Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
06 Sep 2016, 8:16am
Nickolas looks around at the turmoil after Rebecca lowered her gun, deciding that this was his cue to leave.
"Well, it was nice to stay and chat, but I have places to be. I'm sure I'll see you ladies and gents around."
He raises his hand to his head, doing a two-finger salute and then strolls off to his hangar bay.

In the distance, his black Fer-de-Lance, with Apollo written in blue lettering on the side can be seen lifting off and disappearing out of the mailslot.
06 Sep 2016, 9:13am
Hersilia stood there bemused.

"The hell is going on.." she thought to herself. She turned around when she heard a new voice. It belonged to a man she saw in the bar much earlier, heavily tattooed and smoking a cigarette. He seemed to be partially drunk and planning to get even more so by the sounds of it. Ignoring him for the moment she turned back to Federal woman she had addressed at first, to see she had raised her weapon slightly in the direction of the man with the augmented eye.

"I don't know exactly what's going on here...but that blast has shaken everyone." she noticed Nickolas take his leave from the corner of her eye.

"Weapons are going to cause more tension. I suggest you keep that lowered, we don't need anymore wounded." a glance towards the big man, as she did so sparks flickered from her left arm where the shrapnel was protruding through. She tried to move it but the motors just clicked.


"Shit..." she paused for a moment.

"He needs attention now. Can you spare your companion to help him? I need a mechanic.."
06 Sep 2016, 9:17am
Muninn glanced up at the hooded woman, thinking about his response. "I'm a ship engineer, if you need it?" The teenager unhooked a multitool from his belt.
06 Sep 2016, 10:59am
Hersilia heard the question and sought out where the voice came from. A teenager stood in front.

"You? A ship engineer?" she looked him up and down.

"Well...If you're willing to help." she pulled a cigarillo from inside her robe and placed it in her mouth. A flame shot out of the metallic hand, she tried to lift her arm but was met with more sparks and resisting motors. She cursed and the flame went out.

"uh...you got a light, kid?"
06 Sep 2016, 11:56am
Heathen pulled the lighter from his pocket. "Kid don't smoke, his parents would kill me. Here." He threw his lighter towards the hooded woman, aiming for her good hand. "He's a good engineer, trust me, repairs on the fly aren't easy, especially when he goes from zero-g and I pull a 4 G turn. Broke a few ribs haven't ya?"

Muninn nodded. Look at the womans arm he questioned. "Is it you arm or something else that needs fixing?"
06 Sep 2016, 12:06pm
Cartlidge's eye blinked red for a brief second as he noticed that he was being targeted again. Much to his frustration it was by the other owner of an ocular implant, meaning his ace would be useless. He looked up at the woman and thought for a moment, then followed her eyesight as it glanced towards his pistol.

"Ah, figures." He thought to himself.

The one legged pilot and his teenage follower walked in and started talking, thought it was still quite difficult to hear due to the ringing that continued in his ears. From what little he did understand it seemed as if he was trying to diffuse the situation.
 "Good luck with that." He thought after successfully putting out the fire on his jacket. After the indecent with the grenade he was shocked that they hadn't shot Stryker then and there, though from the look of it they didn't have to. He sighed at what seemed like typical federal behavior, though something was bothering him. Were we even in federal space?

He noticed the woman's arm was damaged from the blast and checked his own. A small piece of metal, perhaps the size of a coin, was stuck inside his shoulder. He took a long breath, switched to a cross-legged position, and closed his eyes. With one swift movement he ripped the shrapnel out with his good hand, then tensed up as he fought the pain in silence.
06 Sep 2016, 12:37pm
Ryan again checked for a pulse on the big man's neck. It was still there.... but fading. He looked him over again but shook his head helplessly. There really wasn't anything else he could do for the big man. The stasis injection was the best that Ryan had. He needed a med unit. Hopefully they would be there within the next few moments. But then so would station security. Ryan stood up and started to back away.
06 Sep 2016, 12:54pm
"Just get my arm moving. That guy is going to be hard to lift." she lit the cigarillo and tossed the lighter back with a slight wink of thanks.

"You're gonna have to remove this thing first though." she tapped on the large hunk of shrapnel that had penetrated her arm.

"Don't have'ta be gentle. Just fix it." she gave the kid a grin.
06 Sep 2016, 1:53pm
Apparently Cartlidge had gotten the message. Without taking her eye of him, Rebecca lowered her pistol then answered Heathen.

"You're not familiar with how this works in independent systems in federal space, are you? This system is surrounded by hundreds of federal systems, which are currently place of one of the largest military operations the Federation has ever led. With a president like Hudson, who's fixated on proofing that his balls are bigger than anyones else, how long do you think will it take for the independent government to sign a extradition order for this guy? And after that stunt with the grenade, I'm not really in the mood to let him go. Neither is she." She pointed at Lynn, who still aimed at the injured Stryker.

From the corner of her eye she noticed how the black haired guy backed away from Stryker and how Hersilia put a cigarillo into her mouth.
06 Sep 2016, 2:00pm
Heathen kept a straight face as he caught his lighter back and stowed it away in his jacket. "Get working kid."

Muninn walked up to the hooded woman and murmured "I hope you don't have built in pain receptors." Grabbing her wrist firmly and placing a palm around the strapnel, he jerked in one movement, yanking the shrapnel away.

Pulling his multi-tool out, he used the pliers to remove other pieces obstructing what he needed to do.

Happy he had removed the worst of it, he inspected the inside, guiding the women to sit and lay her arm on a cargo box, Muninn pulled out two delicate tools. One tool melted circuit endings while he used the other to manipulate the soft ends, working round damaged areas.

The work took a couple of minutes, however he stood up. "It'll be jerky and it's not perfect, but it'll work." He announced, wiping sweat off his brow.
06 Sep 2016, 2:25pm
A grin crossed her face as she worked the fingers of her hand.

"It'll do. Cheers." she stands up and places her good hand on his shoulder and pats it as she walks towards the huge wounded man. She stopped next to Rebecca and Heathen and lent on her cane slightly.

"What are we gonna do with him? He needs some type of attention...but he did nearly blow us all up." she looked quizzical about the situation.
06 Sep 2016, 2:40pm
Cartlidge let out a sigh after finally forcing away the pain, then looked to the federal women. Maybe just this once they’d listen to reason.
“Before I do anything listen. I’m not going to shoot anyone.” He then turned to his pistol and pulled out the magazine, leaving it on the floor. Standing up he carried the pistol with two fingers, making it utterly impossible to actually use the weapon. Cartlidge joined the others around Stryker, ignoring anything the federal women said or did. There he started to pull various objects out of his own pockets.
“Where’d I put that canister.” He mumbled to himself as he pulled out a datapad, a bag of strange marbles, another grenade, and the most technologically complicated knife one had ever seen. Finally he produced a green can, something like a spray paint bottle, and looked to the others.
“Turn him over, I need access to the wound.”
06 Sep 2016, 2:50pm
Heathen took a drag of his cigarette and breathed out. "They can make an arrest in med bay, in mean time lets make it easy for med teams and start heading that way."

Heathen bent down and squated, and started heaving the mass of muscle, turning him on his side. Visibly struggling with the mass. "Damn Marra and hiring lieteral muscle."
06 Sep 2016, 2:56pm
The doors to the station terminal slide open and a large group of people come running out towards the group at the docks. Six medics and nine station security guards. While some of the medics check on the others three of them come running over to Stryker.
"Look out! Coming through!" the woman in the lead shouts. The medics kneel around Stryker and immediately get to work.
"What happened to this guy?!" she asks, noticing all of the blood.
"He's got a pretty bad head wound. I gave him a stasis injection to hopefully give you guys enough time to get to him." says Ryan.
She looks up at Ryan. "What kind of stasis med was it?"
"Um.. not quite sure. There's the vial." Ryan says. Indicating the empty plastic tube laying on the ground. The medic grabs and examines it, then lets out a small sigh of relief.
"Ok... good. Not the kind that causes lots of complications."
She sees the green can Cartlidge is holding. "Thanks, but we've got something a little better."
The security guards position themselves around the whole group. The one in the officers uniform steps forward. "Weapons down people!" he exclaims.
He then walks over to the lady in the Federal Navy uniform. "What's going on here?"


Last edit: 06 Sep 2016, 3:03pm
06 Sep 2016, 3:08pm
Rebecca and Lynn holstered their pistols.

"Well, the meatbag there tried to throw a grenade after us, messed it up and then ended up like you seem him there."

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