Elite: General talk

28 Aug 2024, 2:58pm
Rawnu Yup, the Imperial Interdictor attempts to acknowledge the issue. However I was always wondering why the ring was along the acceleration axis and not perpendicular to it. It would make for weird and potentially dangerous changes in the g vector, even if the rotation was halted. The only reason I can think of is: aesthetics. And a big f u to all practical considerations


Imperials must travel in style, and practicality is not a consideration. I believe the ring is locked when the ship is maneuvering but being as they don't maneuver in game the rings are in perpetual motion.
29 Aug 2024, 3:55pm
Anyone have some Elite Dangerous communities they'd recommend (in addition to this one here on Inara)?
I feel a little out of the loop sometimes and am wondering if I just have my ear to the ground in the wrong places. Perhaps FDev's forums themselves?

I left Reddit a while ago, so would prefer not that community. (Nothing against the grander user base of the site. Only a gripe with the corporate shills, spez especially.)
05 Sep 2024, 5:16pm
Greetings, Commanders!

From a beautiful corner of Venezuela, I want to extend a warm greeting to all the members of this incredible community, especially those who speak Spanish.

I have a question for you: Is it possible to get in touch with the commanders of the minor factions? I would love to learn more about their experiences and how we can collaborate to make our community even stronger.

I look forward to your responses and wish you clear skies and safe flights!

See you soon!
07 Sep 2024, 3:35pm
SPECULATION: I've read some convincing arguments that – after Faulcon deLacy, Lakon, and Zorgon Peterson – the next ship after the Mandalay will be from Saud Kruger. There's something to that: none of these manufacturers have rank-locked ships, so it would fit the mold so far.

If however it is a SK, I do believe that the design will be radically different from past SK ships, just like the PMk2, the T-8, and the Mandalay parted from many of their manufacturers' previous design traditions, only retaining a few (like e.g. the Mamba cockpit for the Mandalay). If the next ship is from SK, I would assume that they stick with the liner/yacht tradition but leave the "big boat in space" look behind. Maybe have something like a trimaran yacht style of a ship. This is all wild speculation, we could get something very different from idk Core Dynamics or Gutamaya. I just don't think this to be likely at this moment.

What are your thoughts?
07 Sep 2024, 7:07pm
If they go with that design people will immediately start judging it as "This could be a Star Citizen ship".
17 Sep 2024, 11:49pm
I absolutely love it when someone decides they are going to dedicate their time to undermining your PMF but they only ever play in PG. /s
my faction only ever plays in open when doing BGS work since we believe that if we can affect other players then players have the right to respond to our actions physically. What good is the crime and punishment system if I can never collect on that huge bounty my PMF has on them? I want to defend my factions people but I can't do that because they are invisible and untouchable while at the same time hurting me and my group.
19 Sep 2024, 6:28am
Have you ever heard the phrase:
“All is fair in love and war"
19 Sep 2024, 8:43am
I'd rather have a new Gutamaya design, but it makes sense to add a new SK ship with an improved FSD for the passenger missions that can take you pretty far out into the void, and as already stated, they are not rank-locked. As to the design, I have no idea - but it would be nice to finally have a shape that looks less like another slight variation of the already existing SK design.
20 Sep 2024, 6:33pm
Btw anyone hanging out at Lave? https://m.twitch.tv/laveradio
22 Sep 2024, 4:01pm
Has anyone tried the combat in Shinrarta? Are all the inter4ceptors Hydras? I expect that if they are focusing us to that...permit locked system...that the enemy is gonna be of higher caliber than the norm. Anyone had a chance to check it out? I am on my way back to the bubble right now from Odin's.
22 Sep 2024, 4:32pm
Daddy OHas anyone tried the combat in Shinrarta? Are all the inter4ceptors Hydras? I expect that if they are focusing us to that...permit locked system...that the enemy is gonna be of higher caliber than the norm. Anyone had a chance to check it out? I am on my way back to the bubble right now from Odin's.

Not all, but quite a lot. In low intensity AX conflict zones you normally get one or two Cyclops first, but then all bets are off and everything can spawn, up to a Hydra (happened to me this morning). Around Jameson Memorial, you usually have tree at the same time. Not all the time, but most of it I'd say. Oh, and of course the gankers are at it again, some apparently sit inside the station and shot at people (security is off).
22 Sep 2024, 6:43pm
RawnuNot all, but quite a lot. In low intensity AX conflict zones you normally get one or two Cyclops first, but then all bets are off and everything can spawn, up to a Hydra (happened to me this morning). Around Jameson Memorial, you usually have tree at the same time. Not all the time, but most of it I'd say. Oh, and of course the gankers are at it again, some apparently sit inside the station and shot at people (security is off).

A. Low intensity conflict zone in space is unpredictable. Your starting spawns can range from double Cyclops to double Medusa, though the latter appears to be very rare as I’ve never seen it. Cyclops and Medusa to start and a second Medusa later on, however, absolutely. A single Hydra is always guaranteed at the end, when you clear the main stage. Medium intensity adds Scout spawns to the Hydra, High intensity is two Hydras + Scouts (not sure if other Interceptors will appear), and I presume Very High is three Hydras. Never done one of those however, so can’t be sure.

B. Jameson’s spawns are… a little worse than standard port AX conflict in that it spawns a few more Basilisks than usual, but the majority of spawns will still be Cyclops. Yet to see a Medusa in a couple runs. And there is lots and lots of Scouts. Plus of course the guaranteed triple Hydra, as it is standard functionality of an AX CZ to toss in one of those (at least) when you complete the primary stage. Resetting the instance will also clear the board so to speak, and provide you with a new scenario without the Hydras. Most players may hang around to fight them, however.

Coming back for the event at this point may not be worth it, as it is definitely going to be cleared by Monday. At least, the invasion state - whether it will be extended yet or not is unclear. CG itself, well, it has an 8 trillion goal as max so I don’t think it will “complete” to the highest tier anyway. Success always required T1 so far so unless the rules have changed for this, it should be fine. It just depends on if Frontier actually want us to win this fight.
24 Sep 2024, 11:36am
Question to those squadron loners: did you ever write an anthem for your squadron? Because, as you probably have seen, I did and tried to get something out of an AI tool for making music... and to my surprise it is super catchy! Here's "Neon in the Black". Would love to hear your anthems, if you got one, or the kind of music you use to represent your squadron (if you do stuff like that).
24 Sep 2024, 9:58pm
OK "Neon in the Black", Daft Punk meets Pet Shop boys, Eurovision

freakily listening I was in ED and accidentally synchronized the instrumental part with "cleared for docking" commentary
24 Sep 2024, 10:11pm
Miner WillyOK "Neon in the Black", Daft Punk meets Pet Shop boys, Eurovision
freakily listening I was in ED and accidentally synchronized the instrumental part with "cleared for docking" commentary


Ha, Eurovision is alive in the 34th century! And you can't escape that beat!

We are the Neon Frontier,
Flying free with nothing to fear.
Through the stars, we roam tonight,
In the chaos, we find our fight.
No ranks to bind, no war to win,
We rise, we fall, we begin again.
Neon in the black, we’ll soar,
Chasing freedom, forevermore.

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