Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
06 Dec 2017, 9:38pm
Stryker boarded his ship. Ignoring his crew for the meantime he made his way to his private quarters. Spartan, it was simply arranged. A bed recessed in a wall.  A table, a few chairs and a holo-vid screen and a data terminal. He pulled his shirt off dropping it on the floor as he sat in a chair and brought the terminal in close. Moments later an image of Mhera had appeared. He hadn't admitted it at the time, but he loved the girl and he regretted never telling her the feelings he had deep within. Something that he would never have the chance to do. Wiping a hand over his chiseled face he thought for a few moments.

Cerberus was clinging to the wall. The 250 pound beast was so still and silent that he could have easily been mistaken as some sort of stuffed trophy. Stryker knew the animal was watching him even though the head never moved. Light shone off the milky white eyes in a eerie kind of reflective quality.

Stryker closed the image of Mhera and his mind traveled back to Jem. She looked good, despite what had been done to her. His stomach clenched as he thought back to that awful day. Grief had gripped him. And he still blamed her for her part in Mhera's death. But the punishment he inflicted on her. No one deserved that. A violation of the deepest kind.

A message popped up on the holo-screen demanding Stryker's attention. It was from Adam asking what was in Suya. Stryker typed in his response and sent it almost as quick as he typed it out.

Justice.

The mechanic gone rogue then pulled out a credit stick from a strong box and swept out of his cabin. He walked the ship until he found what he was looking for.

"Yos'ef."

A well built man in his late twenties was working with a plamsa welder. Sparks flew in all directions highlighting his strong frame and bare arms. Standing he removed the dark shades covering his brown eyes.

"Ya boss?"

Stryker approached him wrapping an arm around the man's shoulders and pressed the credit stick into his hand.

"This is 50,000 credits. I want you to take 4 men. Preferably ones that need some down time, and that you trust, with you and funnel every last bit of this into a pleasure house called The Olive Grove. Spare no expense. It's a classy joint so behave yourselves. And if you don't..." Stryker had picked up a meta bar with his prosthetic claw and crushed it nice and slow.

Yos'ef eyed the claw then nodded and pocketed the money "Sounds like fun."

"Hmm. Tell the rest of the crew to make ready, we are leaving for Suya immediately."


Last edit: 07 Dec 2017, 6:27am
07 Dec 2017, 2:06am
Justice.

Adam had watched the word pop up onto his communication terminal some time ago. But since, he had sent his crew away. The explorer had sent his crew, his friends, away from the ship. They were set up around Citi Gateway. Some in hotels, others were booked onto shuttles home to see their families. The Ghost Orchid was empty, void of the laughter and light-hearted attitude that had filled it only hours before. It was only Adam now. The explorer was quickly at work, shifting maps around on his console as he plotted the quickest route to Suya, the place Stryker had mentioned.

There was a strange itch in the back of Adam’s head that perked his curiosity. It was almost a dangerous feeling, the feeling of exploring something different than the galaxy. Something about his story, the names written upon his ship, urged Adam to know more. The voice in Adam’s head almost screamed that this was something he was not ready for, a mistake. But the explorer pressed on.

With a motion of his hand, Adam scribed out a message back to the Vanguard. It was simple and to the point. When Adam pressed the button to send the message, only a few seconds passed before the Ghost Orchid's engines ignited into a brilliant white inferno and the ship was off into the void once again.

“I’ll meet you there...”
13 Dec 2017, 9:26pm
"You are cleared for landing on pad 0-1," flight control announced through the comms.

"Thank you," Veronica acknowledged.

The young woman pushed the throttle to ninety-nine and gently flew through the mail-slot. She engaged the landing gear while simultaneously hitting the vertical thrust to lower her the pearl-white Cobra Mk.III to the landing pad. A metallic sound from the feet indicated that the docking clamps were applied and it was safe to leave the ship.

Veronica tapped on the holofac to gave orders to the ground crew for refueling and storage and rose from her chair. She stretched and made her way to the shower. the warm water felt good after the trip. Afterwards, she put on a sharp gray suit with gold and blue highlights, specially tailored to Veronica's curves, and applied just the right amount of makeup before walking out into the station proper.

"So, it shouldn't be difficult to find this place -being so popular. What was the name? Olive... garden? No... Olive garnish? Hm... must be hungry. Hope they have snacks." she mumbled as she made her way to the entertainment district.
28 Dec 2017, 6:57pm
As the Esmay Suiza was lowered down into hangar 05, an obsequious little toady of a dockworker stood by to greet the new arrivals. The boarding ramp lowered, and two women in Remlok suits and flight jackets walked down.

"Greetings Commanders, and welcome to Citi Gateway. How may we be of service?"

"Commander Hervorsdottir of the Esmay Suiza," the red haired woman replied. Her black flight jacket was adorned with a patch depicting a red gorilla on her left shoulder, and a nametag that said simply "DAMON" and "JANE GOODALL FLIGHT". "We require turnaround servicing for the ship, and cargo offload of 21 tons of Lavian Brandy."

Bryn gestured to the blonde woman next to her. "This is Abigail Singleton, my co-pilot and supercargo."

The blonde haired woman nodded politely, and spoke with the strange accents of Achenar. "It's a pleasure to meet you."

"Very well, Commanders, will you be requiring accommodation aboard?" the dockworker asked.

"No, we don't expect to be here long," Bryn replied. "However, I would like you to point me in the direction of your market vendors' offices."

"Commander, trade can be conducted through your ship's interface," the dockworker answered. "Or if you like, I can liaise with your supercargo and-"

"I'm not here for trade, sir," Bryn interrupted. "I'm here to discuss some matters."

"Ah, well, the offices can be found in the Commerce Division. You will likely be wasting your time."

"I'll be the judge of that," Bryn replied. "Also, where might I be able to conduct...some other business?"

"Ah, beg pardon?"

"You know what I mean," Bryn said darkly.

"Commander, Citi Gateway has nothing of the sort-"

"Cut the crap, sir," Bryn interrupted. "There is always a black market. 'Anarcho-syndicalist commune' I believe you lot call yourselves? There's a black market."

"Fine, lower your voice," the dockworker replied, looking over his shoulder. "You want The Warrens. Here's the location of my contact. No sidearms."

Bryn passed a meaningful look to her co-pilot. Abigail nodded. Bryn then took out her slate and transferred a few credits to the dockworker's bank account.

"Right," Bryn said. "One last thing. I heard there's a bar nearby..."

"Ah, yes Commander," he replied. "That would be the Inara Galactic Bar, up in Pilot's Market."

"Thank you," Bryn said, then nodded to her co-pilot. "Abby."

Abigail nodded, then watched as Bryn strode out of the hangar.


Last edit: 28 Dec 2017, 7:10pm
29 Dec 2017, 2:26am
Several minutes later, Commander Brynhild Hervorsdottir and Abigail Singleton, formerly of the intelligence service of the Imperial Navy, departed the station aboard the Esmay Suiza.
10 Jan 2018, 7:28pm
After having woken up Bugs leaves his ship, he makes his way to the Pilot's market, a place he havent visited yet.
Its usually one of the first places he go when he arrives at a new station but when he had arrived here yesterday, he had way to much on his mind.
10 Jan 2018, 9:35pm
After browsing the market awhile he returns to his Anaconda with a few souveniers. After leaving the souvenirs at his ship he heads to a few other locations around the station.
18 Jan 2018, 8:13pm
The Shin-Tenchu landed on pad zero-four and the docking clamps locked onto the Fer-De-Lance's landing struts. Jubei jumped up from his chair and rushed to his quarters to change out of his flight suit. The comms rang as he grabbed his shirt. It was Veronica, so the ship put through the call.

She spoke immediately, "Sensei, I was just there not too long ago and did a thorough investigation on the Olive Grove. There's a greeter there called Suki, you can trust her. She's a former Hattori clan member, and Seijuro-sama confirmed her place in the clan. Oh, I haven't told her that yet... when you see her te-"

"Focus!" Jubei snapped.

"Yes, sir!" she straightened up on the holofac image. "Anyway, you can trust Suki. The owner Jemine also checked out. Her business is sold, the employees are not slaves and are treated very well. So, I don't think it's the establishment, but rather a client inside. More than likely sitting in plain sight. For the girl to send such messages there means she's that desperate, or she's comfortable enough to do so hoping someone she knows will see it there."

“Yeah, we’ve seen that before with abuse Imperial slaves,” Jubei replied as he slipped on his vest.

“So remember: talk to Suki first.”

“Right. Got it,” the inquisitor replied, terminating the call.

He opened the ships exterior doors and headed for the the entertainment district.
21 Jan 2018, 9:43pm
A Cobra Mk III slipped through the mailslot, narrowly avoiding an incoming Anaconda and an outgoing Beluga Liner. The pilot threw a glance over his shoulder out of habit - while he couldn't see the two ships, he wondered how that meeting was going to go, and which ship would lose the battle of wills and be forced to move first.

The Cobra had surely seen better days. One of the thrusters sputtered uselessly, and the ship's squadron green paint job had been chipped and scratched in so many places that it was barely recognizable. The ship limped toward its assigned pad, and two landing struts smoothly extended from the underside of the vessel.

The ship awkwardly hovered over the pad for several moments, as the two landing struts retracted and re-extended a few times. Finally, the third strut deigned to join its companions, and the ship gently lowered onto the pad - almost. Several meters before touchdown, nearly all of the thrusters sputtered, and the Cobra crashed roughly into place.

Hopefully nobody saw that, John Mathurin thought, as he sent the signal to lower the ship into its bay.

Several meters away, the bay manager emerged from his station and shook his head as he began to process the ship on his dataslate. He had seen everything.
23 Jan 2018, 5:50am
After several hours of journey the Mordrema apeared in front of Citi Gateway. The remarkably well looking imperial Courier neared the station at high speed.

"Citi Gateway, this is Echo Romeo India 07-M, requesting permission for automated docking sequence." Erinia called for docking.

"Echo Romeo India 07-M you are cleared for automated docking at landing pad 33." the flight controller answered.

"Acknowledged." she replied and let the Mordremas computer take over for docking.

The Courier went through the mailslot smoothly and positioned itself over the landing pad. It hovered for a few seconds befor extending 3 landing struts and almost gently touching down.

"Landing confirmed and ground crew dispatched. Please enjoy your stay commander." the flight controller said.

"Thank you." Erinia answered.

She ordered the groundcrew to refuel the Mordrema and took a look around.
"Interesting place. I might as well stay for a while." she thought as she headed into the station still in her pitch black combat pilot suit.


Last edit: 23 Jan 2018, 6:32am
23 Jan 2018, 5:05pm
Dressed unassumingly in blue jeans, white t-shirt, and black leather flight jacket Phisto Sobanii pulls a ball cap style hat down tight over his eyes.  The hat is emblazoned with the Zorgon Peterson corporate logo.  His face wears several days of unshaven stubble while longer-than-usual gray hair pokes out from under the edge of his headgear.  Finding a quiet looking bench in the docking area of Citi Gateway he nonchalantly sits down.  Crossing his legs he leans back into the bench and puts his arms across the back as if communicate to any passersby he doesn't wish for company.

A melancholy smile rests on his face as he watches ship after ship pass through the busy port.  He manages a slight chuckle as a Hauler overshoots its docking pad and frantically avoids hitting a control tower.  His respite is brief however, for as the Hauler slowly backs onto its destination a matte black and unmarked Anaconda coasts into view.  Naturally, the Faulcon deLacy liner dominates the scene but for Phisto in particular it draws him forward to the edge of the bench.  Resting his elbow on his knee he slowly strokes his chin.  As the ship meets Citi Gateway's docking port Phisto's face twists into obvious agony.

Realizing this immediately he quickly steels his features but forces himself to stay locked on the Anaconda.  He resists the urge to stand, to climb up on something, anything, to keep the ship in his view for a little while longer.  His composure teeters again as the ship, and his now former clanmates inside it, push forward into the void.

Finally breaking his gaze he rubs his face with his hands.  Standing up, he takes his hat off and runs his free hand through his hair.  Pulling the hat back down snug over his features, he whispers to himself before melting away into the bustling crowd.


Last edit: 23 Jan 2018, 5:25pm
28 Jan 2018, 2:40am
As if waiting for the Anaconda to slip out of the mailslot and spin up its FSD, the engines of the navy blue Cobra III, Starlight Exodus, burst to life outside of the station and pushed the craft towards Citi.

"Delta Echo Alpha, land on pad 23. We always look forward to your arrival, Mr. Snipes," came the voice from the flight tower.

I spend way too much time here. He closed his eyes for a moment, seeing before him the Ingaba bar, but not who he was looking for. I guess Phisto is out and about.

As the Cobra eased onto the pad, its various vents hissed and sizzled in the station's light atmosphere. Snipes hopped up from the pilot's chair and made his way backward into the ship. As he walked through the old corridor, he sent Phisto a message: "Got a present for you. It's an oldie but a goodie."

As he stepped down the landing ramp onto the pad, he turned around to eye the ship. A very worn painted callsign of INRA could vaguely be seen on the starboard side of the craft. Good riddance.

He decided to head over to the landing deck lounge and await a reply where he could keep an eye on the ship and the ground crew who attended to it.


Last edit: 28 Jan 2018, 3:03am
28 Jan 2018, 3:00am
Biting into his ham and swiss cheese sandwich Phisto's attention is caught by his beeping data slate.  He smiles warmly at the message from his old friend, Rex Snipes.  Carefully wrapping his lunch in a napkin, he sets it down on the table and picks up his slate to type a response.

On my way.

Tucking the slate away in his flight jacket Phisto stands up, grabs his meal, and heads for the deck lounge.  Finishing the sandwich as he walks in no time at all Phisto arrives at the deck lounge.  Taking off his ball cap he teases out his hair with his hand and then jams the hat in his back pocket.

He extends his hand to shake.  "Rex!  It's great to see you again, man."


Last edit: 18 Feb 2018, 3:52am
28 Jan 2018, 3:05am
Shaking the hand in return, all he could say was, "You too, but, geez, is it so bad that you are wearing hats now?" He smirked and pointed out the lounge window toward pad 23. "What do you think?"
28 Jan 2018, 3:19am
Pulling out the hat Phisto laughs quietly as he points to its Zorgon Peterson logo. "I might be out a Fer De Lance, but I still gotta rep the hometown team, don't I?" Putting the hat on backward, he steps over the lounge window and looks out.

Spotting the Cobra III, he softly catches his breath and smiles. "I think that'll do."

He turns to Rex and clasps him on the shoulder. "All of Data's salvage paperwork should be in order and ready for you to collect. Like I said, she's pretty well trashed, but I'm sure you'll find something useful."

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.