Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
24 Nov 2016, 10:11pm
Stryker was wrapping his hand with a long strip of cloth, patching his hand up. It was tricky as the metal claw kept cutting the cloth. It was frustrating work, but in a way cathartic.

His data pad beeped. There was a message from Locke.

Stryker looked at it. Apparently Locke defused the situation a bit and was offering an ear. Stryker wasn't sure what to make of it. He was done walling in self pity. But if Locke was acting as a mediator....

He punched in his reply. He would meet the tall man in a few minutes then tossed the pad in the mess that was now his cockpit.

He threw on his trousers, tossed on a tank top, and threw a jacket over that. He packed his tool bag with a few essentials. Stryker pressed a button and the hatch and the access ramp defended. Soon he was walking down it. He had no intention of dawdling.


Last edit: 24 Nov 2016, 10:36pm
24 Nov 2016, 10:22pm
"Possible match. 77% probability, working the angles to improve that," Bloodfeather said. "Feed is streaming to your slate."

The drone's camera feed had it weaving between the different pipes and lines on the ceiling and walls of the docking corridors, trying to get ahead of the target and get a better perspective on the woman's face. The trench coat was the same, but it was clear that the woman had changed out of her clothing and into something different. Isaiah rubbed his chin as the drone maneuvered and took up station at a a corner and drew simulated reference lines across the woman's face, trying to match them to the photo he'd been provided.

"It's close, but it's not an exact match, Commander," Bloodfeather continued. "92% probability of a positive ID."

"Let's aim for 95%. What else do we have to work with?"

"I continued cross-referencing her photo with possible bounties, and I pinged a ship name from one listing. The Spearhead, a Faulcon deLacy Python. I'm trying to find a way into the ship registry aboard the station to check for it, but it might require a little..." Bloodfeather's vocoder tone changed from businesslike to something approaching glee, "... brute force. If the ship does belong to her, then it stands to reason it might be parked here."

"Could also be that she's flying an entirely different ship, or that she changed the registration."

"It's as good a lead as any to work with."

"Fair point. Do what you have to do. Keep following her with the drone, let's see if we can pick anything else out about her."

"Will do. I'll ping you again if I find anything else."
25 Nov 2016, 1:10am
Making her way briskly through the dark corridoors of the Citi Gateway Docks, Lilith couldn't help shake the feelin she was being watched. Yet everytime she turned around or peered into a cubbyhole, she saw nothing. It was really starting to grate on her nerves, the relaxing effects of her earlier wash rapidly being undone.

Given that she was hoping to reach the InGaBa and recruit a bounty hunter, the best idea would be to go straight there. However given the edgy feeling she had, she'd opted to take a more roundabout route, ducking down corridoors in an effort to shake off whatever invisible force was stalking her. Since it was seemingly just a feeling though, it never really went away and eventually she found herself at the far end of the corridoor that lead directly to the elevator again.

She reassured herself with the thought that, even if someone was tracking her, she'd had the piece of mind to leave the data stick with Glaboskis' photo collection inside her ship, locked away in a hidden compartment she'd installed herself.

With that thought, she strode deliberately towards the lift, the dull thud of her heavy combat boots echoing off the walls of the otherwise empty corridoor.
25 Nov 2016, 2:34am
The "battery low" warning flashed in the upper left hand corner of the slate - a five-minute warning to recall the drone if he wanted to find it again. "We're going to lose sight of her," Isaiah said, "Looks like she's getting back on the lift though."

"I'll keep tracking her on the camera feeds," Bloodfeather said. "Meantime, I found a way into the registry. I didn't get to stick around very long what with the station's counter-intrusion software, but I did manage to confirm the Python is here. Pad 20. There was a maintenance tag attached to its status."

"Damage from combat?"

"Unclear. But she's not going anywhere anytime soon if the maintainers are working on it."

"Good," Isaiah said. "Bring the drone back to me and we'll start setting up for our next move." Isaiah placed the remaining drones and his slate into his trouser pockets and made his way down from the waiting area, heading for the lift. "Has anyone noticed our activity yet?"

"A few close calls, but I'm confident that I haven't been made yet."

"Yet."

"I appreciate the unwavering confidence you place in me, Commander." Bloodfeather's tone oozed sarcasm. "I cannot find a single instance where I have failed you."

"It's not your reliability that I take issue with, it's the reckless abandon with which you pursue your objectives." Isaiah turned a corner and proceeded down the long corridor at a slow pace. "Running on the ragged edge is my job. You're supposed to warn me when I'm taking too many risks or placing us both in danger."

"I deduced long ago that it made no difference to warn you, Commander. You were going to do it anyway. So I made the only logical choice and decided to at least lend my processing power to doing the job effectively."

Isaiah smirked as the drone hovered over his shoulder and dipped down into the pocket of his shirt. "Sometimes I wonder if you really are just a machine."

"Sometimes I wonder what you'd say if I wasn't," Bloodfeather replied.


Last edit: 25 Nov 2016, 6:51am
25 Nov 2016, 8:36pm
Slowing her pace as she approached the elevator, Lilith huffed into the cool air only now realising just how still it was.

*Good,* she thought, *Makes it harder for someone to sneak up on me... *

Pushing the button to recall the elevator she leaned against the corner, folding her arms and leaning her head back. Closing her eyes she focused on listening for sounds that might give away any approaching hostiles.
25 Nov 2016, 10:07pm
Welcome to our station, Commander. We hope you enjoy your stay.

"Hey, I always do, believe me." Phisto kicked back his pilot's chair, swinging around and briskly popping out of the seat, hopping ever so slightly off the deck before heading at a brisk pace to No Data Available's docking ramp.

"Won't be long, Data. Just want to see the sights. Change of pace, all that. Back in a flash, I promise."

"Oh, don't be like that. I'll get you something nice."
26 Nov 2016, 12:56am
"Hold. Don't go around that corner. She's right there."

Isaiah stopped just short, standing still, quiet. He knew it might have already been too late, she might have heard him approaching.

Think fast.

He forced a cough from his throat and covered his mouth, quickly turning the corner and looking up to lock eyes with the woman. He coughed again, holding up his other hand. 

"What the hell are you doing!?" Bloodfeather chastised. 

Isaiah cleared his throat, taking one step closer. "Sorry," he said to the woman. "That lift going down?"

Let's hope the amiable, friendly conversation route works.
26 Nov 2016, 1:58am
Lilith opened her eyes suddenly at the coughing furrowing her brow wondering how he managed to get the drop on her. Looking towards the man she studied him carefully as he apologised and asked about the lift.

*I've seen him before...* She thought to herself, *But where???*

"Down? Not unless you're staff is my understanding... Could be wrong though." She said calmly. "Going somewhere in particular?"
26 Nov 2016, 2:14am
"Looking for a place to get a drink," he said calmly. He scratched the back of his head, looking over his shoulder, then back to her. "Had a long couple of weeks recently and was looking to unwind. Someone suggested this system to me, said it was a great place to relax and de-stress. 'Course they didn't mention that the place would be as crowded as it is. Waited 20 minutes to get into the queue to dock."

"Smooth move," Bloodfeather said over the comms tab in his ear. "Let's see if it pays off."

He smiled slightly, trying to set her - and himself - at ease. It was a massive risk to make himself known this way.

"So you said this was a staff elevator? You don't look like you work here."
26 Nov 2016, 2:31am
Lilith smirked. "I never said it was a staff elevator. Just that the lower floors were staff accessable. The bars are up the way. In fact, I'm heading to the InGaBa right now."

Inside she was still trying to place the mans face but she tried to maintain a friendly exterior.

"Also, looks can be deceiving don't you think?" She added with a smile, still leaning against the corner of the corridoor as the humming of the elevator got gradually louder, signalling it's arrival.
26 Nov 2016, 2:42am
Is she onto me? Isaiah tried to keep his reactions measured and steady. Keep it cool.

"Too true. You never know about people these days," he said, taking a few more steps towards the lift, standing across from her. "InGaBa, huh? Not 'Miserable Barbara's Liver Killer Bar & Grill' or something like that?" 

The lift arrived and the doors parted, and he made a slight gesture to it before stepping inside, careful not to turn his back on her. 
26 Nov 2016, 2:59am
Against all odds, Lilith actually chuckled at the joke. As the lift doors opened she pushed herself off the wall and accepted the mans gesture to enter first, positioning herself at the rear of the lift and facing the front.

She tucked her right hand into her inside pocket and ran a gloved finger over her ear to tuck away a few loose strands of hair behind her ear.

*The cafe by the lift...* She realised she had seen him before. *So he hasn't just arrived... THAT'S a fact.*

"I must ask, do I get the pleasure of your name?" She asked politely
26 Nov 2016, 3:11am
"Micah," Isaiah said. His brother's name. Thoughts of Grandin Gateway flashed through his head, seeing his twin brother's face bloodied and beaten. He stared down at his hands for a moment, lost in the memory. 

Hey. Head back in the game. 

He looked back up quickly and inclined his head towards her. "One good turn deserves another. Your name?"
26 Nov 2016, 3:21am
"Micah... Interesting name..." She replied, pretending not to notice his brief mood change. "Lilith is mine."

She thought for a moment at how wise it was to give her real name, *Too late now...*

"Not to rush you or anything but you are closer to the button." She added nodding towards the panel, "As comfortable as I am sharing a small metal container with a complete stranger, I would like to get moving." There was just a hint of sarcasm in her voice but she continued to smile politely.
26 Nov 2016, 3:27am
"Ah, right." He nodded, pressing the button to send the lift to the station interior. "Well, it's a pleasure to meet you Lilith."

"Got it. Running that name across the databases," Bloodfeather said. "Who was it that said something about being reckless? Oh, right. If I had a face, I'd be looking pretty smug right now."

Goddamnit...

The lift slowed to a stop and the doors parted, revealing the broad expanse of the entertainment district to the two occupants. 

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.