Blueprint details for Beam Laser - Long range
Long range
mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.
Note: The damage falloff start is equal to the weapon maximum range.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Beam Laser - Long range - Grade 1 ︎
Modifiers
Power draw
+3%
Maximum range
+20%
Damage falloff start
+20%
Mass
+10%
Beam Laser - Long range - Grade 2 ︎︎
Modifiers
Power draw
+6%
Maximum range
+40%
Damage falloff start
+40%
Mass
+15%
Beam Laser - Long range - Grade 3 ︎︎︎
Modifiers
Power draw
+9%
Maximum range
+60%
Damage falloff start
+60%
Mass
+20%
Beam Laser - Long range - Grade 4 ︎︎︎︎
Modifiers
Power draw
+12%
Maximum range
+80%
Damage falloff start
+80%
Mass
+25%
Beam Laser - Long range - Grade 5 ︎︎︎︎︎
Modifiers
Power draw
+15%
Maximum range
+100%
Damage falloff start
+100%
Mass
+30%
Possible experimental effects
Regeneration Sequence
Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it.Modifiers
Target wing shields regeneratedDamage
-10%
Crafting cost
3︎ Refined Focus Crystals (42)4︎ Shielding Sensors (162)
1︎ Peculiar Shield Frequency Data (3)
Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.Modifiers
Target heat increasedDamage
-10%
Crafting cost
5︎ Flawed Focus Crystals (100)3︎ Heat Resistant Ceramics (48)
3︎ Conductive Components (0)
3︎ Tungsten (0)