Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
04 Aug 2016, 12:34pm
AreZeeHey there,

so I've been to Baffin Survey in the system Luyten's Star (http://inara.cz/galaxy-station/51345). It has no landing pad, but it is marked with a Large landing pad on inara. Where can I edit this info, I can't find it



Edit/Add Stations button. Small orange button just above the Favourite Station button.
04 Aug 2016, 1:17pm
Ayaron
AreZeeHey there,

so I've been to Baffin Survey in the system Luyten's Star (http://inara.cz/galaxy-station/51345). It has no landing pad, but it is marked with a Large landing pad on inara. Where can I edit this info, I can't find it




Edit/Add Stations button. Small orange button just above the Favourite Station button.


I know about the edit button, but where do I change the landing pad size? Sorry if I didn't specify my question that well.
04 Aug 2016, 1:47pm
Floc
Floc
screnshots of ALL of my rares: http://s1339.photobucket.com/user/floc82/library/ED%20Materials

updated gallery, now readable... Sorry

Great, thanks

OzramI've noticed, sorry I missed the op for a screenshot, that when a mod goes over the specified limitations it's because of secondary effects. Eg: it says your mass will go up for mod X but secondary effect has it improve and the rng bar for mass moves outside the limitation lines. So there are some possible variations outside the expected peramiters. Similarly, secondary effects can alter things it was never expected to touch. I got extra piercing on a lightweight mod for a beam once. I think the range of bonuses outside may be too unpredictable to account for. Perhaps a small disclaimer? Not that I feel that's nessessary

Yes, secondary effects may change parameter values/boundaries, sometimes a lot. I will add some note about it there, eventually. Blueprint parameters here are rather a guide and altough they are correct, different module grade parameters may vary (for example like the shield boosters).

AreZeeHey there,
so I've been to Baffin Survey in the system Luyten's Star (http://inara.cz/galaxy-station/51345). It has no landing pad, but it is marked with a Large landing pad on inara. Where can I edit this info, I can't find it

Hello, I just added an additional station type (Planetary settlement (has no landing pads)). I expect it's this type of station, so please set this type for Baffin Survey.
04 Aug 2016, 1:54pm
ArbitrationHello all, and hello Artie!

First of all, want to say that we're loving the site and we're using it to really get organized. We really appreciate the radio player link as well!

This is a request regarding the wing organization:

Is it possible to allow members of higher ranks to fill roles defined for lower ranks? Currently, someone who is ranked Squadron Leader cannot lead a Flight, even though they outrank a Flight Leader. Similarly, the upper tier rank of Operations Officer cannot lead a Flight or Squadron. I've looked through quite a few pages of the thread, but my apologies if this has already been addressed. It would be nice to be able to allow those people to hold a higher rank but still lead a flight or squadron. I understand it may not be possible to execute, though.

Hello,
honestly, I am not very willing to allow this. The roles as are set now have its purpose and for example, I do not want to see wings where are flights led by squadron leaders and operations officers just because "they are all cool guys and they deserve the highest rank possible". It completely ruins the whole idea of TOOE and chain of command (not Jayne's chain of command ). So that's why there are some limits set, to prevent complete mess between wings where some of them have this set reasonably and others have it in style "generals are leading privates and are commanded by lieutenants".


Arbitration
Also, a small bug, or perhaps inconsistency in description: The Mission Planner role is said to be 1 per 10 members, but I only have access to three when I should have 14.

Thanks for reading!

I forgot to mention in the roles description that there is also a maximal limit, I will put it there (also there is increased limit for Mission planners to 5)
04 Aug 2016, 2:09pm
Juri Ishmaak unlock requirement is now only 100,000 credits worth of combat bonds.
04 Aug 2016, 5:32pm
Artie
AreZeeHey there,
so I've been to Baffin Survey in the system Luyten's Star (http://inara.cz/galaxy-station/51345). It has no landing pad, but it is marked with a Large landing pad on inara. Where can I edit this info, I can't find it


Hello, I just added an additional station type (Planetary settlement (has no landing pads)). I expect it's this type of station, so please set this type for Baffin Survey.


I love you Artie
04 Aug 2016, 7:37pm
Artie

Hello,
honestly, I am not very willing to allow this. The roles as are set now have its purpose and for example, I do not want to see wings where are flights led by squadron leaders and operations officers just because "they are all cool guys and they deserve the highest rank possible". It completely ruins the whole idea of TOOE and chain of command (not Jayne's chain of command ). So that's why there are some limits set, to prevent complete mess between wings where some of them have this set reasonably and others have it in style "generals are leading privates and are commanded by lieutenants".


Understood. Perhaps as we grow into it, the wing structure will be able to reflect our actual structure. We just don't have that many layers of command and it would be nice to have the flexibility.

Artie
I forgot to mention in the roles description that there is also a maximal limit, I will put it there (also there is increased limit for Mission planners to 5)


Thanks!
05 Aug 2016, 9:40am
Why cant I set my rep with alliance to cordial? It doesn't let me choose, the dropbar wont drop lol!!!
05 Aug 2016, 9:58am
DomaqJuri Ishmaak unlock requirement is now only 100,000 credits worth of combat bonds.

Thanks, fixed.

Revan BanesWhy cant I set my rep with alliance to cordial? It doesn't let me choose, the dropbar wont drop lol!!!

It was an IE issue, it should be fixed now. Thank you for info.
05 Aug 2016, 1:45pm
Well crap. Juri Ishmaak does take 1,000,000 worth of combat bonds. The Known Engineers screen says "at least 100,000" but doesn't tell you how much. My apologies.
05 Aug 2016, 2:16pm
It seems like a classic FD's vagueness. Fixed.
05 Aug 2016, 11:14pm
Sali VaderHi guys, I'm trying to make a spreadsheet of how experimental effects affect stats, if you could check it out and help me I would apreciate it a lot

(I want to add all this data to Inara for everybody)

You have assigned yourself a difficult task. Even those who have mods and got a roulette mod effect applied would probably be hard-pressed to tell you what is means in the big picture.

I have a pulse laser mod which envelopes the target with a static charge, effectively lighting it up for targeting, making chaff useless. ( Emissive Munitions )

Another pulse laser mod I use on my wing mates, speeding up their shield re-charge rate. ( Concordant Sequence )

You can look over all the possible experimental effects for each mod. They are listed on the right side column of the blueprint.

I am not exactly sure what data you are collecting. Long term usefulness of a mod might be a while in establishing.
06 Aug 2016, 12:35am
Whiplash 1983)

You have assigned yourself a difficult task. Even those who have mods and got a roulette mod effect applied would probably be hard-pressed to tell you what is means in the big picture.

I have a pulse laser mod which envelopes the target with a static charge, effectively lighting it up for targeting, making chaff useless. ( Emissive Munitions )

Another pulse laser mod I use on my wing mates, speeding up their shield re-charge rate. ( Concordant Sequence )

You can look over all the possible experimental effects for each mod. They are listed on the right side column of the blueprint.

I am not exactly sure what data you are collecting. Long term usefulness of a mod might be a while in establishing.


I'm trying to collect what the effects do to the stats of the weapons, since it's not anywhere. Who knows that smart rounds decrease bullet speed, or that incenciary rounds triple the thermal load of the weapon? I just want to give the community the numbers they don't have right now.
06 Aug 2016, 3:36am
ArtieMinor, but important update:
  • All blueprints requirements were updated to reflect the game version 2.1.05. I hope there are no errors, but if do you will find any, please let me know. Great thanks to CMDR Steven and Vectron for their invaluable help.
  • New feature added: Cargo management/overview for crafting. You will find it under your CMDR's log, it's visible to anyone by default and you can set the privacy in your Settings, as usual.
Enjoy!


In the components list, the column that lists number of times the component is used is incorrect. I've been using this list to keep my inventory trimmed, but now I hope I haven't deleted too much good stuff

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