Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
03 Feb 2017, 11:21pm
will inara get the update for blueprints and cargo storage please ?
04 Feb 2017, 4:03am
Looking at Hera Tani's Overcharged Power Plant blueprints, it seems none of them require the Commodity component any longer.



04 Feb 2017, 8:36am
Yeah the engineers decided to not have a commodity requirement anymore
04 Feb 2017, 9:59am
yeah quite some time ago that's why i asked.
04 Feb 2017, 11:51am
Where have people been for the last few weeks?

Commodities are not required in ANY Modifications for ANY Engineers at ANY Level

Please stop posting questions about it

(We need a sticky note on this)
04 Feb 2017, 12:17pm
TuzoWhere have people been for the last few weeks?

Commodities are not required in ANY Modifications for ANY Engineers at ANY Level

Please stop posting questions about it

(We need a sticky note on this)

i know they're gone... i was asking when they will be removed from recipes on inara chill
04 Feb 2017, 5:12pm
Ashpoker
TuzoWhere have people been for the last few weeks?

Commodities are not required in ANY Modifications for ANY Engineers at ANY Level

Please stop posting questions about it

(We need a sticky note on this)


i know they're gone... i was asking when they will be removed from recipes on inara chill


They won't be removed. This is just a temporary fix until FDev can finalise commodity storage. At which point they will be reinstated.  ;)
04 Feb 2017, 6:31pm
I'll say it again, don't hold your breath on FDev putting the commodity requirements back in. If they could have done it (engineer storage of such) quickly then they'd not have needed to remove them from the blueprints.

Inara *should* update to remove the listing of commodities from blueprints for the time being. Just look at how many posts we continue to have from confused users because of this.
04 Feb 2017, 6:36pm
Request for an FAQ to be added onto the site so we can direct users to already answered questions with greater ease. It also leaves little space for even new users to ask and hopefully prevents Artie feeling pestered with repeat requests
04 Feb 2017, 8:02pm
i solved it by adding 1000 to each commodity to my cargo here now i can finally see how many blueprints i can make.
Not the smartest fix but it works. What i'm more worried about is that the blueprints are not updated ... for example beam laser efficient weapon is not even here
04 Feb 2017, 10:58pm
Beachwalker
Ashpoker
TuzoWhere have people been for the last few weeks?

Commodities are not required in ANY Modifications for ANY Engineers at ANY Level

Please stop posting questions about it

(We need a sticky note on this)



i know they're gone... i was asking when they will be removed from recipes on inara chill



They won't be removed. This is just a temporary fix until FDev can finalise commodity storage. At which point they will be reinstated.  


Sandro has stated that they're not coming back any time soon, they should really be removed...

https://www.reddit.com/r/EliteDangerous/comments/5q2uzk/frontier_please_dont_add_engineer_commodities/dcw9ait/
05 Feb 2017, 1:46am
05 Feb 2017, 8:44am
Hello Everyone,

I'm a newly registered member and am quickly becoming and avid user of Inara.  I'm looking forward to being a contributor in the community.

Recently I received Neofabric Insulation as a mission reward and wanted to sell it, so I searched for where it could be sold through Inara.  Not knowing much yet about which item category that it would fall under in the market UI, I was happy to see that Inara also records that information on the item detail page.  However, this item entry gave me some grief since the category that Inara shows for it is 'Textiles' when it is actually found under 'Industrial Materials' in-game.  Since it is possible to edit market prices in Inara, I was hoping that I could edit the details of this item to reflect the in-game category that it is, but I can't seem to do that.  I've included some images to illustrate what I'm seeing.

Item details page showing recorded category


Showing the Inara listing for the Frigaha/Green Keep market with Neofabric Insulation in the Textiles category


Neofabric Insulation at the Frigaha/Green Keep market in-game, in the Industrial Materials category


Same item in the Kremainn/Curbeam Hub market in-game, showing that it is not limited to one particular in-game marketplace


Having the item's category listed on Inara is very helpful for new players like myself, so I hope that the category can be made editable, or that the item category information can sync with in-game item category data.
06 Feb 2017, 4:20am
Does this game have no API like Eve Online? That would make things easy
06 Feb 2017, 12:00pm
Hello CMDR... EDDB and EDSM use the API file to link stats and ranks directly to their pages. Does this site also use the API file or are the values populated manually?

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