Elite roleplay: Q&A and OOC

01 Aug 2017, 1:40am
Luke,
Your over complicating this.

keep it simple.
01 Aug 2017, 1:41am
Alright, I'll bite. Lemme take a guess:

You're trying to rationalize how the longer loading times in game translate to lore, in regards to buckyball racing.
01 Aug 2017, 1:42am
Stryker AuneLuke,
Your over complicating this.

keep it simple.

I'm trying... But I don't know how without redoing the whole article to be written from the perspective of a gamer, not a CMDR =(
01 Aug 2017, 1:44am
Rewriting it OCC doesn't sound like a bad solution. It sounds quite good, actually. You could use that to highlight this problem: player driven, emergent stories based on a constantly evolving and developing game world.
01 Aug 2017, 1:45am
Anna ReidAlright, I'll bite. Lemme take a guess:

You're trying to rationalize how the longer loading times in game translate to lore, in regards to buckyball racing.

Pretty much. But then I'm not sure why you think it's unecessary if you see why it's being done.

In a time based challenge, it's important to explain why an increase in average times happened.

Yes, by doing it from a lore friendly perspective, I have, myself, planted myself firmly in a corner. Which is why I'm here.
01 Aug 2017, 1:47am
NFC PhistoRewriting it OCC doesn't sound like a bad solution. It sounds quite good, actually. You could use that to highlight this problem: player driven, emergent stories based on a constantly evolving and developing game world.

I wouldn't say I'm unwilling to do so, but I have already done 1700 words... Would be a shame to waste now :-(
01 Aug 2017, 1:48am
Luke,

Your trying to compare apples to oranges.

Pick one perspective, and stick with it. Either the RP side of things or the from the gamers.
01 Aug 2017, 1:53am
Goddamnit, my internet ate my post.

What I was going to say was: I see what you're trying to say, but I don't think its necessary.

The loading times have not increased in lore, like they have in game.

They increased in game because of a change to the game world: ie, planetary landings. But in lore, there has always been planetary landings. There was no change to spark the increase. So there is no increase, no change. Everything is the same as it always has been in the lore. Besides, reality doesn't warp like it does in a game. It wouldn't happen in the real world, so why expect it to happen in the world of Elite?

Do you see what I'm getting at? Trying to explain a quirk in the game engine in character doesn't make sense, and it will be contrived and awkward. Look at all those "the pilots fed is finally letting us take passengers," or "the pilot's fed is finally letting us have faces," posts. It doesn't make sense.
01 Aug 2017, 1:54am
If I were to come up with an explanation, I'd say, that a design flaw in FSD technology was discowered, which caused it to dump ship right into the middle of a star on rare occasions, so an additional safeguard was introduced in form of additional pre-exit calculations, which caused jump to take longer.
01 Aug 2017, 1:57am
Also what stryker said: there's plenty of in lore things to talk about in regards to buckyball racing. Plenty of stuff that is interesting and fun to write about and read. There's also plenty of stuff to write about OOC. Mixing the two is just awkward and contrived.
01 Aug 2017, 1:57am
^ That is a game bug that doesn't need to be explained in lore - and as above, would be awkward.
01 Aug 2017, 2:01am
Like, ok, think about it this way: Do we need an in lore explanation on combat logging? Or connection issues, instancing or FPS drop? Those all effect players too. But they wouldn't effect a person living in the world.
01 Aug 2017, 2:02am
Jokes - the walking thing is Lore-ified

01 Aug 2017, 2:03am
Goddamnit simon.
01 Aug 2017, 2:08am
Before this goes too far: I did not intended my explanation to be taken 100% seriously. Think about it as of a half-joke "conspiracy theory" made up of boredom. I made up another one, but I think it makes even less sense.

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