Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
21 Oct 2016, 11:46pm
"Suit yourself" Lilith retorted before walking in the opposite direction, she had business elsewhere. She could use her small crew to help, but they were basically just muscle. What Lilith had in mind required a scalpel, not a mallet, and preferably someone that she wouldn't miss if they were left behind.

She'd heard word of a bar where people often traded information. Apparently if the Galaxy were full of Old Earth countries, this was considered Switzerland. She had no idea why, all she knew was it meant 'Neutral Ground'. Or so she hoped. Unlike her usual activities, she was actually keen to avoid trouble for now, and considering those usual activities, she deemed that so far, by comparison, trouble had been avoided.

With that, she made her way up to the civilian zone to track down this bar.

>Continued in Citi Gateway<


Last edit: 22 Oct 2016, 10:34pm
22 Oct 2016, 7:41am
Amar stepped on to the lift, and calmly put out his cigar. At one time these things killed you he thought to himself. He watched the lift doors close and hit the button to access the Citi Gateway districts. "Time for that drink," he thought to himself.
22 Oct 2016, 1:14pm
Nick watched the pair leave in opposite directions without so much as a word to him. What the hell had just happened? As the pair left, he couldn't help but look at the "authorized personnel only" sign that hung on just about every door in the room. Here Nick was thinking that he would actually get in trouble if he looked around one of these observation decks, but apparently it didn't matter who came and went.

He turned back and looked out into the docks once more, sometimes wondering how the guards outside the Corvette were so oblivious as to not notice him standing there in the window.


Last edit: 22 Oct 2016, 7:26pm
22 Oct 2016, 3:34pm
Rebecca pulled the package towards her.

"Very well, Mr. Aune. The reward will be transferred to your account." A notification sound came from her terminal and she looked down onto it.

"Mr. Aune, I apologize that our conversation is such a short one, but there's an urgent call for me in the communication room. Do you find the way out alone?"
22 Oct 2016, 3:46pm
"Indeed, I can." The muscular man responded. "And if your ever in need of some help, just give me a ringy dingy." He finished with a smile. Soon after he pushed himself away from the table and turned out the room. He didn't linger, though he would have liked to, but he reasoned that this ship had many state secrets on board. He could make a profit selling what he found in terms of information, but the heat on this one would be too much. Who said bodybuilders were dumb brutes?

The thought lingered. His mind was transported back to that dark operating room on Clair Dock, Deggie was standing over him with a wicked smile. That Stryker could make out in his half daze. "If this idiot wants to be a dumb ass brute," he said sarcastically, "then let's accommodate that wish..." The surgeon grinned and pulled a cart towards with them. Upon it a heavy, cumbersome mechanical arm with thick long and wickedly sharp talon like fingers.

He scowled and made his way out the ship and on to the landing pad, past the guards. He needed a drink.
23 Oct 2016, 2:03pm
Mitch, was an idiot.

When he was a wee little lad of 10 years of Elite Dangerous age, he stumbled across an old chest in his grandfathers attic. Now why a 10 year old would be in a rat infested attic full of brown recluse spiders could be attributed to his grandfather not really giving a rats arse about the boy. He had done his time and would rather have been tipping back Bloody Mary’s on the green then watch the boy. But he couldn’t walk much because he had a bad knee and so he spent his time sitting on the couch in his underware watching reruns of the Golden Girls. He secretly had a crush on Blanch.

In that chest the boy found a plastic box. It was white, and had some sort of  wireless device associated with it. It also had a slew of smaller thinner boxes with thin plastic disks inside of them. He had no idea what it was. And so he did what all 10 year olds do when they have a question. He consulted the internet.

It turned out that the plastic box was an entertainment device. A long dead company had produced millions of these boxes, and was quite successful at pandering them for insanely high prices. It was called an Xbox. And how it managed to survive a thousand years was a complete mystery and could easily be chocked up to “plot convenience.” But indeed, it survived.

Little Mitch figgered out a way to boot the thing up, and he even hooked all the fiddly wires up properly, and too his surprise it worked! He was unaware of the red light of doom, but apparently this Xbox wasn’t that model. He popped in a disk, and to his astonishment he was transported to a new realm! A realm of magic, and dragons, and being able to yell strange words with such force that it could knock over pots and stuff. It was called Skyrim.

He loved that game. But he particularly love one race in that game. The Kahjiit. For some reason the cat species resonated with his fursona. He knew, he absolutely knew, he was one of them. Without a doubt. And so he vowed he would join their species.

He parents had died in a tragic accident some time earlier. The T6 they were piloting spontaneously exploded because someone shot it with a bb gun. Little Mitch was an orphan. But his parents had amassed a small fortune selling trinkets of the occult or whatever the hell the were, and secretly trading in slaves, and other darker and no-no illegal things. And so little Mitch had a trust which he would have unfettered access to when he turned 18. And like all people he grew and turned into an 18 year old. Complete with not fully developed frontal lobes. (that happens when males turns 25.)

The first thing he did when he came to age was undergo extensive surgery. He was going to make his life long dream come true. He would unleash his inner furry. He would become  Kahjitt. He even underwent extensive psychological reprogramming to even think and talk like one.  And Mitch had even changed his name. It was complicated and difficult to say. It was Qua’lipmoron T’hitt and In Kahjiit it meant, “Death comes on swift claws.” But everyone just called him moron, and he knew they were right.

He was now thirty five, and fully regretted the decision to turn himself into a Kahjiit. The calico fur was falling out leaving patches of bare skin. The teeth were all crooked and yellow. His eyes had dimmed and were droopy and some of his claws had fallen out. And for some weird reason, no amount of advanced medical science could reverse the transformation. Scientist were truly baffled….. But, cat nip had the same effect on him that Onion Head had on normal people. He was truly addicted to Skoopa (Code Red Mountain Dew), despite the Bethesda developers deciding to make the illicit drink, non habit forming in Skyrim.
 
“This one wishes to land” he said to station actual as he piloted his Adder with deft claws.

“Your not going to steal anything are you?” Came the response. Apparently the person manning traffic control played Elder Scrolls too……

“This one wishes to trade.” Is all Mitch said.

“Were going to keep an eye on you. Stick to the warrens only. You can land on pad 23.”

And so Mitch did.


Last edit: 23 Oct 2016, 6:01pm
28 Oct 2016, 4:15pm
Rebecca stared at Strykers contact, while she played with the touch pen she'd earlier used during the conference with her superiors. The conference was over since almost an hour and she'd gotten new orders, but instead of immediately lifting off, she'd been sitting there thinking about all kinds of stuff.

Love, life, friends, enemies, her job and most importantly the future. She already experienced several wars and wasn't too keen to experience yet another, let alone one on a superpower scale. Carefully she balanced her options, then she chose loyality. Loyality not only to the Federation, but also to the people she was searching.

She focused the picture of the big, bald bodybuilder on the screen in front of her, then she took her touchpen and pressed 'Write message'.

'If you need a job, go to Mars, Olympus Village and visit the Museum of Federal History in the parliament district. Go to the employee entrance and ask if they have a job for you. If they ask, say Icy sends you. If you should get in trouble in federal space, call me. I might be able to get you out before you're shipped off to a penal colony.

Fly safe.'

The touchpen paused a moment over the 'Send message' button, before she pushed it down. Closing the application with another quick hit of her touchpen she opened a com channel to the cockpit.

"Helm, get us out of the station and on a course to Northpoint Station. We pick up supplies and troops for the PRE there. Whoever is on duty in the communication room, forward this to the rest of the squadron."

"Roger, Captain Hail. Flight control says we can lift off in less than fifteen minutes."
28 Oct 2016, 6:48pm
The large bodybuilder was finally released from questioning. He was glad. It had been a day. He grabbed his crap and made his way to the gym. It was time anyway and he would get that drink afterwards. The workout itself was intense and heavy. The type that would leave him satisfied. Aching and sore. And of course the pumps. He took a shower and cleaned himself up. At this point he didn’t feel like that drink and decided to head back to his ship. He cooked himself a meal and thought about Evy. He did miss her, and his dislike for the Empire grew more.

He was shirtless resting back in the command chair of his Drop Ship half listening to some old corny kung-fu movie playing in the background. He was concentrating on his work. At this point, it was needlepoint. He had randomly chosen a floral print. It wasn’t that he enjoyed crafts. He was largely indifferent to them, but he was forcing himself to learn fine motor control skills with that mechanical claw of his. A dozen or so bent, snapped, or otherwise maimed needles later, he was starting to get the hang of it.

“Incoming Transmission.” He looked up from his work.

It was from Commander Hail. He read it.

The Sol system, and Mars to boot? The administrative Capital of the Federation? Ohh, this one… I don’t even have the permits to go near that place……
He thought. Oh what the hell. Got nothin’ better to do with my time anyway.

He tossed the needlepoint unceremoniously to the side and sent back his reply.

“I’ll take it.”

He started to boot up his ships systems, plotted his course and contacted station actual for departure clearance.
29 Oct 2016, 8:26pm
Nick slumped over as he made his way to pad 5. After all the hassle Nick went through to keep out of trouble, it was the trigger happy cyclops and his pet robot that ended up pissing someone off. Now he had to go and get the seat warmed up like some butler or Imperial slave or something. It was obnoxious and he was considering just hopping in his Eagle leaving without them.

"Alright, let's see. He said the code was... 532? Or... 523?" he mumbled as he casually approached the service bay door. He tried both, but neither worked. "The hell? What d'ya mean 'access denied?'"

He groaned as the keypad flashed red again. "Fine, we'll do this the hard way" he mumbled as he took a few steps away from the door. Once again he drew the container that held his rifle, but stopped as a security guard rounded the corner.

"Now what?"
29 Oct 2016, 8:38pm
The security guard rounded the corner and spotted Nick fiddling with the security code. He paused for a moment and spoke into his comm at the nape of the collar of his uniform.

"Got someone here trying to gain access to the detained ship."
There was a pause, then a nod. He reached for his holstered weapon.

"Put your hands up where I can see then." He ordered to Nick.

Then back to his comm. "Send in a security drone for assistance."
29 Oct 2016, 10:07pm
Nick tried his best not to roll his eyes. Security guards always showed up at the worst of times. Still, shooting him would likely end poorly, so he placed is container back in his pack.

"Um, is this the door to pad six? I think I've locked myself out or somethin."
29 Oct 2016, 10:15pm
The security guard eyed Nick for a moment.

"No, wrong side. Clear out, this pad is in lockdown." He said gruffly releasing his hand from the weapon in his holster and a quick jerk of his head."
31 Oct 2016, 9:07pm
Nick nodded and turned to leave moments before hid data-pad played a little tune, letting him know that it was receiving a call. He considered trying to reach for it at first but decided against it and continued walking.
02 Nov 2016, 5:38pm
The guard just shook his head, and turned back, taking up his post next to the entryway of the locked down landing pad. He spoke again into his comm, but otherwise ignored Nick.

Down in the maintainence corridors, the two security guards that were in pursuit of Cartledge and Ten were now squabbling with each other, trying to blame the failure to capture on each other. They pushed themselves out of the tunnels and started making their way back to the levels security station.
02 Nov 2016, 6:06pm
Noticing that the guard had left him alone, Nick made his way to a secluded spot and pulled out his datapad.

"Little late on the warning there, jackass," he mumbled as he read the message Cartlidge had sent him, explaining what had happened. Avoiding the attention of station security once you've been caught was difficult, but not impossible. Nick had gotten out of a sticky situation like this before, and he was confident he could do it again. In fact, their little green ticket out was just sitting a few pads away.

He sat down and began to type a reply. They would have to leave the Fer-de-Lance for now, but once everything calmed down it would be easy to get it back. After all, stealing a ship you already own should be a cakewalk compared to stealing something like that Federal Corvette that had docked here earlier.

Once the message was sent he stood up and made his way to his ship. He was... fairly certain he knew where it had been parked.

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.