Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
03 Jun 2021, 10:31pm
LilacLight
Maverick G4 (Base Resistances)

4geraXHere are the Meeting Requirements for Oden Geiger, 20 in total for any of all 3 combined: Biological Samples, Employee Genetic Data and Genetic Research.

Thank you very much! Both, the engineer and the suit, were updated.
03 Jun 2021, 11:04pm
Terra Velasquez, it's 6 of either to unlock, not 6 of each, as the description ingame can be interpreted either way.
04 Jun 2021, 6:24am
ThinkingWithPortalsTerra Velasquez, it's 6 of either to unlock, not 6 of each, as the description ingame can be interpreted either way.


https://imgur.com/nEONVPA

No invite yet. I don't think this is accurate.
04 Jun 2021, 7:57am
Snarky_one
ThinkingWithPortalsTerra Velasquez, it's 6 of either to unlock, not 6 of each, as the description ingame can be interpreted either way.



https://imgur.com/nEONVPA

No invite yet. I don't think this is accurate.


I certainly had to do 6 of each before I got an invite.
04 Jun 2021, 10:41am
Hi guys, not sure if I'm misreading or if this has been reported before (or if it even is a bug), but it seems the Transaction log under Credits and Assets doesn't reflect the cartographics data?
04 Jun 2021, 11:22am
Hi Artie,

Is it possible to add an indicator for tradable items into the ship locker? This way it would be much easier to track all needed materials combined for suit/weapon upgrade and mods, otherwise "my missing components" don't show non-tradable materials.

Thanks, Keep up the good work.
CMDR LLB
04 Jun 2021, 11:23am
I'm not sure that I'm going to be the first one who had noticed, but... Something wrong with combat bond calculations. My number is frozen at pre-Odyssey value.
04 Jun 2021, 11:38am
Kojak24Hi guys, not sure if I'm misreading or if this has been reported before (or if it even is a bug), but it seems the Transaction log under Credits and Assets doesn't reflect the cartographics data?

Thanks for the report. Yes, it's a bug, will be fixed today (for the next imports).

LlbHi Artie,
Is it possible to add an indicator for tradable items into the ship locker? This way it would be much easier to track all needed materials combined for suit/weapon upgrade and mods, otherwise "my missing components" don't show non-tradable materials.

Thanks, Keep up the good work.
CMDR LLB

Yep, I will add the items into the missing components and an indication of "junk" items into the inventories. But, the ship locker overview should already contain all the needs? Or you mean the regular commodities, stored in the ship cargo?

MeowersI'm not sure that I'm going to be the first one who had noticed, but... Something wrong with combat bond calculations. My number is frozen at pre-Odyssey value.

Please report that to Frontier (I think there is something on the bugtracker already) - the game currently either doesn't count the combat bonds correctly or is not exposing the actual numbers into the game (and journals).
04 Jun 2021, 11:46am
Yeah, thanks. I'll look on my in-game numbers as well when I'll be less busy.
04 Jun 2021, 12:08pm
04 Jun 2021, 12:28pm
Artie
Yep, I will add the items into the missing components and an indication of "junk" items into the inventories. But, the ship locker overview should already contain all the needs? Or you mean the regular commodities, stored in the ship cargo?


I mean those green indicators for chemicals, circuits and tech (I call them tradable items )
that's right, ship locker contains information for all required items combined but it is hard to differentiate if I can trade that item or should I grind for it.
and yes it would be perfect to know which items are "junk" cuz I'm hoarding like crazy, ship locker is already full and cant get rid off some yet in case they will be needed in future


Last edit: 04 Jun 2021, 12:38pm
04 Jun 2021, 1:23pm
Sorry if I missed this inquiry / request made earlier, but will there be a way at some point to search and display settlement condition? ( Powered down, damaged, operational, etc. )
04 Jun 2021, 2:26pm
Jack'lulKit Fowler high-res screenshot for portait -> https://i.imgur.com/GkyemaX.jpg
Hope it's fine

Yep, thanks!

LibertySorry if I missed this inquiry / request made earlier, but will there be a way at some point to search and display settlement condition? ( Powered down, damaged, operational, etc. )

I am afraid this isn't easy, as there is no such direct information in the journal data. Maybe it can be possible to derive it to some extent from the other data like economies and services present, but I haven't took a look on that yet. Do you have some examples (settlement names, star system name and their state) of such settlements by any chance?

Llb
I mean those green indicators for chemicals, circuits and tech (I call them tradable items )
that's right, ship locker contains information for all required items combined but it is hard to differentiate if I can trade that item or should I grind for it.
and yes it would be perfect to know which items are "junk" cuz I'm hoarding like crazy, ship locker is already full and cant get rid off some yet in case they will be needed in future

Ah, those are in the Missing components list already, scroll down to the bottom (I will change it to tabs later, for a more comfortable use).
04 Jun 2021, 2:47pm
Pssst. maybe it would be good idea to not mark Ship and Building Schematics as junk just yet, considering how important Suit and Weapon Schematics are
04 Jun 2021, 3:54pm
Well, technically, they have no use at the moment, so are marked. And it's also why I have added a disclaimer that users should always check the game and that they are selling things on their own risk. In other words - it's up to everybody's choice.

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