Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
02 Oct 2016, 10:09pm
Jemine lands her Viper IV and locates the ship she had followed into the starport. Its pilot was nearby, watching cargo being unloaded. She walks up to the pilot and gives him a friendly smile.

"Excuse me! About those medical supplies you just brought in. Would you mind telling me where you got them? I feel sorry for the refugees and I'd like to help if I can."
02 Oct 2016, 11:59pm
Looks at the pilot that come up to him he says " you get them from High Tech or Industrial station or systems if you excuse me I have other deliveries to do."
03 Oct 2016, 6:46am
Jemine looks at the departing pilot, an expression of mild bemusement on her face.

"All right, thank you for the information. It was lovely talking to you. Take care out there. "

Jemine turns to leave the hangar deck in search of a bar.

"I need a gin and tonic."


Last edit: 03 Oct 2016, 7:21am
05 Oct 2016, 4:48pm
Stryker had exited the maintenance lift. The door closed behind him with a swish. He heard a rumbling sound and looked upward. A diamond back had passed closely over head. He could make out the pilot, but he didn't linger. He made his way to the docked Federal Corvette, passing by noisy stevedores in some sort of argument with a side step. He approached the ship. Hopefully the armed guards will let him pass.
06 Oct 2016, 12:40pm
"Aw dammit." Nick cursed as he found another docking elevator. He had taken another wrong turn and had somehow managed to end up at the docks again. In spite of his profession, he often got lost rather easily. He knew the internals and maintenance hatches of the various stations by heart, but always had trouble when it came to the labyrinth of hallways and rooms that people were actually meant to use.

"Fuckin barnacle shit... you'd think they'd've made somethin' by now where I could download a map to my datapad or... somethin'," he mumbled to himself as he took a minute to look around and reorient himself, "I mean seriously! Why d'the insides always have to be different when the outsides are always the same?"
06 Oct 2016, 7:15pm
The federal marines around the Corvette eyed Stryker cautiously as he approached.

One reached towards his ear.

"Commander White, we have a person approaching."
06 Oct 2016, 9:54pm
Stryker would wait patiently, in a non threatening manner.
07 Oct 2016, 11:42am
Muninn lead Tove past the pads in the dock, speaking as he walked. "We caught up with her two weeks ago, after the incident. She put up a fight but your Valkyie were efficient enough to knock out her weapons and thrusters. Though telling them they couldn't destroy her was ill received." Looked back at the short Earl, her face straight as she heard the news.

"Who's guarding her?" The only question she seemed to care about.

As they walked past a Federal Corvette, Muninn caught a glimpse of a familiar face. What's Stryker doing with Feds? "Six of your Beserkers, they have the ship locked down."

"Fine, let's see her." Muninn lead away to the oppossing pad, where Skojldr sat patiently.
07 Oct 2016, 12:45pm
"He's invited by Captain Hail. Check him and his backpack for weapons before you open the bulkhead."

"Yes, Ma'am."

The marine turned to Stryker while he took a rectangular device off his utility belt.
07 Oct 2016, 6:16pm
"Falcon DeLacy Alpha Mike Alpha, Welcome to this Star-port Commander." The Station Channel crackled with noise.

Amar relaxed, finally he was back. Why had he returned to this watering hole?

Leaning over, Amar nudged the small round holo-display. It lit up immediately. "Yes Commander?" The melodious voice responded, causing the holo to pulse with each syllable uttered.

"Eden, request docking, and take us in nice and slow."
"Roger Commander."

The ship slowly passed through the mail slot, clearing it by inches. Hearing the crank of the landing gear deploying, Amar gazed at the bay through the Anaconda's large view port.

"Docking successful commander."
"Thank you, Eden."

He noticed a commotion on a pad to his left. A unit of Federal Marines seemed to be in a standoff with a lone pilot outside of a corvette. Odd he thought. Exiting the cockpit, he opened airlock on the right side of the cockpit. Standing on the top of the Anaconda he released the seal on his helmet.

"Great to breathe freely again."
07 Oct 2016, 6:46pm
"Lakon Spaceways Papa Charlie Echo. Welcome to this space station. Please observe all station rules" came the voice after reverting to real space.

"Lakon Spaceways Papa Charlie Echo requesting docking clearance?" Simon said.

"Lakon Spaceways Papa Charlie Echo you are cleared to land on landing pad one four. Please keep your approach velocity to one zero zero. Station control out"

Simon throttled back. Setting his power distributor to even. He vectored the Chop so it was lined up with the station's entry slot. Using the flightstick to match the station's gravity roll, he gently eased his way in. He rolled the Chop so that the ventral hull was level with landing pad 14. Dropping his landing gear and throttling back to a crawl, using the vertical thrust to push him slowly to the landing pad. His landing gear kissed the pad and he heard the locks engage. He powered down the ship and climbed out of the pilot seat. He checked his pulse laser pistol that was strapped to his right thigh, it was fully charged amd saftey was on. Wearing a simple frieght jumpsuit with the sleeves rolled up under the elbow, a utility vest, combat boots and fingerless leather gloves and a frieghter captain's cap over his dark hair. He walked to the front landing strut which doubled as a stairway to the pad. Taking a breath of processed air as he walked the short stairway to the landing pad. He stopped and looked around. It was busy here, ships coming and going all over. He remembered his unknown contact's instructions. 'Head to the Warrens and await further instructions'

"Why all the cloak and dagger bullshit?" he muttered to himself as he reached the landing pad control terminal. Hitting a few buttons, he watched as the Chop was lowered into a hanger, where it would be safe. He made his way to the passenger lift that would lead to the Warrens.
08 Oct 2016, 12:46am
Stryker stood there, his beefy arms out stretched by his side like some airplane. The guard removed his Imperial issue side arm, along with his utility belt. He then rummaged through the ruck sack, pulling out the black hood with the cut off sleeves, his high tech welding mask, and a plethora of small tools and devices used in his profession.

He then got the pat down, which he wasn't to keen on, but followed the directions all the same. The guard returned some of the more harmless items back to him. Stryker nodded and was going to make some sort of snarky reply brimming with sexual innuendo, but decided to keep his trap shut. He made his way towards the ship and up the gang plank.


Last edit: 08 Oct 2016, 3:21pm
09 Oct 2016, 6:52pm
Alright, screw it. Nick thought, pulling out his datapad. He wasn't in the mood to wander around aimlessly for an hour so he decided to call Cartlidge to try and get some directions.

“I got lost. ...Yeah. ...Oh get spaced. These stations are impossible! ...Yeah, dock 25. ...Whatever,” Nick hung up, looking to the elevator to his right. Ah, what the hell. There probably wasn’t anyone up in the flight control rooms anyways.

He turned and made his way to the elevator. If he could get a proper view of the station it would make navigating it significantly easier.
10 Oct 2016, 7:09pm
After he finished patting down Stryker the guard confiscated what he deemed dangerous, then he stepped aside and opened the way towards the gang plank.

The door at the upper ramp of the gang plank opened and Rebecca stepped into the frame. Next to her stood Lynn with a slightly annoyed facial expression.

"Good evening, Mr. Aune.", she smiled.
10 Oct 2016, 7:30pm
"Good evening." He said simply looking at her. "I have something I'd like to return to you." Without so much as indicating what it was in case there were prying eyes and eavesdroppers.

Last edit: 10 Oct 2016, 7:41pm

Post a reply

You must be signed in to post here.
ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.