Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
27 Jan 2021, 2:00pm
Wol ArnLet me ask you a question: Why is the value of a carrier not added under "CREDITS AND ASSETS"?
Modules and ships are added, but not the carrier and not the cr. that are in the carrier.
(Translated with Deepl, from German into English, and hope it is understandable)

It's a problem with the game stats received. You can see right in the game that your carrier is not calculated towards your overall assets there, too. Please see the link to the official bug report in the sticky post here and vote for it, as more votes = bigger priority for Frontier.
27 Jan 2021, 2:05pm
Wol ArnLet me ask you a question: Why is the value of a carrier not added under "CREDITS AND ASSETS"?
Modules and ships are added, but not the carrier and not the cr. that are in the carrier.
(Translated with Deepl, from German into English, and hope it is understandable)


Perhaps, in part at least, you can't actually "own" a carrier, you rent it. It is an ongoing expense, unlike any other asset.
27 Jan 2021, 2:22pm
Artie
Wol ArnLet me ask you a question: Why is the value of a carrier not added under "CREDITS AND ASSETS"?
Modules and ships are added, but not the carrier and not the cr. that are in the carrier.
(Translated with Deepl, from German into English, and hope it is understandable)


It's a problem with the game stats received. You can see right in the game that your carrier is not calculated towards your overall assets there, too. Please see the link to the official bug report in the sticky post here and vote for it, as more votes = bigger priority for Frontier.


I participated once, and hope that the total assets will be corrected soon.
(translated from German to English with DeepL)
29 Jan 2021, 4:35am
Artie
TheDementedPoet@Archie, being a console player that has recently been trying to resync their account. ive been getting an error code 401 when i got to authenticate my xbox information (cause who doesnt want to keep their logs up to date) and ive tried this on two different browsers, two different devices and even while im in game playing. all keep getting a 401 error.

any thoughts on what i may be missing as far as trouble shooting or is this purely a need for a ticket (the pessimistic side of me sees as going unnoticed by frontier) to see if its something that they have to fix on their end?

cheers mate


Hmmm, please try to re-link your accounts and ensure you are linking the correct Xbox account by using the Xbox platform/button. Although I see your OAuth profile received correctly, I am not entirely sure if it's either a correct account or there is a problem on Frontier's end, because it appears like on Frontier platform instead of Xbox and your cAPI/commander profile is completely empty and the journals are throwing the 400/401 error. So please check that first and if re-linking won't help, contacting Frontier's support is the only option. Different browsers or different devices won't help, as it's happening server-side. It's possible something odd is happening on Frontier's server, as you are not the first Xbox commander having a similar kind of problems lately.



i was trying to see if they had changed it to where you just link your frontier account to my account. which turns out to be incorrect. but when i try to link my xbox account (uses the same email address) thats when i get the 401 error. though based on that this is happening to other xbox users. im thinking a ticket is needed, since the last ticket that was sent out was marked as "fixed". ive also noticed this happens with edsm when i tried relinking my account to my xbox account (even tried to connect my account while in game and free floating the void).
29 Jan 2021, 2:16pm
Artie
Ilikepizza1275Hello. I would like to suggest a change to the crafting lists. As an Xbox CMDR, I cannot use tools like EDEngineer so I rely on Inara for engineering materials gathering, but when I put in my desired blueprints and experimental effects, and it calculates what materials I need to fully make that blueprint, it calculates that list of materials as if that was the only blueprint you were going to craft, but that doesn't work when trying to engineer multiple modules on a ship where some blueprints require the same material. For example, if two different blueprints both require conductive ceramics, and I don't have enough to make either blueprint, It will only tell me how many I need to get to craft one blueprint, so say I'm nine short of what I need, It would show that I need nine conductive ceramics under each blueprint, but that is only enough to craft one blueprint. It would be nice if there was some sort of button that you could click to get a shopping list like EDEngineer, but because you can import data from console to Inara, It would work with console, where EDEngineer does not. I think this would be a very nice improvement to the crafting section instead of having to go through the list and make a shopping list manually.

Thanks,
CMDR ilikepizza1275


Hello, the best way to ensure you have everything for all blueprints is to check the missing components list. If nothing is left there, you should be good to go. The current calculation for the individual blueprints is for a reason it's more straightforward for cases when you do not want to craft all blueprints at once. Without that, you will constantly need to re-sort or re-prioritize blueprints in the list to mark blueprints that should have more priority with material distribution and it will be very annoying. So to keep things simply, the crafting lists show the requirements for the individual modules and if you want to craft everything, you can simply just check the missing components. I was however thinking about adding some groups (user-defined, so it can be used for grouping by ship, engineer, or whatever) and showing the material sums for that, too. Which may help with the different needs.


DanierosA small suggestion for the "nearest" search - adding a data age column for stations. I like to keep the markets around where I'm working updated (since the market page only considers those up to 180 days old), and this would make it easier to find where needs some updating.


Good idea, I will add something there for the market services.
Artie
Samurai83ITAHello
first of all thank you for the immense work you do with inara.cz, it is a great site and a fundamental companion app.
I am the manager of a squadron, and I use inara to manage and control the activities of the squadron members, but for some information I need to use other sites or other methods. The information I would need would be the sale of bounty / bond (the amount of credits sold, to which faction and at which station) and also the sale of commodities (amount of commodities or profit and at which station).
The sales station is especially important to understand which faction they sold to.
Another cool option would be the ability to customize grades, so you can give high grades without the requirement for minimum members.
Thanks for all


Yeah, I know there is a demand for such functionality and it's certainly on my list. It's not so simple (as it needs to be handled with the privacy settings, provide information about what commanders are or are not included due this and also keep the data size on the leash, plus possible related performance drawbacks that needs to be tested first), but not unrealistic. I may take a look on that later. The squadron ranks may be adjusted after Odyssey (I am also playing with the idea to provide additional/alternate ranks for ground units, but let's see about that).

ClearbrookHey there guys. I would like to suggest a couple of different categories that we are ranked on.
 First is "Diplomat" based upon how many Superpowers you are allied with and how many factions you are allied with.
 Second is "Engineer" based upon how many Engineers you are using, what level of access you have to them (which will reflect how many you are using) and how much Engineering of modules you are doing.
 Third is "Tourist" based upon how many tourist locations you have visited and scanned.
 Fourth is "Scientist" which is based upon the amount of Discoveries you have in your Codex.
 Fifth is "Collector" which is based upon the amount of materials you have on hand.

These should not be utilized to base a lot of ranking points on. Rather, they will allow us to see what style of play others have, so that it is easier to find individuals with similar style of play. Also, some would have a tendency to fluctuate. They should be based upon the highest level attained.

Don't know if you have all the access to the data needed for this, of course, and I suspect this would require a bit of modification to the programming, which would require time to implement. It is a suggestion that might not be accepted simply because the time burden is too great, and I can understand that completely. However, I do think that it would be enhancing.

Don't know if they should be in the ribbons bar, like "The Inarian" would be, but that seems to be the most logical place for most of these, IMHO.

;'{P~~~


Thanks for the suggestion!
The problematic around awards and stats is a little bit more complex. The current "setup" is that badges are only for stuff related to Inara and medals are for the long-term stuff related to the game (it requires some effort even to get the medal's first tier). The medals are further limited by the in-game stats availability (not all numbers I would like to have are actually in the game stats/journals, as seen on the Xeno-hunter medal where I need to track the individual Thargoid kills one by one, because of lack of the respective stats in the journal. I want to avoid such things as much as possible (because it simply sucks for players). Also, any stat/number used there should ideally just increase and never decrease (not exactly a rule, but it's more straightforward and clear to players).

So, any new medals (badges are out of this, to keep things consistent) should ideally fit into these limits. Your suggestions are nice, but have some technical problems (no overall numbers are known for Tourist, Scientist and Diplomat). Some are relatively easy to achieve (Collector and Engineer), but aren't exactly on par with the other medals "difficulty". I was playing with an idea of the engineering medal some time ago, related to the engineers unlocked, maxed, the number of upgrades generated, etc. (those numbers are easy to get), to have at least some low-tier medal, but I am still not sure about that. Partly because there is not enough engineers (may change after Odyssey) and partly it may motivate players to generate useless module modifications and tossing them away, just to rank up the medal. I do not consider this exactly as a healthy principle. But otherwise - yes, this is a candidate that may appear later on.




I understood the possibility of technical problems, and fully appreciate that. Collector and Engineer, if they are able to be implemented easily, are great additions. I like tracking stuff like that, and it gives me goals in the game. It may not really reflect goals of Inara, per se, but expanding game play is a good thing in general, in my humble opinion. I appreciate your response, even if nothing comes of it. You do a better job of addressing these things than FDev does.

Again, I don't think such peripheral items should make much difference for ranking. But token recognition in ranking makes it likely to see some expand their game play.

;'{P~~~
29 Jan 2021, 5:26pm
New request for "the list": Maybe add the percentage of fleet carrier owners to the Inara statistics? Would be interesting how many players have one now that they're not new and shiny anymore
30 Jan 2021, 3:47pm
Artie, My FCs Market buy orders are not showing anymore.

Not sure why.

EDIT :-
An import from frontier deletes the list.
An update from EDMC creates half a list.
31 Jan 2021, 12:55pm
TheDementedPoet
i was trying to see if they had changed it to where you just link your frontier account to my account. which turns out to be incorrect. but when i try to link my xbox account (uses the same email address) thats when i get the 401 error. though based on that this is happening to other xbox users. im thinking a ticket is needed, since the last ticket that was sent out was marked as "fixed". ive also noticed this happens with edsm when i tried relinking my account to my xbox account (even tried to connect my account while in game and free floating the void).

Yeah, it really seems something may be wrong on Frontier's end. Incorrect Xbox-Frontier account pairing internally or something like that.

DragoCubXNew request for "the list": Maybe add the percentage of fleet carrier owners to the Inara statistics? Would be interesting how many players have one now that they're not new and shiny anymore

Yep, I want to re-work the fleet carriers section completely. I though initially there won't be as many carriers as currently is, so the long list is useless and I will rather add some stats, most "crowded" places, nearest carriers, etc.

BL1PArtie, My FCs Market buy orders are not showing anymore.

Not sure why.

EDIT :-
An import from frontier deletes the list.
An update from EDMC creates half a list.

Please disable your fleet carrier's black market, it's causing those troubles (see the link in the sticky post to the official bug report). The black market content is not going to be reported to 3rd party tools anyway.
31 Jan 2021, 2:27pm
ArtieYep, I want to re-work the fleet carriers section completely. I though initially there won't be as many carriers as currently is, so the long list is useless and I will rather add some stats, most "crowded" places, nearest carriers, etc.


Nice, looking forward to it!
31 Jan 2021, 3:54pm
31 Jan 2021, 6:10pm
Tarin[image]

Thanks, it seems like some leftovers from the carrier ident format changes. I will clean up a few cases like this tomorrow.
01 Feb 2021, 12:51pm
Suggestion: Add time stamps to quoted messages
01 Feb 2021, 1:37pm
Igneel PrimeSuggestion: Add time stamps to quoted messages


and/or backlink
01 Feb 2021, 9:14pm
Hey Artie, I think I got a bug to report.

Looks like stations that no longer have a commodity market don't properly disappear from recommended trades if their last data age with a market is still within the search parameters.

As an example, https://inara.cz/galaxy-station/65699/ does not have a commodity market but it's still listing and using a price update from when it did. So it shows up on trades like this (round trip result, but also noticed it appearing as an "import to" suggestion) : https://inara.cz/market/19494/14769/ and if you click on the location from there it will still bring up its old commodity market.

As always, thank you so much for your work on Inara
01 Feb 2021, 10:36pm
Igneel PrimeSuggestion: Add time stamps to quoted messages

Chilace and/or backlink

Good idea, some backlink may be useful. Adding it to the list.

DanierosHey Artie, I think I got a bug to report.

Looks like stations that no longer have a commodity market don't properly disappear from recommended trades if their last data age with a market is still within the search parameters.

As an example, https://inara.cz/galaxy-station/65699/ does not have a commodity market but it's still listing and using a price update from when it did. So it shows up on trades like this (round trip result, but also noticed it appearing as an "import to" suggestion) : https://inara.cz/market/19494/14769/ and if you click on the location from there it will still bring up its old commodity market.

As always, thank you so much for your work on Inara

Thanks for the report. It seems I should do some cleaning of such stations more swiftly, as it seems more stations lost their market relatively recently. I am not doing that immediately on the market service change to prevent commodities removal on mis-edits, but it seems it should be a little bit faster. I will take a look on it tomorrow. You can also limit the price age in the market search settings, to get just the more recent prices (which will filter it out), if needed.

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