Elite roleplay: Q&A and OOC

26 Jul 2017, 6:39pm
To put into 'Other Notes:'

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.

I am still tired from my Sgr A* run, please let me know if this makes sense and if any changes need to be made.

@Benevolent: Most os us will gladly help out. However as far as I'm aware, you've never asked me for help directly, nor have I seen any posts asking for it. Nonetheless, I will do my best here.

First of all, read the "Guidelines" at the top of the RP forums. Read them carefully. Then secondly, think about what sort of a character you wish yours to be, or even become. Once you have decided on this, only then should you begin interactions. If you do so befor building the character, you could either paint yourself into a corner with who you have made your character out to be, or end up conradicting yourself later on with a character who is unguided and whose personality swings about wildly with no rhyme or reason.

From what I've seen of your posts, they frequently come across as though written by a writer and not as a commentary on the characters actions. This does take practice, so be patient and don't be scared to send a post to one of us via PM in order to proofread. If you catch me on a quiet day, I have, on occasion, re-written someones post from a simple, "X did this to Y and said 'Z' angrily" to something more meaningful and flavoursome. With explanations readily available as to why I did certain things.

I'm not saying this to brag, it's obvious to everyone here that I'm by no means the next Ian Rankin. However I know I have had few complaints about my writings being illegible or easily misunderstood. I am more than happy to pass on what knowledge I possess to help out other people.

All you need to do, is ask, and many other people will offer their knowledge too.


Last edit: 26 Jul 2017, 6:53pm
26 Jul 2017, 6:58pm
Luke3107To put into 'Other Notes:'

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.

I am still tired from my Sgr A* run, please let me know if this makes sense and if any changes need to be made.

@Benevolent: Most os us will gladly help out. However as far as I'm aware, you've never asked me for help directly, nor have I seen any posts asking for it. Nonetheless, I will do my best here.

First of all, read the "Guidelines" at the top of the RP forums. Read them carefully. Then secondly, think about what sort of a character you wish yours to be, or even become. Once you have decided on this, only then should you begin interactions. If you do so before building the character, you could either paint yourself into a corner with who you have made your character out to be, or end up conradicting yourself later on with a character who is unguided and whose personality swings about wildly with no rhyme or reason.


I should see for that. It's been literally years since the last time I seriously do that, so I'm running circles for the moment.
26 Jul 2017, 7:00pm
Please note I continued editing that post, it may be worth a reread. Just a heads up

Edit: Also, keep note I am tired. I will be going offline shortly. So if you do decide to ask for my personal help, it will have to wait until tomorrow.
26 Jul 2017, 7:04pm
The benevolant
Maybe you can give me some advice or anything, maybe you could help to rebuild all of my bio, one last time, otherwise, everything will be reset.


Sure, it's like this...

You, the fella behind the fictional character "The benevolant", knows about my character's past because you've read some of logbooks, which I genuinely appreciate!

However, the fictional character "The benevolant" has not read any of those logbooks, because they don't really exist as things in the ED universe (although the events described in them do.)

So, it's a bit of a stretch for the character "The benevolant" to bring up things he could not possibly know about my character's past.

It can be very tricky at first to separate out-of-character knowledge (what you know as a player) and in-character knowledge (what your character knows from their experience) - I fell foul of it many times when I first tried written RP!

You have to put yourself in your character's shoes and only see what they see, believe what they believe and know what they know
26 Jul 2017, 7:51pm
Marra Morgan
The benevolant
Maybe you can give me some advice or anything, maybe you could help to rebuild all of my bio, one last time, otherwise, everything will be reset.



Sure, it's like this...

You, the fella behind the fictional character "The benevolant", knows about my character's past because you've read some of logbooks, which I genuinely appreciate!

However, the fictional character "The benevolant" has not read any of those logbooks, because they don't really exist as things in the ED universe (although the events described in them do.)

So, it's a bit of a stretch for the character "The benevolant" to bring up things he could not possibly know about my character's past.

It can be very tricky at first to separate out-of-character knowledge (what you know as a player) and in-character knowledge (what your character knows from their experience) - I fell foul of it many times when I first tried written RP!

You have to put yourself in your character's shoes and only see what they see, believe what they believe and know what they know


I agree, maybe I should try to go back in the old setup of my very first post about the Galactic bar and the restored millenia old juke-box left broken and taking the dust in a corner and stick with it for a moment and updgrade it everytime he stop by.
26 Jul 2017, 7:54pm
The benevolant
Marra Morgan
The benevolant
Maybe you can give me some advice or anything, maybe you could help to rebuild all of my bio, one last time, otherwise, everything will be reset.




Sure, it's like this...

You, the fella behind the fictional character "The benevolant", knows about my character's past because you've read some of logbooks, which I genuinely appreciate!

However, the fictional character "The benevolant" has not read any of those logbooks, because they don't really exist as things in the ED universe (although the events described in them do.)

So, it's a bit of a stretch for the character "The benevolant" to bring up things he could not possibly know about my character's past.

It can be very tricky at first to separate out-of-character knowledge (what you know as a player) and in-character knowledge (what your character knows from their experience) - I fell foul of it many times when I first tried written RP!

You have to put yourself in your character's shoes and only see what they see, believe what they believe and know what they know



I agree, maybe I should try to go back in the old setup of my very first post about the Galactic bar and the restored millenia old juke-box left broken and taking the dust in a corner and stick with it for a moment and updgrade it everytime he stop by.


Or you could try a character who doesn't possess an impossibly specific skill set.
26 Jul 2017, 8:11pm
M. Lehman
The benevolant
Marra Morgan
The benevolant
Maybe you can give me some advice or anything, maybe you could help to rebuild all of my bio, one last time, otherwise, everything will be reset.





Sure, it's like this...

You, the fella behind the fictional character "The benevolant", knows about my character's past because you've read some of logbooks, which I genuinely appreciate!

However, the fictional character "The benevolant" has not read any of those logbooks, because they don't really exist as things in the ED universe (although the events described in them do.)

So, it's a bit of a stretch for the character "The benevolant" to bring up things he could not possibly know about my character's past.

It can be very tricky at first to separate out-of-character knowledge (what you know as a player) and in-character knowledge (what your character knows from their experience) - I fell foul of it many times when I first tried written RP!

You have to put yourself in your character's shoes and only see what they see, believe what they believe and know what they know




I agree, maybe I should try to go back in the old setup of my very first post about the Galactic bar and the restored millenia old juke-box left broken and taking the dust in a corner and stick with it for a moment and updgrade it everytime he stop by.



Or you could try a character who doesn't possess an impossibly specific skill set.


Nobody's special in Elite. That's sort of the appeal of the game - we're just people in a galaxy. No need to set yourself apart.
26 Jul 2017, 9:37pm
M. Lehman
The benevolant
Marra Morgan
The benevolant
Maybe you can give me some advice or anything, maybe you could help to rebuild all of my bio, one last time, otherwise, everything will be reset.





Sure, it's like this...

You, the fella behind the fictional character "The benevolant", knows about my character's past because you've read some of logbooks, which I genuinely appreciate!

However, the fictional character "The benevolant" has not read any of those logbooks, because they don't really exist as things in the ED universe (although the events described in them do.)

So, it's a bit of a stretch for the character "The benevolant" to bring up things he could not possibly know about my character's past.

It can be very tricky at first to separate out-of-character knowledge (what you know as a player) and in-character knowledge (what your character knows from their experience) - I fell foul of it many times when I first tried written RP!

You have to put yourself in your character's shoes and only see what they see, believe what they believe and know what they know




I agree, maybe I should try to go back in the old setup of my very first post about the Galactic bar and the restored millenia old juke-box left broken and taking the dust in a corner and stick with it for a moment and updgrade it everytime he stop by.



Or you could try a character who doesn't possess an impossibly specific skill set.


An armorer with an interest for salvaging and collectionning pre-galactic expansion era objects and blueprints from Earth, that is not totally Impossible since all of the old stuff wasn't lost forever, it just wait to be rediscovered, like this juke-box in the galactic bar taking dust in a corner.

And no The stevenson's forge will not close, the workshop will received new Smelter unit and new stuff is about to be produced from it from weaponry to ground vehicles for customers with a pilot federations card up to date for their days-off away from their ships (using materials from all Elite games, of course ).
26 Jul 2017, 10:03pm
-Blood replaced by a mix of various narcotics, combat stimulants through complete transfusion.
-Able to survive in extreme conditions, including the vacuum of space (Project VARIA)
Gene-seed status: Stable


But that is impossible


Last edit: 26 Jul 2017, 10:18pm
26 Jul 2017, 10:35pm
The benevolant

An armorer with an interest for salvaging and collectionning pre-galactic expansion era objects and blueprints from Earth, that is not totally Impossible since all of the old stuff wasn't lost forever, it just wait to be rediscovered, like this juke-box in the galactic bar taking dust in a corner.

And no The stevenson's forge will not close, the workshop will received new Smelter unit and new stuff is about to be produced from it from weaponry to ground vehicles for customers with a pilot federations card up to date for their days-off away from their ships (using materials from all Elite games, of course ).


But that's the thing- how many extremely unlikely areas of specialized expertise does your character possess? He's a pilot who randomly has the parts and know-how on hand to fix a jukebox that is 1300 years old (which isn't even established to be in the InGaBa, by the way). That's like an Air Force F-16 jock walking around with the leather, canvas, and woodworking tools to fix a Charlemagne-era blacksmithing bellow everywhere he goes, to say nothing of the likelihood of him or her having the offhand knowledge of how to fix one that he randomly encounters at a modern machine shop (where it doesn't belong and wouldn't realistically be).

Then there's the Stevenson's forge. I realize that this is more your private head canon than anything you've brought to RP, but I would urge you to reconsider this exosuit business. Apart from the fact that you're describing anatomically impossible things, you're pretty much taking Warhammer 40k lore and shoehorning it into Elite (gene seeds? C'mon). Blending Core Dynamics and Gutamaya property also strikes me as infeasible- you can't combine Honda and Ford parts to make your own home-made engine, so taking something as specialized and complex as spaceship components and mushing them together to create something that isn't even a spaceship seems especially contrived.

Furthermore, you're handwaving that your character readily understands alien technology and has successfully integrated it with human tech in no time at all, when the best minds in the canon Elite universe still don't even know how meta-alloys work. All this makes for an impossibly snowflakey Mary-Sue of a character that breaks lore and cannot be taken seriously.


Last edit: 27 Jul 2017, 12:06am
26 Jul 2017, 11:27pm
Anna Reid
-Blood replaced by a mix of various narcotics, combat stimulants through complete transfusion.
-Able to survive in extreme conditions, including the vacuum of space (Project VARIA)
/quote]Gene-seed status: Stable



But that is impossible


Not for the Empire, I have to considering they have the best genetics and Bio-engineering materials to work with, but anyway I can try to compromise but the replacing augments will be outside the ethical boundaries so nothing is guaranteed at this point.
But if some are afraid of Wolfenstein/Swartz Sonne-like experiences, I can scale it down a bit,
I'll keep blood transfusion for later and change the Ratio for 25:75 to be more..."realistic".
As an errant I.N genome soldier, Holding the line no matter what it is in the other side is the reason he was augmented for so other genetic/physics enhancements will be permanent until he's grew too old and died.

And forget about Federal prosthetics/cybernetic or synthethic shitery! Prosthetic arms are overrated
26 Jul 2017, 11:48pm
Internal screaming

Gene warriors aren't in the lore. I understand that Warhammer 40K is fucking awesome, but Space Marines aren't a thing in elite, they have never been a thing, and they never will be.

Nobody can survive in the vacuum of space without a suit. Nobody can survive without blood; I promise you, no matter how badass you think you are, if you dont have hemoglobin, you will die. And gene seeds are useless in any world other than warhammer. We get it. Warhammer is cool. But this isn't warhammer. This is Elite. Stick with the lore of elite.

Plus, genetic modification is very illegal. Like, hunted down and put down like a diseased animal illegal. But if you're dead set on being special, you could have your character be a clone. Cloning is a thing in Elite. It's even legal in the Empire. You'd get the stink eye wherever you went, but at least it's within the bounds of the lore.


Last edit: 26 Jul 2017, 11:56pm
27 Jul 2017, 5:24am
The benevolant
Anna Reid
-Blood replaced by a mix of various narcotics, combat stimulants through complete transfusion.
-Able to survive in extreme conditions, including the vacuum of space (Project VARIA)
/quote]Gene-seed status: Stable




But that is impossible



Not for the Empire, I have to considering they have the best genetics and Bio-engineering materials to work with, but anyway I can try to compromise but the replacing augments will be outside the ethical boundaries so nothing is guaranteed at this point.
But if some are afraid of Wolfenstein/Swartz Sonne-like experiences, I can scale it down a bit,
I'll keep blood transfusion for later and change the Ratio for 25:75 to be more..."realistic".
As an errant I.N genome soldier, Holding the line no matter what it is in the other side is the reason he was augmented for so other genetic/physics enhancements will be permanent until he's grew too old and died.

And forget about Federal prosthetics/cybernetic or synthethic shitery! Prosthetic arms are overrated


You fail to see the point.

While all that may be okay for your private headcanon, it is extremely lore-breaking and thus disruptive when interacting with other players similiar to godmodding.

Your character is simply too strong and too special to be fun to interact with because there is no way another character would not be dominated with the level of strength you gave yourself.

I mean, I could make my character a Federal Fleet Admiral and then win every spacefight by saying: "And then three Farraguts showed up and shot him/her out of the sky while their crew was playing the federal anthem over the coms at full volume."
Is that fun for the other party? No.

Btw, have you ever seen someone who took a large dose of multiple narcotics? If they'really lucky and survive they're usually one hell of a wreck. Adding combat stimulants to that mix wouldn't make it better.
27 Jul 2017, 8:21am
Rebecca Hail
The benevolant
Anna Reid
-Blood replaced by a mix of various narcotics, combat stimulants through complete transfusion.
-Able to survive in extreme conditions, including the vacuum of space (Project VARIA)
/quote]Gene-seed status: Stable





But that is impossible




Not for the Empire, I have to considering they have the best genetics and Bio-engineering materials to work with, but anyway I can try to compromise but the replacing augments will be outside the ethical boundaries so nothing is guaranteed at this point.
But if some are afraid of Wolfenstein/Swartz Sonne-like experiences, I can scale it down a bit,
I'll keep blood transfusion for later and change the Ratio for 25:75 to be more..."realistic".
As an errant I.N genome soldier, Holding the line no matter what it is in the other side is the reason he was augmented for so other genetic/physics enhancements will be permanent until he's grew too old and died.

And forget about Federal prosthetics/cybernetic or synthethic shitery! Prosthetic arms are overrated



You fail to see the point.

While all that may be okay for your private headcanon, it is extremely lore-breaking and thus disruptive when interacting with other players similiar to godmodding.

Your character is simply too strong and too special to be fun to interact with because there is no way another character would not be dominated with the level of strength you gave yourself.

I mean, I could make my character a Federal Fleet Admiral and then win every spacefight by saying: "And then three Farraguts showed up and shot him/her out of the sky while their crew was playing the federal anthem over the coms at full volume."
Is that fun for the other party? No.

Btw, have you ever seen someone who took a large dose of multiple narcotics? If they'really lucky and survive they're usually one hell of a wreck. Adding combat stimulants to that mix wouldn't make it better.


well if I "fail" because i have too much imagination, well sorry about that I will switch the logs as Drafts.

Anna ReidInternal screaming

Gene warriors aren't in the lore. I understand that Warhammer 40K is fucking awesome, but Space Marines aren't a thing in elite, they have never been a thing, and they never will be.

Nobody can survive in the vacuum of space without a suit. Nobody can survive without blood; I promise you, no matter how badass you think you are, if you dont have hemoglobin, you will die. And gene seeds are useless in any world other than warhammer. We get it. Warhammer is cool. But this isn't warhammer. This is Elite. Stick with the lore of elite.

Plus, genetic modification is very illegal. Like, hunted down and put down like a diseased animal illegal. But if you're dead set on being special, you could have your character be a clone. Cloning is a thing in Elite. It's even legal in the Empire. You'd get the stink eye wherever you went, but at least it's within the bounds of the lore.


In 2017 yes, but not so sure in 3302

There is something I can not and will probably never understand...It's the 34th century, there is so much things to imaginate and create, but NO! let's be as stuck up and retardingly backwards as possible.
Every steps feels like walking in a "NO-NO zone", this is the first time I ever have this kind of issue and for me, it feels like all that time I dedicate in the char creation was a massive waste of time and it's seriously baffles me.

And let me get this straight, I nearly have no sense of measure when it comes to creativity, it's okay as long as there no too much bridles, but if there is too much limits, only a generic, boring and unimaginative character will emerge and nothing good will be made if I make an expendable Stock-Joe who let everyone step on him. So no, I will not restrain myself in this particuliar point.

And yet again, I'm sorry if my char was not "Normal" for your taste.

PS: sorry for the brutal honesty - but I have to made it clear - and for my english (I'm French, so mistakes can be made when I write in English).
27 Jul 2017, 8:30am
The benevolant
well if I "fail" because i have too much imagination, well sorry about that I will switch the logs as Drafts.



That's not what I meant at all. There is no such thing as too much imagination. But there's going overboard with your imagination and failing to keep it within the boundaries of the setting, which is what you do.

Even that isn't necessarily a bad thing, if you recognize and revise it. Sometimes good ideas from coming overboard and then going back on it later. I'd advise you to read a bit deeper into the official lore of the ED universe to explore what is possible and what is not in the 34th century in ED.

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