Elite: Odyssey

14 Nov 2021, 2:26pm
SakashiroI'm now getting 60fps at most places in settlements, but I haven't tried ground CZs yet.

what settings are you using?
14 Nov 2021, 3:19pm
Iwao Kishiro
SalmoneaIt is still gambling if you play with game currency? No real money?



It definitely falls under gambling, if you can to buy in-game currency for real money to take part in a randomized chance game for a prize that has some sort of value - even if they are virtual prizes. In case of RDO, Rockstar put restriction before they were pushed to do so unlike in case of GTA Online (if I remember right), because they wanted to avoid a few things that are a necessary bureaucracy. Example:

In Poland gambling is illegal unless you do that in establishment which has a special and very restrictive permit, which is to have tax control from such activities (as such places are used for money laundering). Sounds easy? Not really for yet another reason: in order to get permit over here, game companies not only have to pay the fees in order to get the permit, but they fall into different - and obviously higher - taxes due to being involved into gambling. European Union law does not take precedence here, because each member state has to decide about gambling themselves. Especially if, like in case of Germany, provinces within a country may have separate laws and restrictions.

Another problem with i.e. poker in video games is that kids are playing games. Let's ignore the "moral aspect of parents allowing kids to play games aimed for +18" here for a moment. Exposing children to gambling is a big no-no (regardless of the country you live in) and that also might be the reason why game companies might restrict entire regions. Belgian government entirely banned lootboxes for example, due to the fact the mechanic falls under gambling because you can buy in-game currency with real money and exposing such activities to children is against law in Belgium.

The promotion of gambling itself as activity may also fall into the category which game companies do not want to enter as well.

Who cares of Siemkas...
14 Nov 2021, 4:21pm
14Alphawhat settings are you using?

High settings, 1080p, fullscreen mode, vsync on (=60fps cap). My PC: i5-6500 @ 3.2GHz, GTX 1070, 16 GB RAM.
14 Nov 2021, 5:11pm
SakashiroI'm now getting 60fps at most places in settlements, but I haven't tried ground CZs yet.

I now have frequent crashing in conflict zones. It wasn't like this before.
14 Nov 2021, 6:44pm
Salmonea Who cares of Siemkas...


I simply gave law regulations that I know the best. Used to work around taxes so we had to know about these things and on how - and why - certain activities are strictly regulated.

On the other hand, I guess the main reason why game developers write +18 but are still unlikely to include gambling when you can buy in-game currency for real money, because they are 100% sure that kids around ~13-15 will play their games anyway - that would bring too much attention from media (e.g. Belgium vs EA). There are also other issues such as different gambling regulations in every single country that would create bureaucratic and infrastructure sink (in case of EU, 27 separate mechanics alone). So the most simple solution is not to include any gambling mechanics in online games or just block the feature by IP address or ISP provider on their side.

In case of quite a few EU countries the game developers would be taxed not as video game industry, but as industry involved into gambling, being slapped with 50% to 80% income tax depending on the country - or even to face outright ban.

Someone would say "but this is video game and everything is virtual, non-existent in real life and cannot be changed into real money", which is true. The problem is that online video games (MMORPG ones in majority) have self-regulated markets where virtual items have actual value if real money, in any form, is involved, not to mention the precedence created by various cases of scam in MMO games and item trading that found their final in REAL courts.

This may sound silly, but you can find entire books in PDF in regard to virtual currency and items in MMO games. Some exceed 300 pages by default. Just to remind you, we live in times of cryptocurrency and internet banking, so regulation over video game assets wouldn't be anything weird, because they fuel economy as well.


Last edit: 14 Nov 2021, 7:04pm
14 Nov 2021, 11:58pm
Does anyone happen to know what "Material Quality" is referring to in the graphics settings? I can't really tell that it changes anything, or at least I don't know what changes to look for exactly.
15 Nov 2021, 1:23am
KurakilDoes anyone happen to know what "Material Quality" is referring to in the graphics settings? I can't really tell that it changes anything, or at least I don't know what changes to look for exactly.

Texture resolution, most likely. GPUs read texture data from mipmaps, i.e. in close-up a 2048x2048 resolution may be used, while in the distance the resolution is only 128x128 for example. By capping the highest resolution to, say, 1024x1024, textures would look slightly more blurry in close-up, but not at all different from a distance. So this is a straightforward way to reduce both GPU load and VRAM requirements.
15 Nov 2021, 2:08am
Sakashiro
KurakilDoes anyone happen to know what "Material Quality" is referring to in the graphics settings? I can't really tell that it changes anything, or at least I don't know what changes to look for exactly.


Texture resolution, most likely. GPUs read texture data from mipmaps, i.e. in close-up a 2048x2048 resolution may be used, while in the distance the resolution is only 128x128 for example. By capping the highest resolution to, say, 1024x1024, textures would look slightly more blurry in close-up, but not at all different from a distance. So this is a straightforward way to reduce both GPU load and VRAM requirements.

Except texture quality is its own setting, which does make a big difference in visuals. But I can't tell that the material quality setting does anything. It doesn't seem to have any impact on performance either.
15 Nov 2021, 10:06am
Somebody knows the best mod setup for close-mid range combat for tk aphelion?
15 Nov 2021, 1:16pm
I would go with:
Stowed reload, fast reload, fast handling, magazine size

... But then I prefer plasma. Thermal/kinetic is good only for pvp.
15 Nov 2021, 1:20pm
EpisparhI would go with:
Stowed reload, fast reload, fast handling, magazine size

... But then I prefer plasma. Thermal/kinetic is good only for pvp.


Interesting choice going with Stowed and Fast reload.
15 Nov 2021, 1:47pm
Burstar


Interesting choice going with Stowed and Fast reload.

Stowed reload still takes reload speed into consideration. So fast reload shortens stowed reload time. This is very noticeable on Karma L-6.
15 Nov 2021, 2:03pm
thx
15 Nov 2021, 2:51pm
I am honestly very disappointed in the concept of using weapons in ground conflict zones. If in reality you had to use 2 types of weapons one to remove the shield and the other to do damage, I think that at least the engineers would make a switch from one type of ammo to another, but definitely would not make a soldier change weapons during combat. Am I the only one who thinks such a concept is beyond the realm of reason?
Of course universal plasma remains, but somehow that just doesn't seem right to me.
15 Nov 2021, 3:02pm
SnapStrI am honestly very disappointed in the concept of using weapons in ground conflict zones. If in reality you had to use 2 types of weapons one to remove the shield and the other to do damage, I think that at least the engineers would make a switch from one type of ammo to another, but definitely would not make a soldier change weapons during combat. Am I the only one who thinks such a concept is beyond the realm of reason?
Of course universal plasma remains, but somehow that just doesn't seem right to me.


In reality, soldiers are specialized with different weapons and they work together. NPCs are following this concept as well: Sharpshooter, Comando, Striker, Enforcer.

The concept of shields is lame though, especially the thing that 1% shield can tank enormous amount of damage AKA damage do not bleed through a dropping shield.

So, for CZ, either adapt your weapon/play stile with your team, or use 2x Karma L-6

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