Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
10 Oct 2016, 7:35pm
"We'll discuss it in the officers' mess, Mr. Aune. Commander White, you're in charge of the ship. Follow me Mr. Aune."

She turned around and walked towards the elevator of the Corvette.
10 Oct 2016, 7:43pm
Stryker would do as he was ordered and rode the elevator up. He was in awe of the impressive ship. He had never been in one before! Though he tried not to look around. He just followed her into the mess.
10 Oct 2016, 7:48pm
Nick peeked around the corner of the observation deck. Luckily it had been abandoned, meaning the pad had been occupied for quite some time.

"Nice. Now, where is that stupid pad?" he muttered, walking up to the window. Just outside was an impressive looking corvette, whose presence drew an involuntary whistle from Nick. He'd kill to just walk around in a ship like that, let alone pilot it.

He thought for a moment. It was probably a bad analogy, since he'd kill for a lot of things. As he thought, he finally noticed a group of people standing just under the massive ship, some of which held weapons. Made sense. He'd steal the ship in a heartbeat if he could.
11 Oct 2016, 1:13am
"This is Delacy Lima Indigo Lima to Citi Gateway Control, requesting permission to dock over."

"Delacy Lima Indigo Lima, you are cleared for landing on pad Two Zero, please observe speed limit and proceed with caution."

Lilith clicked off the comms and throttled her Python, The Spearhead, towards the mailslot of Citi Gateway, guiding it over to one side to allow an exiting Adder to pass by without incident. As she passed through the blue field of light and into the interior of the station she flipped a switch to deploy the landing gear before rotating the ship and gently setting it down onto the pad with a loud hiss and several bangs to indicate it had locked in place. She flipped off the switches and the power to the engines, before bringing up the Starport Services on her screen and requested full refuel, rearms and repairs to the ship. Transferring the necessary Credits she switched it off again and got up from her cockpit seat.

Stretching her legs, arms and back she pulled off her helmet to reveal her long black hair and let it fall over her shoulders before setting the helmet into a locker at the back of the cockpit. Pulling off the rest of the airtight suit, she stood in her black tanktop and underwear before pulling on a pair of dark blue skintight polyester trousers followed by a dark grey thin cotton and polyester jumper. Clipping on her gun holster and stashing a small knife down the side of the black steelcap boots she had pulled on she grabbed her long black trenchcoat and left down the exit ramp of the Python.

Seeing the Dockworkers going about to do the jobs she requested, she made her way to the edge of the pad and down the stairs into the gloom of the stations corridoors. *Right* she thought, *Time to see what the hell is so good about this place*. Turning to go deeper into the station, her footsteps thudding along the corridoor.


Last edit: 11 Oct 2016, 12:03pm
15 Oct 2016, 4:49am
As Lilith made her way through the corridoors she came across a sight to behold. A Federal Corvette parked right in front of her. Several armed guards stationed at the entrance to the pad and beyond that, a few more at various points on the pad including a couple at the ships entrance.

*Great, seems like you never can escape these people no matter where you go*She huffed and moved towards the observation deck and found a man standing gawking at the vessel. For a moment she stood at the back and studied the figure in front of her.

"I'd guess that's your vessel but you don't look the part to be flying with your own security force." She said dismissively, "Let's see, light battle armour, no helmet, reasonable build... Definitely a bounty hunter I reckon..." She added confidently. "That leads me to the questions, who are you and what is your business here?" Before standing with one arm down by her side, ready to pull her gun if needed but keeping it concealed under her trenchcoat. Her other arm was on her hip, in a much more relaxed position.
15 Oct 2016, 1:15pm
Nick looked over to the newcomer and smiled. She clearly was not the ship's owner, nor did she belong to security. "Sure sweetheart, I'm a 'bounty hunter,' and judging by your cocky attitude and the long coat meant to hide the gun you're oh so obviously carrying I'd say you're a smuggler?"
Either way, he had spent a little too long staring at the ship he knew he couldn't actually steal. Pad 5 was basically on the other side of the docks, so he had to get moving.
15 Oct 2016, 2:24pm
Rebecca opened the door to the officers' mess, walked around the table in the room and sat down while she signed Stryker to do the same.

"Do you have the package with you, Mr. Aune?"
15 Oct 2016, 2:46pm
Stryker did as he was bidden. He nodded. "Indeed I do." He said simply pulling the baggy out of a pocket. He placed it on the table and slid it over to her.

Last edit: 16 Oct 2016, 8:29pm
15 Oct 2016, 4:15pm
"Aww, you think I'm sweet? Really?" Lilith pretended to blush then returned to a more stern attitude and scoffed, "Sure, Smuggler, amongst other things." She let her stance relax a bit but stayed at the back of the deck, well out of reach. Letting her gaze slide back to the large ship out the window and thought to herself.

"You never answered my questions though, pretty boy, or were they too difficult for you?" She added sarcastically.
15 Oct 2016, 8:21pm
"Oh I'm just a poor defenseless tourist who's lost his way.  Would you mind telling me how to get to the bar?" he asked with a healthy mixture of thick sarcasm and strained etiquette. He put his arms behind his back as he spoke, as if to further emphasize the innocence of his question, like a child asking for a few credits to buy ice cream.

In reality he was reaching for the rifle concealed in the container on his back. The woman was getting on his nerves. Just who does this bitch think she is, showing up here and asking me why I'm here when she shouldn't be here either! 
15 Oct 2016, 10:47pm
Lilith sighed audibly. *Fine, he wants to play it like that.* she thought to herself.

Rather than play it subtly she instead pulled her gun from its holster and let it sit in her hand, finger through the trigger guard but safety still on. Twirling the gun she leaned against the back wall for a moment.

"Ok, have it your way." Lilith said matter-of-factly, "I was looking for someone to track someone down for me but... well... tourists don't have the necessary skills so I'll take my business elsewhere." And with that, she swiftly reholstered her gun and began to make her way out of the deck.
16 Oct 2016, 9:20am
After taking in the sights and sounds of the docks, Amar jumped off the top of the Anaconda. Enjoying the 0.1G gravity, he slowly floated to the deck. Touching down, he checked his surroundings. Calmly he walked to the concierge, and payed for a room and his docking fees. After changing into plain clothes he walked towards the lifts. A drink would be the perfect conclusion to this day he thought.

Out of the corner of his eye, he spotted two figures in a corridor, one weapon drawn, the other with a his weapon halfway out of the holster. Intrigued, he decided to loiter and watch, but kept a safe distance, behind some large pallets. He had no intention of being a victim of stray rounds. Leaning against a load lifter, he lit a tightly rolled cigar, and crossed his arms waiting to see how events would unfurl.
19 Oct 2016, 6:45pm
Nick rapidly drew a long rectangular object out of his pack the moment the woman drew her pistol, but relaxed when she started to twirl it around. The idea of potential profit lingered in his mind, but he had other priorities to attend to.

"I'm busy," he said, rather bluntly, "so if you'd kindly move out'ta the way, I'll be takin' my leave."
19 Oct 2016, 11:11pm
Liith smiled at the man before bowing sarcastically "Of course, my leige. Wouldn't wish to offend you and your, cigar box?" Referring to the object he had just pulled out.

She then turned and shouted down the corridoor at the man hiding rather poorly, "And what about you? Do you have any business here or are you and him hoping to outnumber me in a fight? Because I assure you, it won't end well for either of you..."
21 Oct 2016, 3:28am
"Confident, I'm impressed." Amar replied stepping out from behind the pallets, cigar between his teeth. Hands in his pocket, he shrugged his shoulders, "I just wanted to see how it would end. Sorry to bother you." He turned and taking a moment to adjust his ball cap with a faded logo on his head, made his way to the nearby lift.

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