Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
02 Sep 2016, 10:30pm
"Heading home." Cartlidge replies. "Might come back later. Didn't think I'd mix well with the current patrons without getting into some... unwanted business." He shrugs his shoulders. "Then again there were quite a healthy mix of smugglers and bounty hunters in there so I guess I underestimated everyone's ability to let sleeping dogs lie."
02 Sep 2016, 11:38pm
Stryker adopts a shrewd expression, as his cybernetic enhancements clicks ominously. "Are you looking for trouble, who would be digging through other people's closets, but someone who is expecting to make a quick buck on bounty or two, or perhaps your relieved that no one has dug around in yours..."
03 Sep 2016, 12:19am
Calhoun enters the area, trying to remember which docking pad he left Apollo on.
In the corner of his eye, he notices Cartlidge and Stryker. Stryker appears to have a very suspicious look on his face which piques Calhoun's curiosity once more.
Maybe there's more to this one-eye bandit than I thought. Muscles over there looks a bit concerned I'd say. Wonder if one-eye bandit was trying to dig up dirt on me the whole time in the bar.

Calhoun shrugged. Seriously though, which pad *did* I park my ship on?
03 Sep 2016, 1:36am
Cartlidge shrugs again, though a keen eye could notice him tensing up, his arm resting in his right pocket. "Not at all, its just a vice. I get too curious about people, but I didn't have any intention of starting anything." His faded eye flashes red for a brief second and he turns to watch the other individual as he passes. "Nor do I plan on succumbing to my bad habits today..."
03 Sep 2016, 12:26pm
Stryker was still on guard. The one-eyed man's hand was still in his pocket and that meant he had something clandestine in it.

Stryker Slowly and deliberately placed his organic hand on the holster of his weapon and flicked the restraint open, ready to draw if necessary. He donned his poker face, because he would be firing the weapon with his recessive hand.

"You know what they say about curiosity mate....." he would pause for a moment. "Do us all a a favor, slowly remove your hand from your pocket. We don't want things getting messy. I can tell you from personal experience that station workers despise cleaning up bodily fluids. "


Last edit: 03 Sep 2016, 1:25pm
03 Sep 2016, 1:31pm
Cartlidge thought for a moment. He genuinely didn't want to get into a fight, but he guessed the man was obviously under a different impression. Besides, if nothing else he knew he had faster reflexes anyways, so, he pulls his right hand out of his pocket, showing that both hands are empty.
03 Sep 2016, 2:41pm
Calhoun paused, sensing that things were getting tense. One-eye bandit seems a little jumpy
Calhoun moved his hand toward his holster, ready to draw his weapon if the need arose.
03 Sep 2016, 2:52pm
Indagator sped through the mail-slot opening into the station, over shooting the designated landing pad it had been assigned as it tried to slow down. The front thrusters burst into action as the battered Asp explorer slowly maneuvered itself backwards into position over the pad and began it's decent.

Hersilia hastily made her way down the entry ramp of Indagator and crossed the landing platform. A member of the ground crew was standing next to the walkway tapping away on his data pad.

"Fix it." she said as she passed the crewman.

"That's not my j- oi! That's not my job!" the crewman shouted after her as she walked away, she took no notice and continued. The walkway was fairly crowded and she forced her way through, focused solely on getting to her destination. The bar. She was so focused on her task that she didn't recognize the huge man in the white vest nor the man he was conversing with. She walked straight in between them her cane clipped the edge of the smaller mans foot, but in her rush she didn't notice this either and continued still.

"What the hell was that..How did it get there..What the fuck..." she stared off into the distance as she walked on, seemingly repeating the same sentence every now and then.
03 Sep 2016, 3:24pm
Cartlidge was so tense that when the woman walked by and her cane caught his foot he nearly tripped and fell.

"Ah! What the hell-" He started but quickly noticed that the woman was not paying attention. Cartlidge looked back at Stryker for a moment to see his reaction.
03 Sep 2016, 3:34pm
Stryker was about to remove his hand from the holster when he spied Nikolas in the peripheral of his vision reach for his. He steadied that hand keeping it over the weapon

Great, he called in reinforcements... he thought savagely to himself.

"Call your buddy off." He said curtly to Cartlidge as he quickly jerked his head towards Nickolas. He was ready to fight if need be. A wicked thought crossed his mind. He knew his cybernetic claw could make short work of reinforced steel, flesh would pose no problem at all.

Stryker flexed the device and the sharp, slightly elongated trapezoidal fingers clicked ominously.


Last edit: 03 Sep 2016, 4:14pm
03 Sep 2016, 3:42pm
Cartlidge was about to say he didn't know the man, but figured Stryker wouldn't believe him. Instead he turned his attention to the other guy.

"Oi! I don't know who you are but can you mind your own business? The guy thinks you're working with me or something."
It did bring a little relief to know that the man wasn't working with Stryker to corner him.
03 Sep 2016, 4:44pm
"We just need to go to the Engineers office to pay some of our bills ..." Lynn cut off her sentence when she saw the three men standing a bit further ahead, each with the hand over the holster of their weapon. Her hand immediately moved to the pistol holster of her Federal Navy service uniform. Then she looked towards Rebecca who stood next to her. Her hand too was on the holster of her Service Uniform and already had removed the flap.

"Draw?" Lynn asked.

"Draw." Rebecca answered.

Both women pulled her guns out of their holsters, switched the laser sights on and slowly advanced towards the men while pointing their pistols to the ground.
03 Sep 2016, 4:47pm
Cartlidge noticed the two women surprisingly quickly and sighed, bringing his hand to his face.

"I just cannot catch a break today..."
03 Sep 2016, 5:10pm
Hersilia caught herself mid-step. A ruckus behind her had snapped her out of her deep thought. She turned around barely needing to support herself on her cane now. She had spent enough time out of the weight of gravity to recover a bit. Her eyes fixated onto the huge man in white. She recognized him now. Had he been here all this time? Sure it hadn't really been that long but she found it strange that someone would stay station bound for so long. The man's expression was sour to say the least. It was focused on a man maybe half his size who seemed to be backed up by another man behind him. Movement caught her attention, two women, weapons drawn, moving towards the group of men. Her eyes darted from one person to the next. This was a lot of people.

She moved her right hand to the insignia on her shoulder and ran a fleshy finger over it.

"I'm a Paladin now." she thought to herself.

"This has to be settled in the best way possible." She took a step towards the group of men, she had to get back there before the advancing women could open fire, or the man in white snaps the others neck with that claw.
03 Sep 2016, 6:46pm
Cartlidge's gaze darted between the half dozen people now standing in the hallway, each expecting the other to fire. What was worse was that he was in the dead center of it all. He considered creating a diversion. That way he would get out of the mess just fine, but that would likely cause a panic, and panicking pilots were trigger happy ones.

"I wonder if things are as interesting at the bar as they are here..." he thought to himself.

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