Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
16 Aug 2016, 6:59pm
For two and a half hours I have been sitting in my Asp, waiting for the station's Traffic Control to give me the permission to egress from my ship.

Why so much time you may be asking.

So I picked up a contract to trace a missing person back in my home sector of LHS 215, a young child at the time whom vanished on a local transport from Diesel Orbital en route to Spring Gateway around a year ago. I had just spent almost half a year tracking sources this way and that whether it be direct witnesses or the flash of a security feed.

By dumb luck, i was interdicted by an ass-hat who decided my ship would be a prime target and began a 'hostile negotiation' with pulse lasers directly at my rear end. I was having none of it and slammed my thrusters into full reverse and had a slight accident with his ship instantly inoperable with a nice large gaping hole in the cockpit...

I mean, what sort of idiot tries that sort of crap with a tatty sidewinder?....


With no shields.....

Anyway I digress.


I picked the geezer up and took him to the local station to turn him over to the local authorities when he started blabbering about the very girl I was searching for.  Said something about an acquaintance had seen her recently on the very station where I have been docked for the last couple hours.

Traffic Control just got on the blower, informing me I can exit my ship at last.

Is it usual for an up-his-arse tax inspector to ground you as soon as you land and go over your last 5 years worth of activity?....



Frigging desk jockeys....
17 Aug 2016, 4:31am
I hear ya. Just don't show the tax man the receipts for the booze and women. They don't like that. No sense of ha ha. They never believe you when you say you were just collating data from sources trying to locate your target. They went back another 5 years when I did that.
18 Aug 2016, 12:40pm
The olive green Anaconda touched down and a Faulcon DeLacy pilot along with a sales rep. exited the ship. Cerse was beside himself as he arrived on the pad. The rep. gave his name, but Cerse was too excited to even remember.

"I take it you've been waiting for this ship?" The rep. said, snapping Cerse back to reality. "Honestly I didn't even think I'd see this beast! I put in for it a few months ago. I didn't think the back orders were that long." The rep smiled and handed Cerse a pad with all the proper paperwork. As he finished up the paperwork to register the ship, there was one last thing. Ship Name Registry. After being a fan of an old Sol show from the 20th century, he punched in IKC Bortos.

"There's just one last thing." The rep. told Cerse. "The matter of payment." Cerse looked up and said. "I'll be trading in my Python."


A few hours later, Cerse was arranging his things in the stateroom of the Bortos. Looking out of the view port at the Bow of the Bortos, he watched as the Vor'Cha exited the station. A small pang of guilt struck him. Cerse vowed to get another one day, but first! He popped open a bottle of Cubeo Gold, and poured a glass, dropped in a cube of ice. He plopped down on the couch in the rec room and turned on some ST:TNG.
23 Aug 2016, 1:57am
Rufus wandered casually through the docks, a slight fuzz over his senses from the Supernovas he had consumed in the bar. The entry hatch on his Asp slid open silently as he approached.

"Home" he said with an ironic smile
23 Aug 2016, 2:42pm
The Python-class freighter "Seren Du" sets down on pad 45.

Once the docking clamps are secured and the engines disengage, the boarding ramp lowers. A seven-foot behemoth of a man, clad in black armour and face obscured by a mirrored visor, descends with four other burly-looking thugs. They shoo away the small contingent of dockworkers who have gathered to tend the ship and take up positions around the pad's perimeter.

Within a few moments, a different crew of dockworkers arrive and take up the controls of the power-lifters and cranes. The freighter's cargo hatch opens and they begin to unload canisters, some of which bear noticeable damage and scorching.

As the unloading continues, Marra Morgan descends the ramp, beckoning to the armour-clad giant to follow her into the station proper.
23 Aug 2016, 3:12pm
Hersilia made her way through the busy streets her cane tapping with every other step. She was still smoking her Cigarillo which caused the crowds to part around her, the desired effect. People coughed nearby as the thick smoke curled into their senses.

"Oi, you! Put that out!" a loud authoritative voice was heard over the din. She turned round taking a deep drag and holding it for a few seconds longer than normal. She saw a young security officer was making his way over to her. He did not look pleased.

"This is strictly a no-smoking area!" he barked at her.

"Do you know what could happen-" she cut him off.

"If a hydrogen leak occurred?" smoke bellowed out of her mouth as she spoke.

"A big bloody explosion, I expect." she had a final suck on the cigarillo and blew the smoke into the security officers face. As she did so she dropped the rest of it onto the floor, and stepped on it, twisting her foot slightly.

"I'll be on my way, officer" she turned and carried on towards her ship. The young officer stood for a moment, stunned by the way he had been treated. He bent over and picked up the smoldering butt of the Cigarillo.

"Uh..M-miss! I'll have to-" he shouted after her but was interrupted by a local station announcement.

"Smoke detected. Possibility of fire in sector 4A. Evacuate the area immediately. Evacuate the area immediately. Evacu-" the message repeated as the fire-extinguishers deployed. The young security officer was instantly doused in fire retardant foam. Hersilia turned the corner and pulled up her face mask.

"Flux stain" she thought to herself.
23 Aug 2016, 3:45pm
A distant alarm woke Rufus with a start, before he jumped to his feet he reminded himself that he was strapped into the helm seat of his ship... A sleeping habit that had saved him too many times to be given up.

He quickly flicked his power distribution to systems and engines, then grabbed a data pad from beneath the seat and studied the dock camera feeds in multiplex. Highjacking port data systems was another life saving habit...

"Smoke without fire" he chuckled

Flicking the power distributor back to it's idle state, he continued to watch the camera feed- dock personnel skittered over a foam slicked floor, hammering away at portable terminals as they tried to suppress the fire alarm before the station systems took further measures to protect the station from the non-existent fire.


Last edit: 23 Aug 2016, 4:04pm
23 Aug 2016, 3:56pm
"What the..."

Marra comes to a halt as she turns a corner to see a foam-covered security officer screaming orders at a confused fire team.

Her bodyguard instinctively tenses up, ready to protect her from danger, but she waves her hand in a gesture for him to stand down.

Kicking their way through the foam and grimacing at the wailing klaxon, they continue through the station.
23 Aug 2016, 9:02pm
A Federal Drop Ship putz through the mail slot and slowly traverses the docking bay. How the thing was even operational was beyond anyone's guess. Rightfully the thing should belong in some sort of ship graveyard, floating aimlessly among the cosmos as some derelict deathtrap. Nonetheless it hovered over its designated landing pad before descending.

The landing struts extend except the aft starboard which has stubbornly seized as they made contact with the pad. The whine of the engines powering down echo off the nearby station superstructure. A powerfully built and hulking man hops out of the ship with a large rucksack slung over his shoulder. He looks about his surroundings, as a docking crew scramble up to service the ship. He growls at them with a menacing look and shoos them away before marching with intent down the ramp from the landing pad and into the innards of the station. His heavily armored boots clanking off the metal surface.


Last edit: 23 Aug 2016, 10:55pm
23 Aug 2016, 10:45pm
Hersilia looked around for somewhere to sit. The pain in her left knee was getting worse, she would have to rest a while before walking the rest of the way to her ship. It wasn't that far away, three maybe four pads but she needed a break. Lowering herself onto a near by bench she let out a slight sigh. Over head a battered Federal Drop Ship flew past. She watched it with interest as it hovered ready to land, it looked surprisingly graceful for a Drop Ship. The pilot must have been seasoned. She looked around from left to right, making sure she couldn't see any more pesky security guards. Satisfied that the coast was clear she reached into her robes and pulled out the pack of Kamitra Cigarillos. She fished around inside of the packed, looking for her nicotine fix.

Empty.

She cursed.

After a few minutes she decided that this would not do. She stood up again and shifted her weight to her cane to remove as much pressure from her leg as possible. A slight of pain shot up into her thigh, she winced and made her way back towards the bar. Maybe they sold her brand there, she couldn't remember.
24 Aug 2016, 9:31am
Cerse throttled down as the Bortos came to rest at the docking pad. "Another successful haul." he said to himself. He eased himself out of the pilots seat, he flicked a few switches. The interior lights came on throughout the Anaconda. A few minutes later he stepped out of the captains quarters dressed in some old blue jeans, a beat up bomber jacket, a Smeg Head t-shirt, and some combat boots. His 6'4" frame was used to ducking under bulkheads, and it was a habit as he exited the ramp. He smiled at the crews scrambling to fuel up the ship and stopped as the corridor he was going to enter was flashing.

"Damn. Never a dull moment around here." Shaking his head, he ducked past some station crew running out. Time to head to the bar.
24 Aug 2016, 5:02pm
"This is taking too long!"
Ryan powered off the docking computer to cancel the auto docking sequence. He'd seen a Python and a Dropship fly into dock all while waiting his turn in line and was watching the third, an Anaconda, slowly make its way towards the mail slot.
There wasn't much special about the Python he could see. The Dropship looked like it had been used for target practice while speeding through an asteroid field. The fact that it was still flying was pretty impressive. "Well... shouldn't be too surprised." He thought. Core Dynamics is known for building very sturdy ships. They may handle like tanks but they're also just as tough. The Anaconda on the other hand looked brand new. The paint still had a glossy look to it. Hopefully he wasn't about to scratch it up.
He pushed the throttle forward on his own Python and lined up with the mail slot.
"I'm not going to keep waiting because your auto docking control server is jacked up." He said to himself. If it was like most stations the control server was some 30 year old frankenstein that had been built from the still working parts they could scrounge out of other dead servers. They tended to be slow and very prone to all sorts of problems.
*beep* "Commander, this is station control. Reduce speed to *grktzttzztt*" Ryan rolled his eyes as he flicked off the radio. Uh... no. Not reducing my speed. He was going around 160 m\s when he shot through the mail slot at the same time as the Anaconda. Missing scraping the shiney paint by a mere 9 meters. A quick roll and bank to the left were required to miss a T7 that was attempting to exit the station. His alotted docking pad, #15, was in the rear of the station. He lined up his approach then quickly decelerated and deployed the landing gear... and overshot the landing by about 100m. Fortunately it was 300m to the back station wall. Though not the prettiest landing Ryan had managed to land the Python on its pad without any collisions.
Quickly he wired the data he was carrying to his waiting client. The 45k credits for the delivery wasn't bad, but the extra 10k for making the new time window made it much better.

"Nice payday. Now... time for a drink."
24 Aug 2016, 5:27pm
"Citi Gateway flight control, this is FNV Angel of the End, 12th fleet, Sierra Foxtrott squadron. Requesting permission to dock for one large vessel and three small escort ships."

"FNV Angel of the End, this is an independent station. As members of a foreign military we need you to state your intentions as well as the duration of your visit before we can grant your docking request."

"Flight control, we need to rearm, refuel and refit the ship for logistics operations. All federal stations in the vicinity are overloaded because of the recent events or lack the required installations. The duration of our visit depends on how long your engineering crew needs to remove an eighty ton shield cell bank."

"Roger, FNV Angel of the End. Your docking request has been granted. Please dock at pad 25 and order your escort ships to dock at pads 27, 28 and 29."

"Roger, Citi Gateway Flight control."

The Federal Corvette slowly spun around to align with the slot, then ignited her thrusters and moved slowly towards it. Behind her three vultures lined up to follow their lead to the docking pads.
29 Aug 2016, 6:26pm
During a lull in traffic, a shiny new Fer-de-Lance dropped out of super-cruise. Her pilot, commander Cartlidge, was grinning happily as he made his way to the station. It was the first time he smiled in quite some time, but he just couldn't help it. The Paladin, a ship he dreamt of flying ever since he started his piloting career, was finishing up her maiden voyage when he decided to visit a nearby bar he had heard about. Most bars and cantinas he had visited regarded him with suspicion at best, since pilots had a bad reputation for excessive property damage when they got in fights or had a little too much to drink. This bar, however, was known for openly accepting the volatile behavior of pilots, as well as the credits they parted with when they inevitably broke something.

Just as Cartlidge switched his radio off, he heard flight control say something.

"-before entering the docking bay" flight control recited.

"Ah, got it" he replied, shifting his attention to his target panel. After a few moments, the ship's docking request was accepted, and she made her way towards the mail slot. Once she was aligned with the station's rotation, she flew through, only to realign herself with the assigned landing pad.

"Okay... Now we just.... Ah! Dangit." Cartlidge sighed as he readjusted the ship, then brought her down with a metallic thud. "I always overshoot the pad."

"Ship restraints engaged. Hope you enjoy your stay commander." Flight control concluded before shutting down.

"Alright. Let's go check out this bar."
30 Aug 2016, 2:50am
Stryker walked out of the bar, and through the station proper. He passed mechants in their stalls calling out to him to by their wares, but he was not interested and made sure that they knew it. A couple of young children kicking a ball passed infront of him and he about tripped over them. One of the boys looked up at him. "Sorry mister" and continued to play his game.

Stryker made his way to the stations intertransport terminal and caught a ride to the docking bays. Pad No. 21 where his newly salvaged gem awaited. Like all ships needing repairs, he knew it would demand its blood sacrifice, and chuckled. He lost count at the number of times he had been cut, crushed, bashed, burned and sustained other minor injuries while fixing heavy machinery, and some part of him rather enjoyed it.

He rubbed at the juction where his cybernetic merged with the organic. It still felt raw. Normally a task like fixing this ship up would be doable. Almost easy, but with only one hand to perform more delicate taskes, the whole project seemed daunting. Almost impossible. Hopefully Muninn would prove to be a benefit. He climbed on board and hitched on a belt holding a number of essential tools. The first task, fixing that jammed landing strut.

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.