GizMoTosame problem here, thought it was just me but is seems not oh well just have to wait and see
Just as I was having fun in my buggy
I hope you don't get a parking ticket
Post edited/moved by: Artie, 13 Jan 2016, 10:59pm
GizMoTosame problem here, thought it was just me but is seems not oh well just have to wait and see
Just as I was having fun in my buggy
James HussarJack DekerdtFrankfortJust thinking about that combat logging .
it could easily be solved by delaying the disconnect within the server .
For example when internet connection is lost your ship is still in the game for a further 60 seconds .
it also solves the sometime interrupted internet connections .
making combat logging more dangerous and when on a mission you can still play the game when internet connections are interrupted..
Yeah this solution was discussed back in the chain a few days ago. It is a solution used by many devs and of course it caused a whole lot of discussion about the merits from several sides, you may find the conversation interesting if you scroll back a couple of pages.
I would have a problem with staying "live" in the game in the event of a crash - I sometimes get a hard crash that requires a full reboot, and it tends to happen in the midst of combat. I can easily see myself getting slaughtered by NPCs in that 60 seconds.
Frankfort
I hope you don't get a parking ticket
Jack DekerdtHow does one obtain a .csv file for the market? I'd like to contribute to updating prices more often but it is time consuming doing it manually. I know what .csv is not sure how to obtain it without creating it manually within Inara. Thanks.
GizMoToFrankfort
I hope you don't get a parking ticket
Knowing my luck it will have been clamped
Jack Dekerdt
I understand where you are coming from, completely.
Fundamentally, you can understand, too, the fundamental difference between a server connection issue and a willful log out because you are having your azz handed to you. Many developers have discussed this problem and some take it far more seriously than FD seems to at this time. Developers in other software houses claim to be able to know when someone has combat logged or lost a connection. Some also take complaints by other players as an indicator of combat logging and impose sanctions according to their policy. FD has a rather modest timer which does not favor, or so the argument goes, the player left behind wondering what happened. At the end of the day, I still maintain combat logging is griefing and adds an unrealistic, unfair dimension, to this or any game, unless the developer explicitly states it as acceptable policy. The only people that I can see that can possible defend combat logging as acceptable with a straight face, are those that routinely practice such an odious practice.
Mila StrelokIf you use ED Market connector and set it to automatically upload to EDDB, you don't need to export to csv, INARA takes the info from EDDB
James HussarJack Dekerdt
I understand where you are coming from, completely.
Fundamentally, you can understand, too, the fundamental difference between a server connection issue and a willful log out because you are having your azz handed to you. Many developers have discussed this problem and some take it far more seriously than FD seems to at this time. Developers in other software houses claim to be able to know when someone has combat logged or lost a connection. Some also take complaints by other players as an indicator of combat logging and impose sanctions according to their policy. FD has a rather modest timer which does not favor, or so the argument goes, the player left behind wondering what happened. At the end of the day, I still maintain combat logging is griefing and adds an unrealistic, unfair dimension, to this or any game, unless the developer explicitly states it as acceptable policy. The only people that I can see that can possible defend combat logging as acceptable with a straight face, are those that routinely practice such an odious practice.
Oh totally. But, if there's a downside to logging out, but not to crashing out, the people who currently log out will just start to cycle power instead. I would argue that combat logging is less of an issue for players than ship loss in relatively benign conditions due to a random crash. IMO it would be an error by FD to favor logout prevention over crash handling.
ArtieJust to correct - from EDDN. EDDB.io is great site without any doubts, but has very little to do with EDMC and data sharing on EDDN (is just subscriber there, same as Inara).
Jack DekerdtArtieJust to correct - from EDDN. EDDB.io is great site without any doubts, but has very little to do with EDMC and data sharing on EDDN (is just subscriber there, same as Inara).
LMAO, now I'm confused...Artie, how do you want me to provide market data, thanks.
Jack DekerdtArtieJust to correct - from EDDN. EDDB.io is great site without any doubts, but has very little to do with EDMC and data sharing on EDDN (is just subscriber there, same as Inara).
LMAO, now I'm confused...Artie, how do you want me to provide market data, thanks.