Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
11 Apr 2017, 10:04pm
Snipes rubbed his eyes. That nap woulda been nice.

"My current business with the Lady Morgan is its own reward. Why is your friend so interested in pushing her if everyone knows that she quite enjoys pushing back?"
11 Apr 2017, 10:43pm
Everyone knows?

Phisto didn't understand City Gateway that well yet, but like a sculptor beholding a fresh slab of marble, he'd seen where to start chipping.

"Some folks want to get pushed back, Snipes.  They ain't afraid of a little pain, of a little loss.  Hell, I'd say that's half the fun right there.  And someone like Marra?  We'd be doing her a favor.  You see the way she looked at Marcus back at the bar?  Woman nearly finished herself right then and there seeing what she'd done to the man with just a little bit of chemical influence."

He paused for a moment, clenching his right hand into a fist, then releasing it.

"And she don't strike me as the kind person owes many people favors my friend.  Marcus ain't a threat to her, so why don't we send him on his way?  See what happens?  Might come in use, down the line."
11 Apr 2017, 11:46pm
Snipes pensively responded, "How is he as a pilot?"
12 Apr 2017, 12:18am
"Same way any of us are. But don't worry, only the best swing so easily from cool, calm professionalism to utter, moronic stupidity." Phisto laughed, trying to reassure his friend, "Believe me. That's a feature."
12 Apr 2017, 7:43am
The sound of scratching metal and stressed shields fill the space like a cats claws against a chalkboard.

It wasn't but seconds after that Marcus' open comms with Phisto squalks, cutting the coolness of the moment apart like a parental unit giving the 'choices' speech to a young couple on their way to the prom.

"Heyyy.... uh Phisto..."

In the background, audible prompts can be heard in Marcus' bridge.

'Warning, a fine has been issued, Loitering, please clear the loading dock...'
'Warning, a fine has been issued, careless operation is unacceptable. All Station Collisions will be reported.  


"Might need a small loan.."

Warning, a fine has been issued.

"Been a little bit since I flew in one of these crotch rockets. But in all fairness people fly like assholes around here."

Warning.... tschhhhkt.


Last edit: 12 Apr 2017, 8:31am
12 Apr 2017, 7:58am
Blake: "Station security has broken off and is heading your way. Slick move sir."

Marcus grins and nods at his comms panel unconsciously.

"Get along, Just going to put on a little performance for the cameras and the cops and I'll be in touch."

Marcus looks at the Clipper he is now wedged into the loading dock with, he shrugs towards the direction of the Clippers cockpit.
12 Apr 2017, 12:13pm
Seeing his comms light up from Marcus, Phisto grunted, sneering at his PDA.

Their lack of patience is trying mine.

"Snipes, do we got a way for Marra's pet to go, or not?"


Last edit: 13 Apr 2017, 2:02am
12 Apr 2017, 11:21pm
Snipes grunted and facepalmed. He locked the last of his armor and gear into place and hurried across the ship.

"I've got a few ideas, but your friend may not like them."

The silver gunship lurched off the pad and swung around, simultaneously dropping its hangar door. The ship charged straight toward Marcus' fighter on a path toward the mailslot.
13 Apr 2017, 1:23am
"Fair enough," Phisto's head turned to the roar of Snipes' ship.

Ok, how is everyone else flying but me right now?

He flipped his PDA over to Marcus' channel,

"Made some hay with Snipes, Marcus.  But like they say, beggars can't be choosers.  Better hail him quick - I got no idea to his specifics."


Last edit: 13 Apr 2017, 2:02am
13 Apr 2017, 7:31am
Marcus looks over his shoulder, the blinding lights of the gunship blaring into his canopy. The distinct loading prompts indicating an open bay aboard the gunship somehow manage to break through the loudness of white that currently encapsulated the small fighter.

I know an invitation when I see one.

Marcus takes a second to quickly play the tape in his head--

...get on board with a possible business conglomerate and ally of Marra's, neither of which you know even remotely well; lets not mention you're practically unarmed, would foolishly enter into a debt with an acquaintance who clearly and surgically will collect. Put yourself at risk, put your friend at risk, possibly embarrass any potential benefit to whatever connection was developing with said friend and stranger, put the manifest of The Virtue at risk...

Simultaneously as thoughts seem to roll into Marcus' brain relentlessly of all the cons to this particular introduction, the Gunship was getting really close, and he wasn't slowing down.

What could go wrong?

Marcus eyeballs the security vessels rapidly approaching from several directions and decides to fold up the Taipan for the evening. He pops over to a hailing comm.

"Any room left in coach there, pilot?" Marcus begins maneuvering his crippled craft as best as possible in alignment with the approaching loading bay.

Marcus flips back over to Phisto... "You're a lifesaver buddy... I appreciate you." Marcus brings up an outgoing comms panel with a little more security for added measure.

"If this doesn't go well, thank you in advance, for both previous and forth--forward... forthwithly... fu--ture... forth..." hmmm.. Marcus pauses, trying to find a way to make sense of the gibberish he just vomited over the channel. He comes up with one word as he watches Snipe's ship fill the field of his view.

"space..."

man... just can't beat this type of bull-ride.

An encrypted packet begins its longer than normal prompt as Marcus watches the datalink creep towards 100%. Within are the intricate details as to what motivated the long trips back and forth from Colonia recently, as well as how much of it was still in the belly of the Virtue. More importantly, however, were some included contacts with what looks to be a bidding war over the aforementioned 'it'. And yes, those are all zeroes; yes, that's a lot of them.

"If you and Sydney end up inheriting some of my baggage, this should cover the trouble at least a couple times over. Or, if you want to know what we were 'really' going to do with it, warm up to Syd-- she'll tell ya when she trusts ya."

Marcus waves a friendly gesture of salute to his open comms with Phisto.

"Bottoms up good buddy."


Last edit: 13 Apr 2017, 9:45am
13 Apr 2017, 5:53pm
Snipes remained quiet on the comm channel as the gunship swallowed the fighter and boosted out of the station's mailslot. As the ship engaged for a quick hop through witch space, he finally broke the silence.

"Start talking."


Last edit: 14 Apr 2017, 2:39am
13 Apr 2017, 7:13pm
As Marcus' data package finished downloading, Phisto shut off his PDA and waved at Snipes' departing Gunship.  As it hit the mailslot, he sighed and looked down at his feet, shaking his head.

Good luck, Marcus.  You're finding out why I'm named after a demon.
14 Apr 2017, 10:01pm
Leif stood and watched the scene unfolding, finally the Gunship left the station, leaving the Python behind.

What did just happen?

He shook his head and closed his mouth. Some dock crew around was also surprised of the events.

... and thus I come to the conclusion, that this particular corner of space is weird altogether.

Through the crowd Leif spotted Phisto, his head down, shaking it. For a moment, he thought of going over and ask what's going on. He took a few steps towards his ship before stopping abruptly, reconsidering.

Hm. Still got time left before that Bryan wanted to come over. But do I wanna know what just happened?

Trying to get rid of thoughts, he shook his head. He straightened up and walked over to Phisto.

"Hey, erm, I don't really want to know what just happened, but you look like you need some distraction," he said as he put his hand on Phisto's shoulder, "would another snack do the trick? I got plenty aboard."
14 Apr 2017, 10:41pm
Phisto was lost in thought.  Marcus, Snipes, Marra, and Stryker all rolled through and around his mind.  He felt a connection, a sense of purpose to the lively evens of the past few hours.

Or, more likely, just a bunch of random crap that happened.  Might prove interesting anyway, in the end.

He felt a hand hit his shoulder, startling him.  Spinning, he saw Leif's friendly face.  Most importantly, he heard the mention of snacks.

"Leif!  Sorry, was just thinking there.  Yeah, how about that commotion, huh?  Lucky we're not dodging smoking bits of debris right now."

He looked Leif over.  Friendly, earnest guy.  Likely not worth much in a fight, but perhaps had something to offer.

"So, snacks you say?" he grinned.
14 Apr 2017, 11:46pm
"Snack I said."

Leif smiled at Phisto, his hand remaining on his shoulder.

"And also drinks, if you like. Actually got a wide variety to choose from in my ship's bar."

Taking his hand back, he continued, "So, you're interested?"

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