Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
14 May 2021, 6:41pm
Sam sits in his chair on the ASPX waiting Sipping his tea and running through pre flight checks...

Descartes is in the cabin;



I stopped to gather my thoughts, surprised when a long-absent earworm returned.

'What are you doing? Have you learned nothing? Start behaving like a well-balanced adult. Only you are responsible for your present problems.'

I had to get control. Taking a small handbrush and rush mat from my bag I carefully swept a square metre of floor, spread my mat and sat cross-legged to relax. I let thoughts come and go, giving each a label, 'thinking'. Slowed my breath. Five minutes - ten would be better but rude. Slowly standing up I put my things away. Made my way along the short narrow corridor through the wide open door to the bridge/flight deck.


Sam was in the pilot seat waiting. Was he drumming his fingers? Maybe. There were crumbs on his chin, a lidded-cup by the his seat and something that looked like cake.

"A very comfortable set-up Sam. I could be very comfortable here."

I looked down a dangerously open ladder to the lower deck and co-pilot seat.


Last edit: 14 May 2021, 6:47pm
14 May 2021, 10:14pm
Leaving her host in the mess room, Veronica makes her way towards the hatch by which she entered the Leviathan. She hears a sudden scurrying noise behind her, and whirls around to find Loki the blue buurboon. Veronica chuckles and squats in front of the creature.

"You makin' sure I get off without pinchin' anythin', then? I don't blame yer, little feller. You can't trust anyone these days. But you needn't worry. I ain't in a pinchin' mood today. You better get yerself back to your owner. He might be wonderin' where you've got to."

Loki responds with a brief gibber, but stays where he is, watching Veronica intently.

"Like that, is it?" says Veronica, standing up. "All right, I'll be off, then. Ta-ta, Loki."

Veronica disembarks the ship and leaves the hangar, then walks along the access corridor towards where her own ship is berthed.
15 May 2021, 12:37am
Descartes

"A very comfortable set-up Sam. I could be very comfortable here."

I looked down a dangerously open ladder to the lower deck and co-pilot seat.


"Good, I like to keep things comfortable. Relaxed."

He notices Descartes looking down the ladder to the co-pilot seat.

"It looks steep, but it's not bad. It's a comfortable chair, oh and I got you some orange juice and a scone."

Wiping his face with a napkin then tossing it into a garbage shoot. He buckled himself into his five point flying harness and begins powering up the engines of the ASP Explorer. A light hum and gentle force begins to make the ship hover in place.

Thinking to himself Should I ask why she came in on such a huff? Or leave it be? Maybe on the return trip...


Last edit: 16 May 2021, 3:06am
15 May 2021, 3:37pm
Aboard her Asp Explorer, Smelly Egg, Veronica Vayle notifies the Flight Traffic Control Centre that she is leaving the station for a few days on another ship, then packs a holdall with a few essentials. After placing the Egg's systems under an extra layer of security, she disembarks.

Leaving the hangar, she makes her way along the access corridor at an unhurried pace, finally stopping at the entrance to hangar seven. The panel beside the door bears the name of the ship within - Misadventure - together with a wireframe representation of a Krait mark 2. Checking her wristcom, Veronica notes with a smirk that there is still four minutes left before Ridge's dustoff deadline.

She takes out the pass card Ridge gave her earlier, and presents it to the scanner on the door's access panel. There is a pleasant beep and a green light. The hatch slides open with a dull metallic rumble, and Veronica steps casually into the hangar.
15 May 2021, 4:05pm
The hangar door slides open, the firm steps of magboots on steel deck sounding throughout the hangar. Michael looks up at the noise, seeing Katie as she advances toward him. He keys the control pad, sending the boarding platform downward for the woman to use. He notes the flightsuit and daybag, sounding somewhat pleased.

"Welcome to the Misadventure. Watch out for the platform. It has a way of jolting to a halt."

Ridge cocks his head to the side.

"You do something with your hair?"


Last edit: 15 May 2021, 4:10pm
15 May 2021, 4:49pm
"Something, yeah."

Veronica gives Ridge a lop-sided grin, then looks up at the underside of the Misadventure.

"A Krait two, eh? Well, I knew it 'ad to be either this or a Fer de Lance. But then again, ferdies are so 3303, don't you think?"

She saunters across to the boarding platform and waits as it clunks into place.

"Mind the gap," she says in a slow and sombre monotone, then steps aboard the vessel.
15 May 2021, 5:27pm
Katie almost brushes against Michael as she steps into the ship. He turns, holding out another keycard.

"Almost forgot. Stateroom number two is yours. There's a seventy-two hour pass on this card. Get settled in and we'll be off."
15 May 2021, 7:00pm
Veronica accepts the keycard with a "Ta", then proceeds down the corridor with a confident spring in her step. Once she is out of Ridge's sight, however, she stops and takes out her dataslate.

"Now then..." she says, tapping a search command into the device. Moments later a holo-schematic of a Krait mark two appears before her. Veronica rotates the schematic, looking around at her actual surroundings to orient herself. Another couple of taps, and the holo overlays the schematic with a gently pulsing red line. Following the route on the schematic like a map, Veronica finds her way to stateroom two and lets herself in with the keycard.

The accommodation is spartan but comfortable, with all the standard fixtures and fittings to be expected from Faulcon DeLacy. Veronica stows her holdall in a locker next to the bunk and secures it with a passcode.

"Right, let's get this show on the road."

Again using her dataslate schematic, Veronica makes her way to the Misadventure's bridge.
15 May 2021, 9:46pm
Michael is standing before the main viewscreen to the rear of the Krait's bridge, keying in the course to a remote system beyond the Bubble. The navigation systems process the command and auto-plots the course, the Galaxy map zooming to their final destination. He turns to Katie as she walks in, gesturing to the screen.

"Ever seen a Guardian beacon up close before?"


Last edit: 16 May 2021, 12:40am
16 May 2021, 8:30am
Veronica shakes her head.

"Seen pictures of 'em in the newsfeeds, though. Little satellites with three pylons. If you shoot at the pylons, the beacon lets you scan it an' get coordinates for Guardian structures. These beacons are millions of years old, apparently. It's a wonder they still work. They don't make stuff like they used to, eh?"

She wanders over to take a closer look at the viewscreen.

"That's where we're goin', then?"
16 May 2021, 10:57am
Michael turns from the main viewscreen, nodding.

"It's the first stop, yes."

He walks by Katie, setting I to his his chair, a knowing look in his eye.

"But there's nothing little about them."
16 May 2021, 11:31am
"Figure of speech, mate, figure of speech."

Veronica studies the data on the screen for a few more seconds, then turns to follow Ridge. She looks around the flight deck, taking in the layout.

"Where d'yer want me to sit, then?"
16 May 2021, 11:42am
The ASP had been unlocked from the pad already, he was eager to leave. So was I. Wondering how long he had been sitting there waiting, I looked again at the open hatch. It had to be done. I stepped backwards into the opening and saluted as the low G of the dock slowly pulled me downwards. I was laughing openly by the time I hit bottom.

The seat was OK, the view was reasonable and I was higher from the ground than I imagined. Familiar controls, but small.

"OK Captain I shouted up. "Lets go."

I would be glad to leave that smell behind for a while.
16 May 2021, 12:35pm
Michael gestures to either seat at the secondary stations within the Krait.

"Whichever."

He looks around the hangar, briefly watching the coming and going ships.
16 May 2021, 1:42pm
"I do love it when blokes know 'ow to make decisions."

Veronica moves to the starboard side station and settles herself into the seat. She taps a button on the manual control panel to her right, and the holographic data display shimmers into view before her.

"Starboard secondary station online," she announces briskly, tapping more buttons. "All assigned systems are reporting green and good to go. Ready on your mark, Commander Ridge."


Last edit: 18 May 2021, 9:13pm

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.