
Target heat increased
Damage
-10%
Crafting cost
5︎ Flawed Focus Crystals (100)
3︎ Heat Resistant Ceramics (48)
3︎ Conductive Components (0)
3︎ Tungsten (0)

Thermal Vent

Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

Modifiers
Heat reduced when striking a target
Crafting cost
5︎ Flawed Focus Crystals (100)
3︎ Conductive Polymers (0)
3︎ Precipitated Alloys (87)