Elite: General talk

25 Nov 2020, 8:27am
Igneel Prime
Rebecca Hail
Sakashiro


What I meant by "not an ideal approach to therapy" is that an individual with diagnosed clinical depression probably shouldn't be allowed to play a game like EVE in the first place.




That's not our decision to make. I'm straight up not qualified enough to make any recommendation as to how to treat depression.



Here I have to disagree. You don't have to be a therapist to say that. Especially after playing the game for a bit I can guarantee that EVE is very much the wrong game to play when depressed. Not just because of the nature of the game and community but also because of how people play it. What we actually can't say is why he was depressed but let's assume for a moment that life was getting too much for him. EVE is often described as being a second job and "it's not a play style, it's a life style". So if he needed a game to think about something that isn't whatever what was bothering him irl EVE was just a bad idea. And even if he didn't need to get his mind off his real job or something. Working to get by is not really something you do to not be depressed.

There are many ways to play EVE, it doesn't have to be a second job or a lifestyle. there is so much to do but you don't have to do much of it to enjoy it. What one person finds relaxing others may not. speculation is pointless. Rebecca is correct that is not our decision to make.


Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 8:34am
Renraiku
Igneel Prime
Rebecca Hail



That's not our decision to make. I'm straight up not qualified enough to make any recommendation as to how to treat depression.




Here I have to disagree. You don't have to be a therapist to say that. Especially after playing the game for a bit I can guarantee that EVE is very much the wrong game to play when depressed. Not just because of the nature of the game and community but also because of how people play it. What we actually can't say is why he was depressed but let's assume for a moment that life was getting too much for him. EVE is often described as being a second job and "it's not a play style, it's a life style". So if he needed a game to think about something that isn't whatever what was bothering him irl EVE was just a bad idea. And even if he didn't need to get his mind off his real job or something. Working to get by is not really something you do to not be depressed.


There are many ways to play EVE, it doesn't have to be a second job or a lifestyle. there is so much to do but you don't have to do much of it to enjoy it. What one person finds relaxing others may not. speculation is pointless. Rebecca is correct that is not our decision to make.


He still played a game known for being a work load and having a ruthless community. Whether he actually did anything of the common things you do in EVE plays no part in his interaction with Mittens but it certainly wouldn't have helped. So in a way both are correct


Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 8:54am
Damn even here people complaining about gankers.
Cmon guys, just get some shields and fly smart and you will be ok.


Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 9:27am
DadebluntsDamn even here people complaining about gankers.
Cmon guys, just get some shields and fly smart and you will be ok.



I do agree. You do not need skill when you have shields.

The important conclusion from all this is that you need to be prepared and have a good understanding of what going on in Open. Before that happens you still can get in Open but should accept that this could end bad for you.
... And this is where the game do not give you that information... For modes, for advantages that fully engineered ships give over stock junk, what you can loose if got blown, how to recognize CMDRs from NPC pilots, interdiction mechanics, planetary landing, etc.

Renraiku flagged this already, the game do not tell you anything or it tells it in the way that people will miss it.
Example: I think during the tutorial the game tells you that if you dock outside Pilots' Federation District you will loose access. It can be easily missed even by seasoned players.  

To summarize: The game throws the new player in open without enough information. And some members of the game community live to prey on weak and unprapered. Honestly, I cannot see how this can get well.


Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 9:33am
Sakashiro
Rebecca HailI'm usually more in the camp of "open is open season", but that isn't just "not an ideal approach to therapy", it's a crime. How they learned it and whether they could tell that it was serious have nothing to do with it.

If someone learn that someone else is suicidal and the first thing they think is: "Let's test how far I can push them before they actually do it", they belong behind bars for a couple of years.

As for it not being a bannable offense, that doesn't matter either. When it comes to online games the player themselves owns nothing, not even their account and the company behind the game can choose to ban for whatever reason. Additionally to that I'm fairly certain that pretty much every ToS states that you're not allowed to breach or attempt to breach laws.

Sorry for the rant but hearing something like that just makes me a bit mad.


What I meant by "not an ideal approach to therapy" is that an individual with diagnosed clinical depression probably shouldn't be allowed to play a game like EVE in the first place.

That being said, I just did some googling and found that the case was actually quite different than presented here. The Mittani apparently harassed the suicidal player outside the game, during a FanFest in Iceland, and he was drunk while doing so. He later publicly apologized and got banned from the game not for 6 months but 30 days. (Source)

How much the Mittani actually knew about the other player's depression at the time of the harassment remains unclear. I don't see any crime committed here, and if you still believe he "belongs behind bars for a couple of years", I would like to know on what legal basis.


Let me pick up on this then and fill in the blanks:

That event took place during EvE's yearly convention in Iceland, "Fanfest". The biggest player groups can traditionally hold a panel of their own to introduce themselves and what they do. GoonSwarm does not make a secret out of it that they enjoy ganking. And while he was indeed drunk during that panel he showed a mail they recieved after they destroyed him a few times already (cannot recall if it was by the player himself or his therapist) explaining his unique situation on the big screen and said that "if you ever wanted to drive someone into suicide: Here is your chance".

edit:

Found a clip of that event:



Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 10:06am
Rebecca HailHowever, if players had acted upon him saying: “Incidentally, if you want to make the guy kill himself, his [in-game] name is [REDACTED]”, that could be laid out as incitement to a crime in the best case and as indirect killing in the worst case (differentiating whether this would be an indirect killing or being an accomplice to a suicide is way out of my league). I feel like The Mittani didn't understand that in this context he isn't just a normal player, he's a public figure. And as public figure you can get into a "Will no one rid me of this meddlesome priest?" situation quite quickly.

I did some more digging because I wanted to know what was actually said and whether the Mittani had enough information to conclude that the other player was indeed suffering from clinical depression. I found a video of the entire presentation where the Mittani mocked the other player here (his part is at the end).

This is the message that was sent by the allegedly suicidal player:



Would I have mocked that guy the way the Mittani did? Probably not. Would I have reported the player because I expected him to actually harm himself (which is the only responsible thing to do when you come to that conclusion)? Definitely not. I don't see any red flags of clinical depression in that message.

Finally, here's a comment by a player affected by the condition:

I'd like to chime in on this.

I suffer from clinical depression. It varies in severity based on circumstances and the given day, and will pretty much be with me for the rest of my days. I don't keep it under control by bitching and whining about it online, I do it through a mixture of happy pills, exercise, willpower, a good diet, work and routine. I have to agree with Simi that the casual use of suicide as an attention seeker or threat, especially online, only reinforces the stigma about depression not being a disease but a character "defect". People who do this trivialize what isn't trivial, and he/she deserves the abuse they received.

Ultimately, when I was at my zenith, only I could pull myself out. Only I can beat back what Churchill called "the black dog." I will graciously accept the help of family and friends but in the end it's my responsibility to manage my depression and keep buggering on. What I will not do is attempt to guilt trip others, especially strangers, into feeling sorry for me. That is simply pathetic.


Online games like EVE are known to be toxic. Individuals unable to handle that should stay away. Using the threat of suicide as a bargaining chip to solicit player behavior is itself a form of online harassment and banworthy IMHO.


Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 10:57am
That story tells just one thing:
Your actions in-game have real life consequences regardless of one's consent to this.
So if you think playing asshat in pixels do not define you as person...well, you need to think again.

The sad thing is that those who do not understand this most likely never will.

¯\_(ツ)_/¯


Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 11:20am
EpisparhThat story tells just one thing:
Your actions in-game have real life consequences regardless of one's consent to this.
So if you think playing asshat in pixels do not define you as person...well, you need to think again.

The sad thing is that those who do not understand this most likely never will.

¯\_(ツ)_/¯


No. If you take actions out of the game, they will have real life consequences. That is what happened here.

If you get blown up in your ship alone and have no contact or relation with the one who blew you up that has no RL consequences apart from you being a bit annoyed.

If you log into open you're giving consent to getting possibly killed by a player similiar to how you give consent to any other form of interaction with random players.


Post edited/moved by: Artie, 26 Nov 2020, 11:09am
25 Nov 2020, 11:45am
ARG.

The biggest thing out of all this that pisses me right the F off, is someone who apparently had dealt with depression before whom then goes on to call someone who is experiencing depression pathetic because they write about it online as a form of explaining that they're basically getting in-game cyber-bullied? WTF. It doesn't even sound like a chance gank attack, but people were actually going after this person to make their life hell. Even in-game allies.

Like, who the hell are YOU to dictate when and how someone recovers from depression? Or how someone should deal with it? Can you imagine being suicidal and being told you're pathetic by communicating probably the only way you know how, and that you should just suck it up and get better yourself? And that you deserve the abuse you get? Nah. Sorry. Bullshit. No one who has truly been depressed and/or suicidal would ever victim blame to the point of condoning more abuse against someone experiencing the same thing.

Look, a little empathy goes a long way. People deal with things differently and a lot of people use games as a way to escape. A lot of us merely take in-game ganks as annoyances, but others might feel differently about it. Especially if it's happening repeatedly. Especially when people text and verbally dish out abuse in chat and other ways, and then it escalates to being made fun of in public by a group on stage. Or your misery posted on youtube. Message boards. Etc.

Personally, I think gankers can SaFD. You're just bored and you bring nothing of value to the game.


Post edited/moved by: Artie, 26 Nov 2020, 11:10am
25 Nov 2020, 11:48am
So Becci, do you think one's consent removes the connects of real life character with a magical wand?

I do not judge anyone - just saying that what you do online definitely reflects your real life and vice vsrsa.


Post edited/moved by: Artie, 26 Nov 2020, 11:10am
25 Nov 2020, 12:10pm
Renraiku

A PvP Flag is a bad Idea and will never be implemented. The whole point of open play is to be part of a dog eat dog environment in a dystopian future galaxy where everyone is subject to the same treatment and the same perils, where the strongest and/or smartest survive. There are already two other modes that essentially flag you as non PvP (Solo) and Selective PvP if desired (PG where the organiser chooses the rules). The decision to use this option was not made lightly.

The thing PvPers need is more meaningful PvP, give PvP a better reason to be a proper career path and you will find more people engage in it and Ganking will become less of an issue.

I started a new Epic account recently and found myself not realising I had left the Newb zones and ventured out too far, I didn't get ganked but I realised how easy it is for someone new not to notice the potentially disastrous mistake of entering an open system. The implementation on FDevs end in my opinion should be much more informative and even restrictive, there was no notice telling me if I jump to this system I am leaving the safezone, or if there was it was too minor to notice, there was certainly no prompt asking me if i was sure.

You have failed to encompass all PvPers in your speech, there are some who just don't care how others play the game, whether they gank noobs or not it makes no difference. Everyone is entitled to play their own way as long as it is within the EULA and ToU. I have attempted to help noobs previously with extremely limited success. Was it my approach? maybe, but it certainly wasn't hostile.


It doesn't matter to me whether they create a flag or not.  I was simply pointing out how I "think" that it could benefit the game that ED actually is and not what people try to twist it into.  It is NOT an MMO.  The net code and instancing of ED does not support massive numbers of players fighting each other and every time a group tries to twist it into that, they basically just have to fall back on complaining about why the net code is crap.

PvP is also, an end game activity.  ED is not a casual game in the best of circumstances and pretty much everything that you have to do in order to be a good PvP opponent is locked behind a grind wall, including ships, outfitting, engineering, rebuys, tactics, and skills.  Given that there is already a learning curve for players to get into ED and given the grind that awaits them as they work their way up and the fact is that, tossing new players into any dog eat dog environment is going to push some of them right back out of the game.  I am familiar with 2 other people that started ED and gave up within a few hours just because of the difficulty docking.  So, adding in all of the issues with tossing those players into Open without understanding how bad the entry neighborhoods are going to be is just going to make that issue worse.  That limits the player base and it limits options, money for FDev, and the potential PvP base.

The instancing code is what it is and is very unlikely to get better, short of FDev going to a subscription model to support infrastructure necessary for the type of server based code that is required for large scale network games.  Large scale events such as those in Eve are simply not going to happen in ED.  

But you and I probably agree.  There will not be a PvP flag mechanism, more is the pity as I think it opens up possibilities to improve PvP play given the reality of ED, but it is unlikely to happen.  And, thus my actual original point where I suggested that new players should simply block gankers, ignore them, move to Mobius PG orSolo where they can avoid them.  Those things will also have a negative effect on legitimate PvPers, but all are legitimate and allowed within the ToU for players in ED. For my purposes, if it keeps them in the game, whether they engage in PvP or not, all the better.  But advising them to go out and seek PvP revenge is simply foolish, again, IMO.


Post edited/moved by: Artie, 26 Nov 2020, 11:10am
25 Nov 2020, 12:10pm
EpisparhSo Becci, do you think one's consent removes the connects of real life character with a magical wand?

I do not judge anyone - just saying that what you do online definitely reflects your real life and vice vsrsa.


Obviously not entirely.

Your RL personality will always have an effect on how your ingame character acts. But that's about it, there's an effect of unspecified impact. You cannot conclude from ingame acts to personality and vice versa, there are too many other factors involved, free will being one of them.

As for "what you do online reflects your real life and vice versa", I disagree entirely. After all I'm not hardcore simping for the US nor am I an unbalanced, violent broken bird like my character Rebecca.

What you say may be true for some people, but generalizing the entire playerbase that way is just not possible.


What I'm saying is that if you get killed by a ganker and conclude from their ingame actions that they're a monumental asshole in RL, then there's a chance that you're right, there's an equally big but probably much bigger chance that you're wrong.

The same goes for the friendly trader who sends you an "o7" when you meet him at a station or has a quick chat with you somewhere in a Ring. There's a chance that they're a nice guy RL but there's also a chance that they're an asshole.

Putting people in drawers is always a bad idea.


Post edited/moved by: Artie, 26 Nov 2020, 11:10am
25 Nov 2020, 12:29pm
RenraikuThis tells you absolutely nothing about the person in real life at all. You are deluding yourself if you think this. Playing a video game is automatically not reality and therefore the same rules do not apply as the real world.


The very moment you play a game which has other people playing it alongside you it becomes Reality for everyone involved. You as well as everyone else are responsible for the things that are said and done and will be judged accordingly by others. Same as what you do or say outside of any game that involves a community of people. Trying to play it down or making it sound as if that doesn't apply to you doesn't change one bit about it being fact.

And regarding how certain types of Personalities of people are reflected in the way they play games you might want to check the Internet. It can be quite enlightening.


Post edited/moved by: Artie, 26 Nov 2020, 11:10am
25 Nov 2020, 12:35pm
Aleksander MajjamThe biggest thing out of all this that pisses me right the F off, is someone who apparently had dealt with depression before whom then goes on to call someone who is experiencing depression pathetic because they write about it online as a form of explaining that they're basically getting in-game cyber-bullied?

It's important to understand that not everyone who threatens to kill themselves is actually suicidal. Some people use the threat for emotional blackmail.

Suicide as Emotional Abuse: When Threats of Suicide are Used to Control

If I received an in-game message by a player trying to solicit playstyle changes from me via the threat of suicide, I would report them, regardless of whether I consider the threat credible or not. Because if they're serious about it, they're in need of help and probably shouldn't be playing the game, and if they're not serious, then their behavior is abusive towards other players.


Post edited/moved by: Artie, 26 Nov 2020, 11:10am
25 Nov 2020, 12:36pm
Yes, I do agree, Becci. I do not generally make conclusions without having the entire context and all points of view.  That's why I said that whatever we do ultimately defines us.

Without knowing all the context one can do harm without knowing it. Would that one's character will be inpacted after the harm is done is another story.

But things like online game addiction exists and companies abuse it. I would rather not risk accidently bullying such addicted person. So I prefer being nice to people unless they offend/attack me.

Ganking is easily avoided once you have enough understanding and geared properly. I really do not see much point in  pvp - AKA 20-30 min spinning  around to prove who is better without any actual value besides having some fun.  I do it sometimes but only when I want to, not when random person wants to increase CMDRs kill count.
And that is from the perspective of being on the receiving side of a gank even with fuel transfer  and repair geared ship or a trading ship full of cargo.

For any activity in the game, the PvE style is more effective and at the end this is what matters for me personally.


Post edited/moved by: Artie, 26 Nov 2020, 11:10am

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