Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
18 Jun 2021, 8:05pm
From her vantage point on the upper flight deck, Veronica watches Ridge take delivery of his gear from the Ground Services operative.

"Well " she says to herself, "no one can accuse you of not bein' prepared, can they?"

She waits until the operative leaves the hangar, then makes her way to meet Ridge as he reboards the ship.

"Nice luggage, mate," she says.


Last edit: 19 Jun 2021, 6:49pm
18 Jun 2021, 9:12pm
Michael answers with a wry tone. "Thanks. Hope they remembered the teddy bear."

The entryway door slides shut behind Michael, the man pulling a large container on wheels. He sits down on his bunk, keying the code to open it that was transmitted to him by Citi's Pioneer Supplies vendor. He lifts open the lid, his items neatly packed inside, all new in manufacture packaging.

One by one, he removes them as Veronica leans against the entryway to his stateroom. He unpackages a searchlight, cutting torch, a system scanner, and various energy packs and ammunition. In another box is everyday men's clothing.

At the bottom of the container are two more boxes, secure and hard-sided. One holds a pistol, an oversized plasma blaster. The other is a carbine. Michael sets them aside on the bunk.


Last edit: 19 Jun 2021, 6:49pm
18 Jun 2021, 11:14pm
Veronica looks on in amusement as Ridge unpacks one item of equipment after another.

"No teddy bear, then," she remarks. "That must be disappointin' for yer. Still, s'nice to see you've thought to bring a few pairs of clean underpants."


Last edit: 19 Jun 2021, 6:49pm
19 Jun 2021, 12:19am
Ridge looks up.

"Well, with a name like the Smelly Egg, every little bit helps."

One eyebrow raises, his eyes inquisitive.


Last edit: 19 Jun 2021, 6:49pm
19 Jun 2021, 10:08am
"Named after my favourite 'igh school science teacher," responds Veronica with a shrug.

A look of disapproval appears on Veronica's face as she stares at the plasma blaster and carbine rifle lying on the bunk. She wanders over and bends down for a closer look, but makes no attempt to touch either of the weapons. After a few seconds she straightens up, shaking her head.

"I 'ate guns," she says, moving back to the hatchway. "Put yer toys away an' let's ship out. If we're gunna go on this wild goose chase, we may as well get a move on."

Not waiting for a reply, Veronica leaves and crosses the corridor into her own cabin, the hatch sliding shut behind her. After locking the hatch she sits on the edge of her bunk for a few moments, then opens a utility drawer and takes out a small cuboid device. Holding it reverently in both hands, Veronica taps a panel on the cube.

A holo-image shimmers into view above the cube. The image is of a man, dark-haired, lean and swarthy, with brooding eyes and a sardonic smile.

"I know what you'd say, Toby," whispers Veronica, gazing lovingly at the image. "You'd tell me to stop pissin' in the wind an' get this bloke to sling his 'ook. Ain't that right? But then you always did tell me I was a stubborn cow."

Veronica smiles at the image of Toby, then deactivates the holo-cube and replaces it in the drawer. After a few more minutes she makes her way to the upper cockpit.


Last edit: 19 Jun 2021, 6:49pm
19 Jun 2021, 2:24pm
The Smelly Egg, like most ships, features a weapons locker in the main gear room. Michael secures his weapons and ammunition in it after putting everything else away. He rises, clad in his stripped-down Mav suit, helmet tucked under his arm.

He appears in the main corridor the same time Veronica does. He nods at her.

"Ready to go?"


Last edit: 19 Jun 2021, 6:51pm
19 Jun 2021, 4:23pm
Veronica gives Ridge a nod in return.

"Access to the lower cockpit is straight ahead," she tells him. "Make yerself comfy."

It is only a matter of minutes before the Smelly Egg lifts off from its pad and departs from Citi Gateway. Veronica plots the route to Mu Koji, and aligns the ship for the first jump.

"Engagin' FSD," she informs Ridge over the comms. "Enjoy the ride."



To be continued in Off station...


Last edit: 19 Jun 2021, 6:49pm
01 Jul 2021, 3:51am
Grimm exits his ship and takes a spare chair that was lying on the ground.
*He takes his helmet off and lights up a cigar. Relaxing after a long day of dealing and bounty hunting, and perhaps some shadier ordeals.
12 Jul 2021, 10:20pm
All those civilians....work is work. Wet work, but work nevertheless..
14 Jul 2021, 10:05pm
(see Off Station for the precious posts)

The Smelly Egg is landed, man and woman standing below it. Michael looks over his shoulder, not only to the Egg, but at all the ships coming and going above his head. He turns to Veronica.

"With everything that's happened... all these dead ends and coverups... I have to accept the fact that I might never see the Misadventure again. Hell, maybe she is in pieces somewhere. And if that's true, then..."

He hardens his features, though the pain I'm his eyes is clear.

"Well, I had a hell of a run."
15 Jul 2021, 10:45am
Veronica looks up at Ridge's face, staring into his troubled eyes.

"We'll find the Misadventure, Ridge," she says, a note of encouragement in her voice. "One way or another, we will find your ship. I promise."

A few moments of awkward silence pass between the woman and the man. Then Veronica smiles and abruptly takes a step back, almost shaking herself out of her reverie.

"Anyway," she continues, more brightly, "standin' around 'ere moochin' ain't gunna get us anywhere. I was thinkin' we should do a proper search of your apartment at Starlight Estates. Maybe there's somethin' to be found there. You did say it's yours until yer ship's returned, right?"


Last edit: 15 Jul 2021, 12:51pm
15 Jul 2021, 2:34pm
Ridge nods.

"Mine for the four weeks that whoever sent that note claimed it would take to get my ship back."

He looks away.

"But that's been bothering me, too. Who wipes a couple of spacers' memories just to set them up in a room and wire a pile of credits their way? Or goes to the trouble of impersonating a legitimate firm?"

Ridge again looks at Veronica.

"It just doesn't make any damned sense."
15 Jul 2021, 3:48pm
"It does not," agrees Veronica. "They could've just killed us an' be done with it. But instead, like you say, they went to all this trouble in order to let us walk away from... whatever it was we got mixed up in. A case of conscience, maybe?"

Veronica shrugs. She fastens her flight jacket and begins walking across the hangar towards the lifts.

"Come on, let's check out that apartment."



(continued in Citi Gateway)


Last edit: 15 Jul 2021, 4:01pm
16 Jul 2021, 8:26pm
Jubei and Isaiah walked the docking pad toward the anarchist's Cobra Mk III. Each man in silent thought about what the offer from this 'Overton' woman meant. The case Isaiah held was full of fake IDs, ship identifiers, and other tools that would be useful for staying underground. But the odd thing was that it was clean. No tracers, no booby-taps. Overton also played into Isaiah's sense of justice, meaning she knew something about him, and that bothered Jubei the most.

The warrior grinned at the thought of his partner's sense of justice. Sure, the kid was a bit misguided in the beginning, but he had a good heart. Probably would have made a damn good inquisitor, if he wasn't so attached to his anarchist ideals. To each, his own. Jubei thought.

"I'm all for goin' at it ourselves." the warrior started as they boarded the Cobra. "That's my kind of game. But we need to think about next steps, and I know you've already got some ideas in that head of yours. So, what are ya thinkin'?"


Last edit: 17 Jul 2021, 1:27am
16 Jul 2021, 9:14pm
Isaiah stood in the middle of the Cobra's cargo hold, an SRV folded in storage on one side, cargo racks opposite of it.

He didn't want to be a pawn in the game anymore. But he didn't know where to start or where to look, what threads - if any - there were to pull on. He knew Gideon Hathaway's sins were many, but even if he could prove that the man oversaw the creation of child soldiers, would anyone care? 

Goddamnit...

Isaiah ran a hand through his hair and over his beard, thinking about how to respond.

"Let's see if these things work, and we'll give it a few days to see if anyone pops up. If I don't see any trouble, I'll reach out to Overton again."

Isaiah motioned for Jubei to follow him to the cockpit. "Come on, need your help picking a new name... for me and the ship."

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