Inara updates, bug reports, requests
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258
Possible workaround: Try to connect the account while you are in the game. It may work.
Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
16 Nov 2023, 7:51pm
metro_gnomeNot sure if this is the right place or not but here goes:
I love your planetary database Inara.cz!
I use it all the time for all kinds of things.
But today I tried to use it to find out which planets have the gravitational anomaly trait. And it says “none”. Which is not true. My game has several and another site has a very poor (but not “none”) list that matches the planets I have found the trait on. So I don’t think this trait is procedural. So I’m wondering if it’s some error in your database coding or if traits are in fact randomly generated in the game or if only gravitational anomalies are randomly generated in the game.
I am trying to use this info to solve a much larger problem. Any insight would be helpful. Thanks for your time.
Hello, yeah, this is a problem, because the Gravitational anomalies (together with the temples) are random, so no list will be absolutely correct although it may fit for some of the anomalies/temples. I should probably put some note about it there. The rest of the planetary traits is static and thus safe to use, though.
16 Nov 2023, 8:31pm
But yes for site maintenance I would either make a note or remove the trait from the list altogether.
Keep up the great work. This is the best source of info out there right now.
16 Nov 2023, 9:59pm
17 Nov 2023, 12:12pm
metro_gnomeAh. So the randomization is just added to whatever traits the planet already has? Does that mean that a planet that is given this trait will also be given a temple?
But yes for site maintenance I would either make a note or remove the trait from the list altogether.
Keep up the great work. This is the best source of info out there right now.
Yes, the Gravitational Anomalies (and temples + Caelumite) are added on top of the static planet traits randomly. But, alongside of the note, I will add the list of possible locations into the search results later today. It's just something slightly over 100 planets, so it should make finding the anomalies a little bit easier.
Sampi OgonekHi Artie, I have noticed that Maelstrom systems do not show up at all in searches for star systems; in particular, searching specifically for them returns nothing.
Thanks for the report, fixed.
17 Nov 2023, 8:31pm
So if I’m reading you correctly; if I have found a planet that has gravitational anomalies and have not yet found a temple I can just keep searching that world and will find one eventually?
I am trying to deal with the Power from Beyond bug where Vlad gives all the locations of the temples except the last one: typically (and in my case also) Temple Xi and the supernova power. He also doesn’t give the temple location for Parallel self, Barrett does and I have it. But tracking down supernova before entering the unity is maddening. Do you have any insights into this problem?
17 Nov 2023, 8:44pm
one question: I think (not sure) that there is no way to show all the missing materials needed to upgrade a ship. In "fleet" I can set a current ship loadout and a target ship loadout. But the loadout comparison only shows the difference in modules. It would be totally great, if it could also show the needed materials for the engineering or the materials for buying the access to it (for Guardian modules.)
Thanks a lot.
Best regards,
Smarty_73
18 Nov 2023, 8:59am
18 Nov 2023, 3:18pm
Replace 14633 with your squad number on inara. There's a disband button on the bottom right of that page.
18 Nov 2023, 4:02pm
18 Nov 2023, 6:34pm
Greymagic27https://inara.cz/elite/squadron-settings-ranks/14633/
Replace 14633 with your squad number on inara. There's a disband button on the bottom right of that page.
Thank you so much!
20 Nov 2023, 1:10pm
metro_gnomeYes. After what I’ve been through, 100 planets would be way more manageable.
So if I’m reading you correctly; if I have found a planet that has gravitational anomalies and have not yet found a temple I can just keep searching that world and will find one eventually?
I am trying to deal with the Power from Beyond bug where Vlad gives all the locations of the temples except the last one: typically (and in my case also) Temple Xi and the supernova power. He also doesn’t give the temple location for Parallel self, Barrett does and I have it. But tracking down supernova before entering the unity is maddening. Do you have any insights into this problem?
Yes, the temple should be somewhere around. As far as I know, the anomalies are associated with the temples. I am not sure about the last temple location though, may be indeed a bug with some other radiant location overriding the temple or so.
senoteAny chance of adding specifics for the Starfield outpost items i.e. what can items and quantities be stored in displays etc?
Yes, that should be possible. I will take a look at that, thanks for the suggestion!
SmartyHello,
one question: I think (not sure) that there is no way to show all the missing materials needed to upgrade a ship. In "fleet" I can set a current ship loadout and a target ship loadout. But the loadout comparison only shows the difference in modules. It would be totally great, if it could also show the needed materials for the engineering or the materials for buying the access to it (for Guardian modules.)
Hello, not at the moment, but it's something I would like to do but still didn't manage to make it (as it's a relatively complex thing, so it requires some time).
20 Nov 2023, 10:17pm
Im doind a 23.5Ly jump to buy the remaining 2.
My disappointment is immeasurable and my day is ruined.
20 Nov 2023, 11:10pm
LuriantBUG: Shock Cannon [Fixed Large], need 10 powerconverters instead 8.
Im doind a 23.5Ly jump to buy the remaining 2.
My disappointment is immeasurable and my day is ruined.
It doesn't seem so. As I just verified, it still requires 8 Power converters. Didn't you click one slot above it by accident (which is class 2 gimballed version, requiring 10 converters)?
21 Nov 2023, 8:19am
Artie
It doesn't seem so. As I just verified, it still requires 8 Power converters. Didn't you click one slot above it by accident (which is class 2 gimballed version, requiring 10 converters)?
I already have all the Fixed and gimballed shock unlocked, but missed the Turreted version for years, and saw the 3 modules locked some days ago, with the word turreted.
Unless a incorrect spanish translation. I will try the Epic account in 10 hours, or reading the journals with EDDiscovery for the full items price, and return here with more info.
Link to Inara Discord: https://discord.gg/qfkFWTr