Elite roleplay: Q&A and OOC
20 Jun 2020, 11:07am
Amata LireinYay, Nerys is back
Sorry if I don't write more often, it is a difficult moment for me. Thank you for your patience!
20 Jun 2020, 11:10am
20 Jun 2020, 11:14am
Nerys NymeiAmata LireinYay, Nerys is back
Sorry if I don't write more often, it is a difficult moment for me. Thank you for your patience!
It's okay, in the end RL always comes first, but while I cannot speak for the others I was just getting a bit antsy to get things moving again
20 Jun 2020, 11:43am
Nerys NymeiAmata LireinYay, Nerys is back
Sorry if I don't write more often, it is a difficult moment for me. Thank you for your patience!
No worries, it's not an easy time for any of us.
20 Jun 2020, 1:43pm
Isaiah EvansonWhere did anyone say that?
Nowhere, of course. But don't let that get in the way of a sour attitude.
20 Jun 2020, 6:34pm
Creamy Goodness IIIA developer/player event You'll come across it if you look into recent ED history.
Create your story and don't worry about about the details. Some is always there to pick up on the little things. Can't let that hobble your creativity.
Not worrying about the details is a key difference between writing something that amounts to Sonichu, or writing something like Premonition. If you don't care about your own work enough to mind the details, no one else should care about your work either.
20 Jun 2020, 7:10pm
20 Jun 2020, 7:34pm
What I mean is chill out and write your story. You can always read it back to your self and fill in any details that may need adding. That's why we have things called a first draft and are lucky not to have a dead line.
If I worried about the what's whys and where-fors coupled with the Rules Prowlers that love to pop up here, I'd fear typing a single word. I like to let creativity flow and fix any thing that needs addressing after I got the meat of my post down. We can't and shouldn't force others to create the way you think they should.
Basically people chill out any respect other people's style of writing even if it's not your thing.
Last edit: 20 Jun 2020, 7:44pm
20 Jun 2020, 8:33pm
I agree with Matt here, details are essential, but not necessarily in the same way. For me details can be the difference between,
"walking through a bar and hearing the news"
and
"walking through a gloomy drinking den, lit poorly by long rows of yellowed fluorescent strips and the many over bright screens of personal communicators that flashed out the shocking news in an endless stream of angry opinion and distracting false equivalence,"
The details are the story.
Your writing cant improve without criticism but likewise it will stop if you listen to them but take no action.
In my opinion.
Opinions may vary.
20 Jun 2020, 9:10pm
My everyday job is the technical writer: I create instruction manuals, in English, for software used in factories. I am good with robotic sentences like "Click OK to perform the action", but I am not so comfortable with narrative English. When I must deliver subtle feelings, like the emotion of being kissed... I mean almost kissed... or the stubborness of a good surgeon, I need to write the scene in Italian language (at least in my mind, but sometimes literally written), check if it sounds good, then try to translate it as best I can. It is a slow process and it doesn't work well with complex phrases. So usually I prefer to suggest things and my posts are never too long.
Criticism is always appreciated, both for narrative/lore purposes and for the language. Please feel free to correct me and I'll be always grateful, never touchy.
20 Jun 2020, 9:25pm
Creamy Goodness IIIIf I worried about the what's whys and where-fors coupled with the Rules Prowlers that love to pop up here.
I think insisting someone gets something basic right, like the fact CMDR Harry Potter isn't in the lore (though another character of the player behind it is), isn't unreasonable.
Last edit: 20 Jun 2020, 9:39pm