Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
31 Aug 2016, 12:57pm
"Me too." Stryker replied as he walked into the engine room. "I have a new plant on order, it should arrive today or tomarrow." He made his way over the the oxygen generator and turned some valves. The system outgassed, a slow steady stream of oxygen hissing from the escape the vent. Stryker watched the system depressurize.

Once he was satisfied it was safe, he used the claw to snap through transfer lines. There was a loud pop as he punched a hole in the tank and used that to as a grip point to rip the unit from its retainers.

"Any luck with that AI?"
31 Aug 2016, 1:42pm
Inspecting the hole, obviously put there by a rail gun, Muninn replied in a mused tone. "Ye, it's last years buggy one but it's better than what the Feds were using. Try get it to Li Yung Rui and he should have a better time with it."
31 Aug 2016, 3:05pm
Stryker, at this point, had no intention of taking the ship out to Lembava. Or anywhere else under Li Yung's reign. His growing distrust for governing powers extended to corporations. "Something else to look into." He called back to Muninn as he dragged the punctured tank to the access port and shoved it unceremoniously out onto the landing bay with a clang. He walked back and started to rip the oxygenator's control module from the bulkhead.

"So, whats your story? How did you end up with that old space hound?"
31 Aug 2016, 3:28pm
Muninn slumped on a ledge watching. "Grew up in Leo, fixed Heathens FSD before the dock handler could even get a real Engineer. Been lugging with him since, I'm not even technically supposed to be in his crew." Muninn watched the claw at work. "What about you muscles?"
31 Aug 2016, 4:05pm
"Me? Nothin' special." The large man would start to stay, as the module became a twisted mess within the compressing grip of the cybernetic. It groaned in protest. "Just a refugee from a shit-hole-hell-of-a-planet. And I'm never goin' back."

The thing broke away from the wall, and Stryker tossed it into a pile of rubbish.

"Not a member of his crew? Is he military?"
31 Aug 2016, 4:20pm
Muninn looked over to Stryker and raised his eyebrows as if to say really? "Doesn't take a genius to tell who we are by what we wear Stryker, for an engineer who carries an Imperial Issued pistol I'd thought you'd know that."
31 Aug 2016, 4:28pm
Stryker would belt out a laugh and slap the young man on the back with his organic hand. "Ha, well my fine young friend, looks can be deceiving. How do you know I didn't pinch this weapon? Or found it, or bought it? You know what they say about assumptions...." He considered him for a moment. "Your very wise, and I underestimated you, and that was my mistake. Look I don't wrap myself up in the political affairs going on. I could care less if the Federation and the Empire gut each other over some stupid alien barnacles. All I care about, is scraping some sort of life for myself. I think you could understand that."
31 Aug 2016, 5:13pm
"You're too honest to steal and who in their right mind would buy a pistol designed for a hand twice as small as yours?" Muninn looked up at the big guy. "I'm not going to ask where you got it, don't care. Me and Heathen get orders, we execute them, we do our job. Our patriotism is to our unit, and our loyalty to each other. I don't care what Feds do, neither does grumps in there." Muninn pointed his chin towards the bar. "But they try to kill us, so they're our enemies."
31 Aug 2016, 5:42pm
"I'll tell you what," Stryker would start with, "Once upon a time, I was enlisted in the Imperial Corps of Engineers. Shit happened, and I left. I admire your patriotism, I really do, and I'm not judging that." Stryker was starting to like this kid. He's smart, observant and one hell of an engineer. Probably better then me actually, he thought.

"You do you job, and that's all fine and dandy." He turned and picked up a bag. "It's time for my feeding." He looked sour at the though of eating, but smiled at Muninn. "I'll pay for lunch."
31 Aug 2016, 5:58pm
"Sure, I'll buy the whiskey." Muninn stood up and surveyed the little he managed to do. "Come on then."
02 Sep 2016, 3:48pm
The new power plant was installed, and Stryker was more then capable of handling the heavy lifting. Taking Muninn's advice he employed the help of the stations house engineers. They made short work of what was left to be completed. The large man powered the ship up. The AI came on line, the HUD flickered to life casting its orange red glow.

That's going to have to change, he thought to himself, maybe something blue, or green.....Yellow might be interesting... He smiled to himself, then something caught his attention. The flight stick. Stryker wrapped his metallic claw around it. It was made of reinforced carbonized steel, and engineered for the prosthetic. There was a runic marking on it.



Muninn he thought. How....and when?... Stryker felt happy, pleased, People out here still do care. even though he didn’t know what it meant.

The old derelict Drop Ship was resurrected. She would fly again. Now to christen it with a proper name. Stryker thought to himself, but first.......
02 Sep 2016, 5:13pm
Stryker had just made his way out of the docks when he about trod upon the man with LHB insignia embroidered on his jacket. The man that that was engaged in conducting business with Marra in that bar earlier That tedious and awkward game of allowing one to pass shortly ensued. Stryker eventually stood still and ushered the man past with with a gesture and a low growl.
02 Sep 2016, 5:23pm
On his way to the docks Cartlidge noticed Stryker and another individual trying to figure out who should pass who. 

"Always pass to the right." He thinks to himself, as if everyone should know and follow this rule he had made up. He too often dealt with these awkward situations often. As Stryker approached, Cartlidge waved once again to the man.
02 Sep 2016, 6:41pm
Ryan passed the large man with the claw hand as he made his way towards the docks. He didn't have to go far before he found the little food service shop the bar keeper had told him about. He stepped inside to get a quick bite. After eating he made his way to where his Asp was parked. He walked up the boarding ramp then closed and locked the ship up tight. Time for a quick nap.
02 Sep 2016, 9:30pm
Stryker up nodded Cartridge as he approached him. "What's up?"

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