Introductions

08 Jul 2017, 11:17pm
Luke3107If I hear correctly, you didn't prevent a loss...


Burn
08 Jul 2017, 11:22pm
Acquisition and resource reallocation specialist.
08 Jul 2017, 11:43pm
Luke3107If I hear correctly, you didn't prevent a loss...


Would've loved to see you do better.
08 Jul 2017, 11:51pm
Touche
09 Jul 2017, 5:29pm
Sp Rhino
Stryker AuneWelcome Stan, Welcome Rhino.
And Rhino, that's because you have to tell it to exit SC. 100% pilot input required. This is a space sim kinda game.

Besides once you get use to it, it becomes second nature.



Hi Stryker how do i do that because when I try it tells me I'm travelling to fast to do that


Slow all the way down
09 Jul 2017, 5:35pm
Rhino:
When you reach a target system, make sure you mark your intended station as your next destination. Then throttle up to the blue zone. Yes, the acceleration will feel a bit slow at first but nowhere near as slow as trying to decelerate 5Ls from your target.

The blue zone will ensure you slow down in enough time to be able to Safe Drop without overshooting. Over time you will learn to manually control that stuff, and if you look up the Buckyballers they can showcase some seriously advanced stuff on getting from A-B as fast a possible.

Just don't be tempted to go full throttle all the time. It's not like a car where you can just slam on the brakes at the last sectond. It's more like stopping a 500T bullet with a set of household furniture.
09 Jul 2017, 8:50pm
Sp RhinoThanks for the warm welcome, I can already see that this is not going to be easy to get in to, are there any suggestions as to what to do initially that wont get me killed or lost very quickly, I think I have the very basics landing is still somewhat of a mystery to me, I have heard mention of an "auto pilot" landing/docking but have no idea how to engage this.


Once you install the docking computer module, you'll be able to auto dock. Just request docking, and throttle to 0 and wait a second, the computer will take over and land your ship...hopefully. There have been issues with it, sometimes my 'conda will miss the slot and go below it. Same with the Beluga. You can take back control by engauging either reverse or forward thrust, or turning it off in the right side control panel.
10 Jul 2017, 2:56am
I have found the best use for the Docking Computer for me in the past was to enter the Station yourself or get close to the pad if at an outpost then throttle to zero to engage the computer to finish it off. That was a long time ago though and haven't used one since.
10 Jul 2017, 3:08am
That's probably the best use for it, but at that point it's sort of like, "why waste the module space?"
10 Jul 2017, 7:00am
RenraikuI have found the best use for the Docking Computer for me in the past was to enter the Station yourself or get close to the pad if at an outpost then throttle to zero to engage the computer to finish it off. That was a long time ago though and haven't used one since.


This is true, you get stuck in queue sometimes if you don't.

Ultimately, its best to get the hang of landing. Eventually, you're going to wish you had that module space for something else. And what good does it do if you cant land?
11 Jul 2017, 9:02pm
Stryker AuneThis is very good advice. The journey needs to be savoured. Enjoy each ship, and learn it as you blaze your trail across the Galaxy.

Try different things and explore different interests. Who knows what you might find.

When I started playing I never thought I would end up as a pirate!


I probably just reaaaallly suck at Elite, but I started playing at release. It has always been more casual and in spurts of long sessions rather than consistent commitment, so getting past a cobra iii almost never felt like a part of the game I would ever experience really. But I was pleasantly surprised, two years later (lol) when I finally started amassing enough credits for other play styles.

Most people got into ships I took two years to get (the very hard way I might add) in a matter of weeks, but they miss so many incredibly endearing experiences in the game. It's a simulation, it's really about what would actually happen out there. What are the odds of a new pilot jumping in with little to no experience having the ability to make millions of credits an hour (legitimately) anytime in their early career?

There are (like in life) people in the galaxy born into means they didn't rightfully earn, but in most cases it's a self induced squandering of the experience they'll never be able to get back.

My cobra and I spent literal years learning our way, exploring new things, hunting, trading, and finally engineering. The healthy fear I learned to have as a vulnerable pilot had paid off bigtime with some of the experiences now, and not to toot my own horn but I have chops- I get comments about it all the time when flying my Conda like an eagle in haz and high conflict zones- and I'm not even an elite combatant yet- but I have spent so much time in each of my ships they feel like extensions of the body. I love that. My rebuy is 30 mil about and I have slowly, painfully, in months of hours logged, earned every single mod.

It's rewarding, it makes big trips to far away places feel so much more immersive, and there's a nostalgia I get when I get back into each cockpit of each ship I've outfitted for various tasks. No, I've never sold a single ship, I have such a deep level of respect for the 'rebuy' that I always wanted to have options to fall back on if for some strange reason I ever rode that line too closely.

But getting into a cobra for the first time, and making it work for years, believe it or not, made me feel more like a pilot than any of the shred fests or long range journeys I've made with far better outfitted ships.

So, new pilot, if your goal is to be a... pilot, be a pilot and enjoy the journey to the next adventure and vertical. If your mission is money, it might just be best to hire pilots instead of trying to be one. (Which is probably a different game and simulator all together).

It's all gold; enjoy it!!
11 Jul 2017, 9:27pm
Hi all,

I've been playing this game for a little over a year now, exclusively on the Xbox. Really fun! Was hard to get in to the swing of things before realizing how much great info was out there, and this site is the best hands down.

If your just starting there are many ways to play the game, for me combat was what really grabbed my attention and is what makes this game so great. Currently I mainly do a mix of massacre and assassination contracts, in and around the Meiri/Shenich systems. Other than that there is always tweaking the ship with engineers.

There is a good group of players in that area I wing up with and we make pretty good money stacking massacre missions and going to town in the combat zones. If you are new and looking for advice or looking for some folks to help with combat, head our way and we'd be happy to help.

CMDR ToothedGreg

O7
11 Jul 2017, 9:38pm
ToothedGreg43Hi all,


Hello, and welcome.
13 Jul 2017, 4:12pm
Hello my name is chris. im in need of a little help with this site.im totally new here and im searching for a new wing.i lost mine somewhere between colonia n sagittarius.
playin this on xbox for a while(gt XfacedCrippler).german players would be nice but english language is also welcome.im near sagittarius now and in search of planetary nebulas
14 Jul 2017, 6:56am
XfacedCEdit:lerHello my name is chris. im in need of a little help with this site.im totally new here and im searching for a new wing...


Hello, welcome to Inara. Check out the Wing section and take a browse through. There are quite a lot of wings listed there, though some may not be as active as others. You could also have a look at the Wrong Promotions page, as this is where wings advertise for new recruits.

Take care

Edit: No, not changing it...


Last edit: 14 Jul 2017, 8:24am

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