Offtopic
30 Mar 2021, 6:30pm
01 Apr 2021, 6:15am
Amata LireinSooo... apparently the 1.2 patch of Cyberpunk also fixed a piece of Cyberware that so far you can only access via console commands...
...maybe getting unlocked with future DLC?
I'm willing myself not to redownload and invest more time until something big comes. Still glad for the support though.
02 Apr 2021, 12:46pm
Back to manual port forwarding...
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03 Apr 2021, 5:50am
03 Apr 2021, 12:59pm
I like the fact that FDev made the Holo-Me editor a part of the character creation process in the version 4 client. You can still choose to always keep your helmet on, but it's no longer the default. The editor itself hasn't changed, so if you already have a Holo-Me in Horizons now, it should carry over just fine when the new client gets rolled out.
03 Apr 2021, 1:21pm
SakashiroI don't know why, but appearance editors in games are big selling points for me, even though they have zero impact on gameplay.
I like the fact that FDev made the Holo-Me editor a part of the character creation process in the version 4 client. You can still choose to always keep your helmet on, but it's no longer the default. The editor itself hasn't changed, so if you already have a Holo-Me in Horizons now, it should carry over just fine when the new client gets rolled out.
Exactly. If it's an immersive game, then you just have to customize your character to be it more like yourself or a person you would like to be in this world. And it's good to have the needed instruments to do that. Actually, poor character customization can be a reason to drop the whole thing for many people. Even those who aren't trying play Sims in other games.
03 Apr 2021, 1:27pm
MeowersSakashiroI don't know why, but appearance editors in games are big selling points for me, even though they have zero impact on gameplay.
I like the fact that FDev made the Holo-Me editor a part of the character creation process in the version 4 client. You can still choose to always keep your helmet on, but it's no longer the default. The editor itself hasn't changed, so if you already have a Holo-Me in Horizons now, it should carry over just fine when the new client gets rolled out.
Exactly. If it's an immersive game, then you just have to customize your character to be it more like yourself or a person you would like to be in this world. And it's good to have the needed instruments to do that. Actually, poor character customization can be a reason to drop the whole thing for many people. Even those who aren't trying play Sims in other games.
True. If I'm going to buy a game, before googling a review, I'll google the name of the game and "Character Creation" just to see if there's that option and how in depth it is.
As a white male im pretty well represented in games, but it's not the same as refining your look.
04 Apr 2021, 6:43am
Aleksander MajjamEveryone show off your sexy space legs holos.
As you requested...
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The level of detail they put on these new suits is insane. And it creates a weird contrast to the old pilot suits when you see them side by side. It's like they are from different games. Maybe the time has come to remodel the old suit, for the sake of visual consistency.
The black pioneer skins promised as pre-order bonus are not yet in the alpha. The new combat suit will be introduced in phase 2 which will reportedly begin next Wednesday or Thursday. There's also a range of more civilian outfits in the game, currently worn only by NPCs. I guess some of those will be made available through the Arx store at some point.
As expected, everyone in Odyssey has the same body height and shape (except for male/female of course).
04 Apr 2021, 11:38am
SakashiroMaybe the time has come to remodel the old suit, for the sake of visual consistency.
Yeah, that would be mighty good.
Anyway, I may look like a ranting one... But there's too few colour options in these flightsuits. There's no "violet" one, just "purple", that's different colours! :p
SakashiroAs expected, everyone in Odyssey has the same body height and shape (except for male/female of course).
That sucks. But it's a bit too complicated in terms of animations and positioning, and almost every game have a fixed options of body height and shape, so... forgivable in some way.
04 Apr 2021, 12:15pm
MeowersThat sucks. But it's a bit too complicated in terms of animations and positioning, and almost every game have a fixed options of body height and shape, so... forgivable in some way.
Yes, it's understandable why they're doing it. Fallout 4 had a body shape triangle where you could pick a point between skinny, fat, and muscular. But if you wanted attached armor to look good on you, you'd better stick with the defaults. In ED it's also a matter of fairness to give everyone the same hitbox size in on-foot combat.
So the in-game version of Sakashiro is a bit taller than the story version.
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04 Apr 2021, 12:20pm
SakashiroIn ED it's also a matter of fairness to give everyone the same hitbox size in on-foot combat.
Yup, there's a matter of making a fair competitive gameplay in FPS games. There is an option to attach body height & build parameters to on-foot character traits, but considering increased difficulty of making this work and look good... You know.
SakashiroSo the in-game version of Sakashiro is a bit taller than the story version.
Bah, it's going to be a bit shorter EDO me, than me "in-character" and me "in-person"... Okay, okay, I still can tolerate it... I'm big, I can endure various sh*t... :p
p.s. Even a Project-Which-Must-Not-Be-Named had more options to customize your... lower part than to do something with overall body parameters.
Last edit: 04 Apr 2021, 12:37pm
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