Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
28 Jul 2016, 11:52pm
Well shit. What am I going to do with my Polonium now?
29 Jul 2016, 12:26am
@Artie, thanks for your help! now i can have my prefered font size to read and everything is nicely alligned!
http://inara.cz/gallery/0/13541

edit for reason i dont know my previously uploaded pic got deleted. i guess reason might be moderation, since it was no ingame pic.
29 Jul 2016, 1:32am
LusciniaWell shit. What am I going to do with my Polonium now?


But really though, does anyone know what Polonium is used in now? Dedicated several hours a few days ago to tracking several pieces of it for an FSD upgrade and now curious to know if I can pivot those gains towards something else
29 Jul 2016, 5:58am
I'll tell what I'm going to be using mine - but then I'll have to kill you afterwards | >
29 Jul 2016, 6:31am
Kofbel
LusciniaWell shit. What am I going to do with my Polonium now?



But really though, does anyone know what Polonium is used in now? Dedicated several hours a few days ago to tracking several pieces of it for an FSD upgrade and now curious to know if I can pivot those gains towards something else


+100% FSD jump range?
29 Jul 2016, 6:33am
ArtieMinor, but important update:
  • All blueprints requirements were updated to reflect the game version 2.1.05. I hope there are no errors, but if do you will find any, please let me know. Great thanks to CMDR Steven and Vectron for their invaluable help.
  • New feature added: Cargo management/overview for crafting. You will find it under your CMDR's log, it's visible to anyone by default and you can set the privacy in your Settings, as usual.
Enjoy!


Bloody hell that was quick! Do you not sleep?!
29 Jul 2016, 6:35am
Ozmundo Vasqualez
ArtieMinor, but important update:
  • All blueprints requirements were updated to reflect the game version 2.1.05. I hope there are no errors, but if do you will find any, please let me know. Great thanks to CMDR Steven and Vectron for their invaluable help.
  • New feature added: Cargo management/overview for crafting. You will find it under your CMDR's log, it's visible to anyone by default and you can set the privacy in your Settings, as usual.
Enjoy!



Bloody hell that was quick! Do you not sleep?!


Artie isn't human, he's Thargoidian?
29 Jul 2016, 7:27am
Coragon
Ozmundo Vasqualez
ArtieMinor, but important update:
  • All blueprints requirements were updated to reflect the game version 2.1.05. I hope there are no errors, but if do you will find any, please let me know. Great thanks to CMDR Steven and Vectron for their invaluable help.
  • New feature added: Cargo management/overview for crafting. You will find it under your CMDR's log, it's visible to anyone by default and you can set the privacy in your Settings, as usual.
Enjoy!




Bloody hell that was quick! Do you not sleep?!



Artie isn't human, he's Thargoidian?


But a friendly one.
29 Jul 2016, 9:11am
Even added Inventory indexing for Mats and Commodities - ("My Credits" - "Cargo" tab). Nice work.
29 Jul 2016, 9:39am
Artie the Cargo tab is excellent. I have been using an Excel file for this and now I am migrating the xls to Inara

Well done!

A couple of suggestions :

For the Components for my Blueprints

The ability to add multiple instances of the same blueprint and the component to turn green if the user has enough or red if there are not enough.
And to add a column next to the Cargo, how many you need

Example

I need 6 Lightweight Weapon Mounts G4. I would need a total of 6 Conductive Components
I also need 2 Overcharge Weapon G2. Another 2 Conductive Components.

A total of 8 and since I gave only 3, the Conductive Components in te in Cargo would be red

So the Row would be with three columns:

Conductive Components 8(Need) 3(Have)


Second suggestion is for the Cargo page to have a sum of

1. How many Material/lements
2. How many Data
3. How much Cargo

I think it would be very useful so you can check fast if you have all the data correct


Last edit: 29 Jul 2016, 10:49am
29 Jul 2016, 12:25pm
Ozmundo Vasqualez
Bloody hell that was quick! Do you not sleep?!

Yep, but it took me whole evening and part of the night.
PargyrakArtie the Cargo tab is excellent. I have been using an Excel file for this and now I am migrating the xls to Inara

Well done!

A couple of suggestions :
......

Pargyrak: Thanks for the suggestions. I chose slightly different approach and instead of setting "how many items of this type I want to craft" I simply added a number how many times the item may be crafted (I am just not sure about the "Can be crafted: ??x" text there, is there any better idea?). As the current blueprint requirements are one piece of each component type, it should be easy to deduce how much components is needed (and some numbers are also in the tooltip of each component in the  blueprint). The cargo summary will be added there during today.

By they way, if anyone was using some chart for the engineers progression, you can eventually throw it to the bin, the engineers page was improved to show their dependencies.


Last edit: 29 Jul 2016, 12:31pm
29 Jul 2016, 1:13pm
This Can be Crafet is also a very welcome addition and the text looks fine but still there is something missing

Perhaps I was not clear enough so I will try again

I want to create 6 G4 LW Mounts for my Pulse Lasers I would need for each one:

1x Conductive Components
1x Phase Alloys
1x Proto Light Alloys
1x Magnetic Emitter Coil

I also need 1 G5 Reinforced Shield

1x Arsenic
1x Conductive Polymers
1x Improvised Components
1x Ion Distributor

And a G5 Charge Enhanced Power Distributor

1x Chemical Manipulators
1x Cracked Industrial Firmware
1x Exquisite Focus Crystals
1x Ion Distributor


So In the Components for my Blueprints part of the Componets Page I would like to see the total of what I need amd what I have


6x Conductive Components
6x Phase Alloys
6x Proto Light Alloys
6x Magnetic Emitter Coil
1x Arsenic
1x Conductive Polymers
1x Improvised Components
2x Ion Distributor
1x Chemical Manipulators
1x Cracked Industrial Firmware
1x Exquisite Focus Crystals

And If I do not have enough the compnent to be red so I look for it.
If you PM me with an email I can send you my Excel file (Excel 2013 format) which will explain better
29 Jul 2016, 1:20pm
And a bug in the latest addition:

1x Antimony
1x Polymer Capacitors
1x Untypical Shield Scans
1x Emergency Power Cells
Can be crafted: 1x

But I do not have Antimony and Polymer Capacitors...(They appear Red correctly)
29 Jul 2016, 1:29pm
Ah, so overall summary for the components needed in total, that makes sense (I've misread it before). That's a little bit more complicated. I have an idea how to hook it up to favorites technically to unify it with the other stuff (it's partially prepared in the inside, if I won't change my mind and will do it different way), but it needs some additional work elsewhere, so it will take some time.

The bug mentioned was fixed, thank you for testing.
29 Jul 2016, 1:56pm
Excellent You should enjoy the game also, not only programming

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