Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
28 Mar 2018, 6:26pm
Cartlidge remained silent, the only exception being a sudden shift in his expression at the mention of the casino event. "Right! I had totally forgotten about that!"

After Luke's conclusion, Cartlidge let the silence linger for a moment, thinking. Ten, however, was the first one to speak up. "I heard the rest of her story from Stryker. Was there anything else you wanted to know?"

"I've heard all I need to hear. What about you, Luke?" Cartlidge asked.
28 Mar 2018, 7:09pm
"If you happened upon anything about Steuben, it would be helpful..." Luke replied flatly. "Other than that, I guess, how did it happen?"
04 Apr 2018, 6:48pm
"No," Ten started, "I didn't get much of anything on Steuben. All I heard was that Black Omega, Stryker specifically, intercepted the ship she was on not too far from where it had launched. They seized the people inside and Mhera was sent to Exotica, which is..."

She paused to think. Cartlidge finished the remainder of his drink. "was... a brothel in the Tjakiri system. Stryker tried to buy her off of them and they took advantage of that to exploit the pair of them. There was something about a doctor exploiting Mhera's expertise to develop... implants or something... but I didn't catch anything beyond that."

Ten leaned back for a moment, letting the silence linger. "Apparently they were about to release Mhera when Steuben's explosion occurred, killing Mhera and a number of others," she concluded flatly.
04 Apr 2018, 8:18pm
Luke stared blankly at his mug, unsure what to feel. Guilt, loss, and self loathing had been present the entire time. While none of them were overpowering, they were ever present. But now, a small degree of anger was simmering under the surface. But for once, it wasn't at himself. It was at a thought that kept echoing in his mind. The revelation that, after all of his posturing, all of his accusations... It was Stryker who took Mhera from his grasp.

He was completely at a loss for words over Mhera's fate. She'd survived longer than he'd known, but at what cost? To be used as nothing more than a common dock knocker?

Silently, he stood up and walked across to his kitchen area, disposing of his coffee. Not even offering Ten or Jacob so much as a passive glance. After a few moments, still staring at the wall he spoke softly.

"I should've kept looking..."
05 Apr 2018, 3:43pm
Cartlidge sighed, letting the silence linger. He heard Luke say something on the other side of the room, but was not quite sure what it was. Ten, however, heard it quite clearly. "People die, Luke. Failing to understand that can ruin you," she said flatly.

Cartlidge turned to Ten, his mouth agape. "Woah, where did that come from?"
05 Apr 2018, 11:06pm
Tens words stung and, as if by instinct, Luke spat back, "They don't die under my care!!!", and punched his fist against the counter he was leaning on. He immediately regretted it as a searing pain shot up his hand and wrist.

Staring at the side of his hand, he was mesmerised by the slow trickle of blood as it made its way down towards his wrist. Around the small cut, a dark purple began to form and spread across the outside of his right hand. The pain gave him something to focus on, which in turn let him see things more clearly. At once he realised Ten wasn't trying to treat him like some misbehaving schoolchild.

Pausing for a long moment, he took a few deep breaths and turned around. His demeanour shifting from angry and tense, to soft and relaxed. In a calmer and more collected manner, biting back the pain, he replied, "Sorry... No... You're right... I just... She was my responsibility, you know? But rather than make every effort to protect her, I tried to act smart."
09 Apr 2018, 6:25pm
Ten's body tensed up at the noise, as if resisting the urge to flinch. Her gaze remained stoic and unfazed, yet a thin veil of liquid formed around her synthetic eyes.

Cartlidge watched the reactions of the two carefully before letting out a sigh. "She's just parroting her training, Luke. Did I ever tell you about that? Whoever did all of... this... spent years trying to condition the humanity out of her, including the need to grieve, I'd bet."

The man stood up to return the empty glass. "From the sound of it, they held all the cards. It was all you could do to bluff, wasn't it?"
11 Apr 2018, 6:05am
Kyla and Jemine approach the hangar. The now repaired Moonshot towers above them as they approach the front entry ramp. The hull is clean and freshly painted aside from left over scorch marks on the starboard nameplate.

"Looks like they did a good job on her," Kyla said.
11 Apr 2018, 7:30am
Jemine nods.

"I'd say they've done an excellent job, considering the state she was in when you limped into Citi Gateway. It's a wonder she didn't just fall apart as soon as the docking clamps engaged."

A slightly strained expression crosses Jemine's face as she looks at Kyla.

"What about your cargo?"
11 Apr 2018, 8:51am
"I didn't have any," Kyla said. "I was just done with an O-head drop-off to some Fed place when those thugs jumped me."

She looks up to her ship. "I'm glad my girl held together. I don't know what I'd do if I lost her."
11 Apr 2018, 9:07am
Jemine smirks.

"There's always an opening for you at The Olive Grove, honey," she says. "Give it a couple of years and you'll have enough saved up to buy yourself a second-hand Sidewinder."

The smile fades from Jemine's face, to be replaced by an expression of discomfort. She murmurs and bites her lip, reaching out to place a hand on the entry ramp strut to stay herself.
11 Apr 2018, 9:22am
Kyla chuckles and prods Jemine in the shoulder with a light tap. "If your goal is getting rid of clients then I'll start tomorrow."

She notices Jemine's discomfort and grabs her arm to support her. "Jem Jem, are you going to see a doctor?"
11 Apr 2018, 9:34am
Jemine nods.

"Seen several already. I'll be okay... in a few minutes. Just a little dizzy."

She opens her shoulderbag and takes out a small brown bottle. She opens it and tips a blue and orange capsule into her hand. She pops the capsule into her mouth and swallows.

"Need to sit down."
11 Apr 2018, 9:40am
Kyla sits herself down on the boarding ramp of her Cobra. "Take as long as you need. I ain't going anywhere until you're able to get your butt back to somewhere more comfy than a hangar."

She throws a nervous glance at the walkway to the side of the hangar.
11 Apr 2018, 9:57am
Jemine rests herself on the boarding ramp. After about ten minutes she exhales through pursed lips.

"Sorry about that," she says. "I should have had that one earlier. Got my times wrong. It's kicking in now, though."

She gives Kyla's hand a squeeze, and then stands up.

"I'll go up to the observation lounge. No need to go with me, Kyla. I'll be fine. Just take care out there, okay?"

Post a reply

You must be signed in to post here.
ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.