SakashiroI'm now getting 60fps at most places in settlements, but I haven't tried ground CZs yet.
what settings are you using?
SakashiroI'm now getting 60fps at most places in settlements, but I haven't tried ground CZs yet.
Iwao KishiroSalmoneaIt is still gambling if you play with game currency? No real money?
It definitely falls under gambling, if you can to buy in-game currency for real money to take part in a randomized chance game for a prize that has some sort of value - even if they are virtual prizes. In case of RDO, Rockstar put restriction before they were pushed to do so unlike in case of GTA Online (if I remember right), because they wanted to avoid a few things that are a necessary bureaucracy. Example:
In Poland gambling is illegal unless you do that in establishment which has a special and very restrictive permit, which is to have tax control from such activities (as such places are used for money laundering). Sounds easy? Not really for yet another reason: in order to get permit over here, game companies not only have to pay the fees in order to get the permit, but they fall into different - and obviously higher - taxes due to being involved into gambling. European Union law does not take precedence here, because each member state has to decide about gambling themselves. Especially if, like in case of Germany, provinces within a country may have separate laws and restrictions.
Another problem with i.e. poker in video games is that kids are playing games. Let's ignore the "moral aspect of parents allowing kids to play games aimed for +18" here for a moment. Exposing children to gambling is a big no-no (regardless of the country you live in) and that also might be the reason why game companies might restrict entire regions. Belgian government entirely banned lootboxes for example, due to the fact the mechanic falls under gambling because you can buy in-game currency with real money and exposing such activities to children is against law in Belgium.
The promotion of gambling itself as activity may also fall into the category which game companies do not want to enter as well.
14Alphawhat settings are you using?
SakashiroI'm now getting 60fps at most places in settlements, but I haven't tried ground CZs yet.
Salmonea Who cares of Siemkas...
KurakilDoes anyone happen to know what "Material Quality" is referring to in the graphics settings? I can't really tell that it changes anything, or at least I don't know what changes to look for exactly.
SakashiroKurakilDoes anyone happen to know what "Material Quality" is referring to in the graphics settings? I can't really tell that it changes anything, or at least I don't know what changes to look for exactly.
Texture resolution, most likely. GPUs read texture data from mipmaps, i.e. in close-up a 2048x2048 resolution may be used, while in the distance the resolution is only 128x128 for example. By capping the highest resolution to, say, 1024x1024, textures would look slightly more blurry in close-up, but not at all different from a distance. So this is a straightforward way to reduce both GPU load and VRAM requirements.
EpisparhI would go with:
Stowed reload, fast reload, fast handling, magazine size
... But then I prefer plasma. Thermal/kinetic is good only for pvp.
Burstar
Interesting choice going with Stowed and Fast reload.
SnapStrI am honestly very disappointed in the concept of using weapons in ground conflict zones. If in reality you had to use 2 types of weapons one to remove the shield and the other to do damage, I think that at least the engineers would make a switch from one type of ammo to another, but definitely would not make a soldier change weapons during combat. Am I the only one who thinks such a concept is beyond the realm of reason?
Of course universal plasma remains, but somehow that just doesn't seem right to me.