Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
27 Jan 2022, 1:48pm
Yes. The faction states are unreliable.
27 Jan 2022, 3:38pm
That's what I would like to avoid, it's heavily dependent on player actions and relatively low and time-limited sample. But, I think that I have found a solution, please try this (Nearest search > Misc > Nearest restore missions). I am quite confident it should provide a good list where to find the restore missions, but please let me know if there will be any troubles with it (I can try to further refine the search conditions).
27 Jan 2022, 8:12pm
Awesome Artie. I'll try it out.
28 Jan 2022, 12:15am
1 for 1 on the Restore Mission finder. I'll let you know if and when it fails.
28 Jan 2022, 12:33am
Does it also include Reactivation missions?
28 Jan 2022, 11:01am
CupcoDoes it also include Reactivation missions?

Yes, it should cover also the reactivation missions, at least to some extent (I am not sure about all the states required for it, but there is an overlap). It also worth to be said that there may be more restore/reactivation missions around, but the star systems/minor factions listed should be quite a safe bet. The current search conditions are for minor factions with civil unrest, infrastructure failure, pirate attack or terrorist attack states whilst also being a control faction. What I am not sure about is if such faction needs to be an owner of the station for the missions being offered there (and it may need to be further added to the search conditions), but probably not.
28 Jan 2022, 1:24pm
Artie
Broken MessHi @Artie, going back to the total asset number being wonky, I think I may have isolated the issue - thanks to the detailed analysis of the player journal (mission logs and also docking information) here on Inara... the asset figure again jumped by almost 200m within a specific 20 minute timeframe on the 21st without me actually doing anything at all in-game that made those kind of credits - turns out when this happened I applied 2-3 suit/weapon upgrades at one of the engineers (Yarden Bond) so the game seems to account for those (via exorbitant asset value increases). Thought I'd let you know not that there's much you can do about it


Thanks for the confirmation of my suspicion, it really seems the personal equipment is not counted towards the assets on buying them, but gets suddenly counted in on engineering. So let's see if the game update 10 will improve something tomorrow.

Hi Artie, I've been keeping an eye on my total assets figure while performing some further suit and weapon upgrades, and yes it's definitely those which inflate this figure. My total assets shot up by over 1 billion (!) just by doing some engineering (cash only went up by a few million as EDO missions don't pay).

To me this makes little sense because I can't really 'liquidate' these assets based on the value the game assigns to them so it's pretty pointless IMO that they're included, and at such ridiculously high values. Anyways just a little rant not aimed at you of course, thought I'd just re-confirm this was not a fluke earlier. And judging by the latest numbers post-patch 10 it seems this isn't being addressed.

Not a big deal but it makes the total asset statistic in the game a bit of a farce - surely a few engineer upgrades are not worth the same as an A-rated Cutter with Prismos fitted...
28 Jan 2022, 1:37pm
Yeah, the personal equipment pricing makes no sense at all, as even a simple G1 weapon player can buy is much more expensive than a crate of weapons you can buy on a commodity market. I guess those are just sticks and stones, or so.
28 Jan 2022, 2:06pm
In the Russian layout, the chart data gives out "extra characters"

p.s.Google Chrome
28 Jan 2022, 4:51pm
Artie What I am not sure about is if such faction needs to be an owner of the station for the missions being offered there (and it may need to be further added to the search conditions), but probably not.


Yeah, they do not have to own the station offering the missions, but they do have to own an Odyssey settlement either in the system or nearby. I have never had a support mission take me to a system outside the one where the mission is offered.
01 Feb 2022, 2:25pm
TarinIn the Russian layout, the chart data gives out "extra characters"
p.s.Google Chrome

Thanks for the report, I will take a look at that.
01 Feb 2022, 2:50pm
My apologies if this has been discussed, but it appears that all my Odyssey related stats have reset back to zero. Things like settlements rebooted, organic species discovered, foot combat, etc. I haven't changed anything on Inara and they were previously showing the "correct" values.
01 Feb 2022, 3:26pm
Please jump into the Odyssey and import your journal after that, the stats should get back. Some of them aren't a part of the Horizons and its journal and that's why it was reset.
01 Feb 2022, 5:50pm
ArtiePlease jump into the Odyssey and import your journal after that, the stats should get back. Some of them aren't a part of the Horizons and its journal and that's why it was reset.


Ah that makes sense. Thanks for the help, will give it a try.
02 Feb 2022, 4:25am
MeowersSpeaking of Anarchist in-game role... And how do it differ from various others that seem close to it.

Rebels - got it covered already. They do battle and sabotage wherever it needed to bring a riot to successful ending. Once victorious in one place, they go to another to do the similar stuff, or they cease to be Rebels, switching to more peaceful roles, building up a business or going to an exploration trip, etc. Anarchists can do the same, but with independent factions/systems having almost all the attention, they unlikely to help any of the superpowers. And they won't be less Anarchists if they're not waging any war at the moment: any actions of an Anarchist are aimed at undermining the influence of authorities or at least not allowing the authorities to benefit from such actions. Or it can be a deceptive benefit, such as helping a faction that is loyal to superpower with their attempt to kick another loyalists from the system, only to turn the table in the end.

Freedom Fighters. They seem to be "Lawful" characters in terms of alignment. I don't know though how Imperial can be a Freedom Fighter. But their ideas don't prohibit loyalty to any kind of superpower or any other authority, and they aim to fight slavery, inequalities, etc., and "fight" here stands for open combat, for political means, for business competition, every kind of opposing yourself to anything you see going against ideals of freedom. Anarchists, while worshipping freedom as the biggest blessing, see authorities as this freedom's worst enemy. Maybe corporations too, because they seem to be the main power on "local" level. Any other folks that like to impair others freedoms, are second priority.

Renegade - an easy case. Anarchists can be "renegades" from systems, superpowers, etc., once serving somewhere, then changing mind about that stuff. But not every Anarchist had that "service, disappointment, red pill" story, many of them emerged from lower social classes. And not every Renegade would choose following the ways of anarchy.

Now, Outlaw. Usually, Anarchists are "on the other side" of the law, but not because of being prolific criminals. While Outlaws do murder, robberies, smuggling, drug dealing, trafficking etc. Anarchists see possible ways to gain profit not only by ways of crime: they just don't bother about "defying the law" in some way or another, yet still some Anarchists follow a moral code, that keeps them "clean" in many occasions, again, not because of law, but because of their personal decisions.

Another present roles I see too far away from comparison.

Definitely agree

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