Elite roleplay: The docks

THE DOCKS (Dockyards)

The Docks is where all pilots berth their ships. It is the first place that pilots find themselves upon landing their ship. Docking and launching is controlled by the Citi Gateway’s Traffic Controllers while each individual dock is controlled by a dockmaster and a team of orange clad dock crew workers.

The Docks is a sparse and desolate, 0.1G environment, littered with service vehicles, cranes and landing pads. While cool, the air is dry and lightly filled with the smell of burnt metal and ship grease. Public Service Announcements blare across the the docks reminding all pilots of station regulations. The docks contain 45 individual ship docks, several warehouses storing massive tank of hydrogen fuel, and standard shipping containers of cargo, the dock’s traffic control tower and the local pilot’s market which resides in one of the warehouses.

Ship docks
Each specific dock has a landing pad, a ship hangar and adjoining terminal. In each terminal there is a passenger waiting area, the dockmaster’s control tower and several dock crew vehicle bay.

Warehouses
If the docks were already unpopulated, warehouses would be completely vacant of anyone if not for a small handful of security staff. Warehouses are completely automated and highly guarded facilities as they contain massive amounts of valuable and flammable material.
"Loitering is a crime punishable by death" - Station Announcements

Pilot's Market
The pilot’s market is best described as a tourist trap for pilots. Every person who’s not a pilot is trying to guile a pilot to part with their credits.

"The station administrators would like to remind all pilots that transactions in the pilot’s market are not protected by Citi Gateway or The Bank of Zaonce" - station announcements

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
22 Sep 2016, 4:34pm
A non descriptive Federal Drop Ship slips through the mail slot and glides quietly along the flight deck. It hovers over its landing pad for a brief moment as the landing struts extend and slowly descends. The hydraulics hiss under the weight of the vessel as it touches down and the cooling vents open, allowing the pent up heat stored within the ship to radiate.

The gangplank extends as a large burly bodybuilder, wearing a cut stringer tank top with the logo Never Enough and a shaven head descends down catwalk. He pauses for a moment, looks up at the ship with a smirk and heavy ruck sack slung over his broad shoulder. He flexes his cybernetic claw like hand as dock workers hurry up to begin their work. He growls orders at them, to which they obey unloading his haul. He turns and walks off with heavy footfall into the station. The first order of business, pump some iron.
22 Sep 2016, 6:11pm
The door on the upper end of the acessramp of the Corvette opened and Rebecca stepped out. Unlike last time she wasn't wearing her Federal navy uniform but instead plain civilian clothing. A pair of cargo trousers, a wide black hoody and a pair of old worn out boots made herself easily blend in with the civilian population on the poorer levels of Citi Gateway.

She stepped the ramp down, pulled her hood up and opened the door to the hallway connecting the hangars to each other. The elevators leading deeper into the station were a few meters up the hallway on the other side. Rebecca pressed the button to close the door to the hangar, then she walked over to the Elevators while tucking the last strands of her blonde hair under her hood.
22 Sep 2016, 10:57pm
Stryker had left the gym. He was making his way towards the bar, taking a bypass through the docks. A conscience decision based on two factors. One, to see how station repairs have gotten on since that whole grenade debacle; and two, he still enjoyed looking at the ships, as much as he had when he was a child.

He was meandering along and was approaching an impressive Federal Corvette. He kept his distance from the armed guards standing their posts. No need to have an altercation. But damn, what an impressive ship. The bulk of it towering overhead. He stopped for a moment to admire it when something out of the corner of his eye caught his attention.

He turned as saw a figure tucking a strand of blond hair under their hood. They made eye contact for an infinitesimal moment before it turned away towards the elevators. He got the goose bumps. Where have I seen those eyes? Racking his brains, he couldn't place the shrouded figure. He was about to shake the whole experience off and continue on his way to the bar, but on a whim, decided to follow.

He turned and made his way to the elevator.
23 Sep 2016, 2:23pm
Two new ships jump in, one is a well kept Fer-de-Lance, the other an old Eagle Mk II. As the Fer-de-Lance gradually makes its way to the mail-slot, the Eagle races by, nearly missing the entrance entirely.
“Too slow Cmdr!” A chat update popped up in Cartlidge’s comm panel from Nick, Cartlidge’s (reluctant) escort. The assassin brought down the Eagle quickly and suddenly, scratching the landing pad’s paint in the process. Cartlidge followed soon after, making a much more graceful landing. As always, he still overshot the pad.

Once the two ships were in their hangar bays the group met up. Cartlidge, a Pilot’s Federation commander and pilot of the Fer-de-Lance, wore his usual outfit, an old, patched up, grey cotton jacket covering a generic T-shirt and some cargo pants, each pocket filled with the various gadgets he always carried.

Ten, a peculiar cyborg Cartlidge had picked up in his recent travels, wore a new outfit she had bought at the last station. She wore a black tank top and a pair of camouflage cargo pants. One could easily see that her left arm was prosthetic, yet extremely well crafted, appearing much like a normal arm, except for the glossy silver and seams where the joints met. The medical scars covering her neck and arms were also visible, making her look as if she had been pulled straight out of the novel Frankenstein.

Nick preferred a more obvious approach. He wore a set of lightly armored pale blue battle armor, minus the helmet. It didn’t have the intimidating bulk that armor worn by soldiers and mercenaries usually had, but it did its job well enough. The armor was also designed with dexterity in mind, allowing Nick to keep much of his usual agility.

“Alright. You guys check out the station, I’m gonna go search for info at the bar,” Nick concluded as he started to walk off.
“No, you’re going to check out the station, we’re heading to the bar,” Cartlidge said, grabbing Nick by the shoulder. He turned to protest but quickly fell silent, walking off in a different direction while muttering curses.
“I believe the chances of Nick consuming excessive alcohol during our stay would have risen 700% if he had gone to the bar first,” Ten announced as she watched him walk away with her neon green eyes. They too, were prosthetic. Sometimes Cartlidge even wondered if her red hair was fake too.
“Probably,” he replied, “let’s get going.”
23 Sep 2016, 3:20pm
Heathen walked by, looking around as he approached his landing pad. Time to get out of theis sorry place.

Hoping in, he saw a hooded figure inside Huginn. "Skitgarl! Who do you think you are Little Crow? Get out, GET OUT!!"

Looking back as the woman left quietly, he shook his head. Muninn stepped in, looking over his shoulder at the young woman who was just leaving. "You don't have to be so harsh you know."

Heathen chuffed and turned around. "Shu'up and fire up the thrusters. We're leaving."
23 Sep 2016, 6:24pm
Rebecca entered the elevator after waiting a short time. Inside she pressed the button for the 47th level, which was one of the poorer living districts. The doors closed and the elevator slowly began moving downwards.
23 Sep 2016, 7:40pm
Stryker made his way to the elevator as the door was closing. He saw the shrouded individual press the 47th level. He called another elevator. After a few moments of waiting, the doors opened and he entered. He would continue to follow.
24 Sep 2016, 11:54am
.....
(BLEEP)
.....

- deLacy Anaconda Romeo Alpha Mike , this flight control. You are entering Federation Space. Please identify yourself. Your transponder is stuttering.

- Flight Control , this is DSMV (Deep Space Mining Vessel) Arktika , returning from 3 months of deep space travel. We sustained some damage returning home. Lost my wing to heavy pirate attack just one jump from here.

- Arktika , do you have positive ID on agressors?

- NO , they were numerous , at least 2 wings , well armed and ruthless. Was ambushed and droped from SC , by the time my wingmates arrived they already have my shields down to 15%. Sensors damaged. Weapons damaged. Barely made the final jump. I request imediate landing clearance and open lanes , thrusters with malfunction.

- Romeo Alpha Mike , land permission granted , proceed do bay 40. Do you need tug assitance?

- NO , I still can land.

- Are you sure Romeo ? Station sensors show you are pretty batered.

- Absolutely sure Flight control , NO ASSISTANCE NEEDED.

- As you wish , flight control off.


.........
(bleep)
.........

Ok , now all that I have is slow down , let that FdL and Eagle pass. If that dammed port thruster fail again I will have trouble landing.
Ok , baby , nice and easy , 3% rotation added , speed 1/4 ahead.....
....
Wow.... that eagle is a dumbass , almost hit the FdL , if it hit me.... gosh that cargo could....

(alarm flashing)
Cargo Hatch damaged!!!

Dammed , I need to land now!!!!!!!!!!
Passing the slot ...
EAsy now.....

........
(bleep)
........

- 400mts to touchdown , mantain course and speed.

........
(bleep)
........

God Dammed I know !!!!!!!!!!!!! Let me fly my ship!!!!!
Easy now....
Almost there , just 50mts

(screech)

Jesus.... I landed , but by the sound will need to pay for the painting of the pad.
Well , that cargo surely was worth. Lets check the hold....

Uff.... corrosion. I will need a a new cargo rack after that.

And that thing give me the creeps. Those UA , Probes and Fragments were bad , but this.....
Why he wants that so bad to the point to lose an entire squadron in this travel?

Geez.... Dont Need to know , just the money. And my baby Conda some heavy repáirs.
Well , lets go... level 47.
24 Sep 2016, 6:39pm
Red Asp Explorer started from pad 10 boosting through mailslot, flying close to traffic perfectly going outside of mass lock of station it started jumping towards KREMAINN
24 Sep 2016, 9:32pm
Amar settled into the copilots chair of the Red Asp, this was it he thought, who knows what he and Star Lord would find.
25 Sep 2016, 8:11am
Gliding silently through the mail slot behind a damaged 'Conda is an olive green ASP, it would scream military if not for the cartoon hyena with a broken Sidewinder gripped in it's mouth painted behind the cockpit, and the heavy damage it has. Bullet impacts pock the armor and laser burns are carved into it, as if some heavy combat had taken place. The ASP speed up and slip over the massive Anaconda and finally settles in on a landing bay. The bay crew get to work, patching and replacing hull plating and sealing up the cracked canopy of it before the main boarding ramp slowly lowers and man emerges. Tanned, but with nearly black circles under his eyes and unkempt head of hair, the disheveled pilot is dressed in shorts and a t-shirt since he's here for a few days. Shielding his face with a metal hand, the pilot looks around and slumps against the entrance way before he slowly slides down to the floor and rests his head on his knees, clearly exhausted and probably kept awake only with stims. Within moments, the horribly exhausted man is asleep in that awfully uncomfortable position.
28 Sep 2016, 11:38am
A military green Imperial Clipper limps in to port. One nacelle missing, along with several plates of armor. Cerse tries his hardest to bring her in gracefully, unfortunately with the nacelle gone it bucks hard to left, and he clips the landing zone tower next to his designated one. "Crap!" he exclaims as he fights to keep it from pushing farther. "Come on baby you can do it......"

Scraping along with only 2 landing gear the Maht'H'A sets down and thuds loudly on the wrecked left boom. "That's the last time I'm taking a retrieval mission in Federal space." Flipping all the switches and hitting the buttons to turn the ship off, Cerse notices all the fire crew and dock workers scrambling to put out the small blaze that started from the sparks. "Well, that's gonna add to the docking and repair fees."
29 Sep 2016, 9:49am
Cerse talks over the repairs with the ground crew as they are jacking the left side of the Clipper up. "Three hundred thousand credits, that doesn't sound like much." The crew chief walks up. "There's another matter of a fine. You just stacked up another sixty thousand for all the unspent fuel, and oxygen canisters, and various other damages that your little light show burnt up."

Cerse face-palms. "Okay, okay." Punches up the amounts on the wrist comp. "How long can I expect the repairs to take?" The engineer Cerse was talking to previously chimed in. "About two weeks."
02 Oct 2016, 5:27pm
As the airlock passed the cockpit, Muninn stood up, hitting a pad on his arm. "We're here. Stay with the ship I have business." Waiting for a buzz in his ear he sauntered to the area behind the cockpit and waited for the steps to lower for landing.

Stepping down he braced himself on the third from last step before the ship came down, absorbing the impact with hydraulics. Stepping over to the engineers they gave him a funny look. Still not getting over how young some commanders are.

"Fuel her up and repair the outer shell. Go inside and I'll know." With that he strode across the landing pad to the Dock manager. "Is Tove here?" The man went bugged eye at the name and the kid sighed. "Is she or isn't she? Answer now or I can show you what my boss showed me what to do with this." The teenager cocked his head over to indicate the axe strapped to his hip.

"In The Warrens. Came in discretely last week and been hanging round there." Rolling his eyes at him Muninn bumped his shoulder as his brushed past the fat coward.

"Anyone would've thought he was dealing with Ghosts."
02 Oct 2016, 8:55pm
James gives cargo to his contractor *there's your delivery of medical supplies for the refugees.*

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If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.