Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
16 May 2021, 1:56pm
Michael Ridge nods, manipulating his controls.

"Stand by for manual launch...."

Upon the landing pad, the docking clamps disengage, the Misadventure's thrusters flaring, the Krait rising from the pad. It waits in the outgoing que for a long moment before passing through Citi Gateway's mailslot. Ridge hits the boost, the ship rocketing forward, the station receding behind it.

In the bridge, Ridge brings up the first waypoint, the first of several. He engages the frameshift drive, shoving the throttle all the way forward. A familiar voice sounds through the bridge, space trembling and distorting around them.

Five... four...three...two...one...

The Krait vanishes into witchspace.
16 May 2021, 2:00pm
From the seat of his Fer de Lance, Damien Steele watches the Misadventure jump into hyperspace. He deploys a wake scanner, analyzing the residual frameshift signal. The scan completes, the Krait's destination confirmed.

A cold smile lifts his lips as he matches the destination, activating his own frameshift.

The Fer de Lance blinks into hyperspace.
17 May 2021, 2:17am
'Ship released commander, please exit the station in a timely manner.'- Chimed the automated station control

Sam guided the ship out of the station's mail slot and he and his ship acted as if one being. Sam operated the controls like second nature. Gracefully gliding through space around the station's rings and lining up with the target destination the Heads up Display read "QUIATE."

"It's a small system. Most I've seen there is tourists looking for pretty stars and fancy stations. There's plenty of mining going on and I think a few stations are looking to expand. It's a pretty little system. You'll have the opportunity to take in a few different kinds of stars on our way to the station."

"Like I said, one jump and an easy supercruise all the way there. To answer your question from earlier I've got pulse lasers and multi-cannons. Ready to jump?"

His hands on the controls at the ready to press the button to charge the FSD and engage the jump to the QUIATE system.
17 May 2021, 5:47pm
I watched the station rotate around us. The docks were busy, as always and Sam had to wait in a queue before taking us out into the black. The exit seemed to be too small.

"Like I said, one jump and an easy supercruise all the way there. To answer your question from earlier I've got pulse lasers and multi-cannons. Ready to jump?" He said.

Maybe now would be a good time to tell him that weapons were not my strong point, but I was hoping for a quiet flight, and I would be just a passenger enjoying the view.

'Should that be QUIET' I wondered "I'm ready!"
29 May 2021, 2:45pm
Proceeding from Off Station channel

Sounds of landing gear touching the pad and boarding ramp opening were a kind of relief for Ina. Cabin, placed in a cargo ship like this Keelback, had no windows to look at the stars, and these situations were't so comfortable to her as for pilot, even with all the classy interior around. And she loved to keep things minimalistic and even a bit spartan anyway.

But Ina knew that she have another unexpected part of the story unfolding right now, and all parts of that story were strange, one more strange than other. She was aware of the 'opposite side' of her line of work, she fought in dozens of local conflicts as a combat pilot, and knew that her actions were someone's source of grief and trauma. Even for someone innocent like family members of combatants. The true price of war. But outright slavery was a thing that she cannot tolerate, and now she was seeing it again, with her own eyes, but now having enough ability to correct things, at least for one particular person. Even when actually 'feeling emotions' and 'having an empathy' definitely weren't her strong sides, she knew that this situation was bitterly unright. So she can't let Jacqueline lose herself again.

"We're landed," said Ina to Jacqueline, making her 'wake up' and shake her head a bit, "Let's go... And sort things out. We'll find some quiet place to talk... If there's any quiet places present, of course..."

Ina got out of her seat, disattached the rifle from holding clamps and slung its belt casually over her shoulder. Then she put on the ammo belt, with only one magazine remaining on it. That's all. Ready to go. She offered her hand to Jacqueline and both women left the ship.

"I don't know this station that good... Wait a minute, please, I'll download the local map... So I could name a few places that we can go to...", Ina said slowly, when women reached a safe distance of few dozen meters from The Cuckoo, so JB could take off. She was running all the options in her thoughts, pulling the communicator out of her pocket. Then, before opening the map, she sent a message via local channel.

[Yeah, JB. Thank you. Still don't know for what exactly, but thank you.]

(continued in the personal logbook - 'Light and Haze')


Last edit: 09 Oct 2021, 12:03am
29 May 2021, 4:43pm
JB Threepwood

"All good then, Mr Goodness," JB announced as he began to power down the ship and lowered the rear access ramp. "The reps for the insurance company should be waiting for you down in the pilots' lounge. I'll wait for confirmation of payment then I'll head out."

JB unbuckled himself then stood up next to his chair, offering his hand to Creamy.


“Thank you BC I’m beaten up but still quite capable fortunately” said Creamy pushing himself up out of the chair. After retrieving Ninette from storage, Creamy did take JBs hand to shake it.

“Not the smoothest extraction I’ve ever experienced, but I don’t care because it’s far better than being left there. After I find out what sort of ship I got to play with, I may look you up for some work. Takes a while to get on one’s feet without assistance”

Looking down the central aisle, Creamy saw the ladies leaving the ship. Jacqueline looked back with a little smile before catching up with her escort. He wished he could do something to assist the nurse, but right now even if Creamy didn’t lose a ship and access to his accounts, he still didn’t have much to offer. He’d spent so much time and money on setting up the show he had very little left. Now he didn’t even have the show.

Negative thinking never got anything done, so Creamy steeled himself to just get through the coming interviews before he looked forward to watching himself figure out how he was going to turn his situation around.


Last edit: 29 May 2021, 4:49pm
17 Jun 2021, 2:12pm
Veronica makes her way towards the docks, the mag-soles of her shoes compensating for the gradually decreasing level of centrifugally induced gravity.

Once aboard her Asp Explorer, the Smelly Egg, Veronica goes directly to her stateroom. There she takes off her platinum blonde bob wig and the wedding ring, then undresses, removes her makeup and takes a shower. Afterwards she dons her flightsuit and applies a subtle touch of makeup.

She puts away her wig, wedding ring and black dress, and stuffs her discarded underwear into a laundry receptacle. Then, after a visit to the bridge to run a pre-flight systems check, Veronica returns to her stateroom and settles down to read from her dataslate.


Last edit: 19 Jun 2021, 6:48pm
17 Jun 2021, 3:22pm
Michael emerges from his rented room in his Maverick suit, something of an oddity among the civilian population of Citi Gateway but blending on more and more as he reaches the hangar levels.

Hangar eight, he thinks.

He arrives at the correct hangar, hesitating.

I'm about to partner up with a woman I've known for all of an hour, based on nothing but some rando's insistence that we're connected somehow and mutual memory loss from the last few days.

He punches the main button on the bulkhead control panel, watching as the doors split open, revealing a landed Asp Explorer. Michael takes a deep breath, striding toward the ship.

This is either the bravest or stupidest thing you've ever done.


Last edit: 19 Jun 2021, 6:48pm
17 Jun 2021, 5:59pm
Ridge's buzz for admittance to the hangar brings Veronica's reading to a close. She sets her dataslate aside and, seeing Ridge's face on the security camera feed, taps the button to open the door for him. She makes her way to the ship's main entry hatch, just in time to find Ridge trudging up the steps in his Maverick suit. Veronica's mouth twists into an amused smirk.

"Bloody 'ell, Ridge," she says, folding her arms. "We're only wantin' to 'ave a bit of a poke around, y'know. We ain't gunna start a flippin' war."

She shakes her head and turns to go back into the ship.

"Come on up," she calls over her shoulder. "Welcome aboard the Smelly Egg."


Last edit: 19 Jun 2021, 6:48pm
18 Jun 2021, 2:11pm
Michael strides up the entry ramp, pausing for a moment as he passes by Veronica. A smile almost forms upon his features.

"Nice hair."


Last edit: 19 Jun 2021, 6:51pm
18 Jun 2021, 4:32pm
"Ta."

Veronica watches Ridge walk away from her along the corridor. She leans against the bulkhead and calls after him.

"You can 'ave the starboard stateroom. I don't 'ave guests as a rule, so if there's anythin' you need, give me a shout an' I'll see what I can do. I'll let yer know when the rest of yer stuff arrives."


Last edit: 19 Jun 2021, 6:48pm
18 Jun 2021, 5:12pm
Michael nods.

"Thanks."

He walks to the spare stateroom. It isn't locked from the outside, or lockable from the inside. The door slides open in a swift, smooth manner, indicating that the door is seldom used. The room inside is spartan, totally unfurnished aside from what it came with out of the factory. Ridge sighs, setting his duffle bag down on the bunk.

Don't have a lot of guests, do you Vayle?


Last edit: 19 Jun 2021, 6:48pm
18 Jun 2021, 6:16pm
Veronica makes her way to her station in the Smelly Egg's upper cockpit. A short time later, as she is running another set of pre-flight checks, a beep from the comms panel signals an incoming call.

"Commander Vayle?" says a gruff male voice. "This is Ground Services. Got a delivery for a Captain Michael Ridge."

"Roger that, mate," replies Veronica. "Captain Ridge'll be down in a jiff."

Closing the call, she gives the comms panel another tap to open an internal ship-wide channel.

"Ridge? Pizza's arrived. Nip down an' pick it up, will yer?"


Last edit: 19 Jun 2021, 6:49pm
18 Jun 2021, 6:19pm
Ridge throws a mocking salute the woman's way.

"Yes ma'am Commander Ma'am!"

He strides away to retrieve his delivery.


Last edit: 19 Jun 2021, 6:49pm

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.