Elite roleplay: Q&A and OOC
01 Aug 2017, 1:41am
You're trying to rationalize how the longer loading times in game translate to lore, in regards to buckyball racing.
01 Aug 2017, 1:42am
Stryker AuneLuke,
Your over complicating this.
keep it simple.
I'm trying... But I don't know how without redoing the whole article to be written from the perspective of a gamer, not a CMDR =(
01 Aug 2017, 1:44am
01 Aug 2017, 1:45am
Anna ReidAlright, I'll bite. Lemme take a guess:
You're trying to rationalize how the longer loading times in game translate to lore, in regards to buckyball racing.
Pretty much. But then I'm not sure why you think it's unecessary if you see why it's being done.
In a time based challenge, it's important to explain why an increase in average times happened.
Yes, by doing it from a lore friendly perspective, I have, myself, planted myself firmly in a corner. Which is why I'm here.
01 Aug 2017, 1:47am
NFC PhistoRewriting it OCC doesn't sound like a bad solution. It sounds quite good, actually. You could use that to highlight this problem: player driven, emergent stories based on a constantly evolving and developing game world.
I wouldn't say I'm unwilling to do so, but I have already done 1700 words... Would be a shame to waste now :-(
01 Aug 2017, 1:48am
Your trying to compare apples to oranges.
Pick one perspective, and stick with it. Either the RP side of things or the from the gamers.
01 Aug 2017, 1:53am
What I was going to say was: I see what you're trying to say, but I don't think its necessary.
The loading times have not increased in lore, like they have in game.
They increased in game because of a change to the game world: ie, planetary landings. But in lore, there has always been planetary landings. There was no change to spark the increase. So there is no increase, no change. Everything is the same as it always has been in the lore. Besides, reality doesn't warp like it does in a game. It wouldn't happen in the real world, so why expect it to happen in the world of Elite?
Do you see what I'm getting at? Trying to explain a quirk in the game engine in character doesn't make sense, and it will be contrived and awkward. Look at all those "the pilots fed is finally letting us take passengers," or "the pilot's fed is finally letting us have faces," posts. It doesn't make sense.
01 Aug 2017, 1:54am
01 Aug 2017, 1:57am
01 Aug 2017, 1:57am
01 Aug 2017, 2:01am