Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
11 Dec 2016, 4:48pm
A Fer-de-lance docked with a weird symbol nobody knows about .
The pilot came out with a weird white military combat armour possibly empire no its no empiral
*please don't mess with me does any one know about the operation going on in the Terminus system*
*
11 Dec 2016, 9:36pm
A jet black Corvette followed the Fer de Lance into the dock.

"Suspect identified Admiral, do we just observe?" The pilot asked down his com link.

"For now." Came the reply "But if he gives you cause for concern you know what to do."
11 Dec 2016, 10:23pm
Tells everybody in the dock
"If any of you asked me about the operation in the Terminus system its classified OK"
11 Dec 2016, 10:36pm
"Okay!" replied everyone else in unison. Even above the engine roars and voiced announcements, they had all heard Kurama10 perfectly.

11 Dec 2016, 10:58pm
Thinking he heard someone say something
*did I heard someone said Shut the hell up you plank grrr I just hate those type of people who offends a member of a organization* of course that organization is Cerberus
13 Dec 2016, 3:41pm
Cartlidge was considering his next move when the guard started to shout, a clear trace of fear in his voice.  

Great. He called back up. So much for that plan.

Letting out a sigh, he tapped his earbud to get Ten's attention. "Set off the alarm again to draw his attention away from the door."
Cartlidge pulled out one of his smoke grenades and waited for an opportunity to throw it. A moment later the ship's alarm began to ring once more. Hoping the guard was distracted, he rolled the grenade into the entrance of the vehicle bay. The grenade detonated not a moment later, engulfing the entrance in a plume of white gas.
13 Dec 2016, 8:28pm
Ducking further behind the strut as the smoke grenade went off, Branders continued aiming at the doorway. The alarms hadn't dussuaded him in the slightest, loud noises were to be expected in a gunfight. This was what he was hired for and yeah, he was new, but that didn't mean untrained.

"Hostiles entering the landing bay, Backup Requested to double time it" He shouted into his radio.

"They're on their way, hold them back best you can, good luck" Came the response, although over the racket, Branders barely heard a word of it.

He fired off three warning shots at the doorway. He couldn't tell if they all went through or not but figured they'd dissuade anyone attempting a rapid entrance.
14 Dec 2016, 7:59pm
Closing his organic eye to protect it from the gas, Cartlidge was about to enter when three rounds punctured the cloud, causing him to duck reflexively. He cursed in agitation.

"I don't have time for this," he said to himself as he raised his pistol and charged the shot. The guard was crouching behind one of the landing struts some distance away. Even without the gas, if Cartlidge didn't have his augmented eye, the shot would have been difficult.

He aimed, fired a single shot, and watched to see if the guard dropped.
15 Dec 2016, 1:04am
If he hadn't already been turning to take cover behind the landing strut, the shot fired may well have taken out Branders eye. As it was, some deity saw fit to allow him a brief reprieve as a small dart-like object connected with the central casing of his gun. Right were his face had been barely a split second earlier.

It only remained in contact with the gun for barely half a second, but electricity travels quickly and the stunning charge blitzed through the weapon causing his body to contract violently. Only briefly, but it left him winded and he jerked so hard his gun strap snapped off and he sent it skittering across the pad.

Feeling a bit dazed and confused, he was left leaning against the strut, left side completely exposed while his brain tried to register and compute what had just happened.
15 Dec 2016, 4:28am
Cartlidge's brow furrowed as he watched the scene unfold. Normally his aim was much better than this. The shot had been much higher than he had anticipated, and had it made contact it would have caused the man serious harm, which was far from Cartlidge's intention. The man was just trying to do his job after all, and Cartlidge respected that. Luckily for him the guard had left his side exposed in shock.

He made a mental note to chastise himself over the botched shot later and fired once more, aiming for the lower torso this time.
15 Dec 2016, 4:55am
Branders had just gotten his bearings and spotted his gun when the next thing he knew he was flat on his face unable to move. The only indication of what caused it was a sharp pain radiating from the back of his left hip.

"Branders!! Status update, Backup is 30 seconds out, what's happening?!?" Came a crackling voice through his radio. He vknew he should respond but his entire body refused to move. Besides an occasional twitch.

"Branders RESPOND!!!" Came the voice again.

Ah well, backup would arrive any second now and his opponent would be caught. He would have smiled but he couldn't. Still, at least he hadn't wet himself. He'd been told that could happen if you were electrocuted and that's what he figured had happened now.


Last edit: 15 Dec 2016, 4:23pm
16 Dec 2016, 4:36pm
Seeing the man finally drop, Cartlidge darted over to the landing strut. After a quick glance, he concluded that the man didn't take any permanent damage, and would recover shortly.

"Sorry mate," he said as he pulled the guard away from the landing strut. "I know you were just doing your job."
He pressed a small button on the strut, signaling a small ladder to extend from the rear access hatch.
17 Dec 2016, 4:25am
All Branders could manage was a grunt. He fought to stay conscious but darkness beckoned. The last thing he saw and heard was his backup arriving and firing on the feet of his assailant as they disappeared through the hatch of the ship.

Unsure if he'd waken again, he allowed his body to shut itself down, safe in the knowledge his attacker would soon be in cuffs.
17 Dec 2016, 4:45pm
Cartlidge had just reached the access hatch when he heard the shouts of men and roar of gunfire. Metal slugs started to bounce off the ship's hull like hail. Cartlidge swore repeatedly as he scrambled to shut the door and retract the ladder. He darted through the ship's main hallway until he reached the ladder to the bridge.
"Ten! Am I still good to go?" he half-shouted into his earpiece.
"Just press launch like always and the system should let you go."
I hope those guards are ready for the pad to start moving Cartlidge thought as he jammed his thumb through the holographic launch option, not even bothering to sit down until the pad began to move.
17 Dec 2016, 5:41pm
Two of the five security team members had crossed the threshold of the landing bay door. The third was unlucky, as the launch sequence began the door shut in front of him. Had he been moving any faster, his arm would have been crushed by the mighty steel plate, but in this case it simply crushed his gun into the side of the doorframe. The two that were behind him, unfortunately failed to react, and what followed was a very cartoonish example of a train of people suddenly stopping as the first guy hit the foor, the second hit the first, and the third added to the pile. They all crumpled to the floor, nursing various superficial injuries such as sprained wrists and bloody noses.

The two that made it indoors continued their ineffectual onslaught of minor gunfire against the mighty Fer-De-Lance. Suddenly the pad shifted and in full synchronisation they both fell and cracked their heads off the floor. Slightly dazed, one of them fortunately had the sense of mind to alert Station Defences of the imminent take off. Hopefully the stations guns would have more of an effect on the vessel, or the patrol ships outside.

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