MeowersIf referring to naval terms is correct, then the whole line of ship classes is missing. Okay, we have corvette-class ships, represented, literally, by the Corvette. Then, the Cutter maybe falls into the same category, being relatively similar. No destroyers, cruisers, frigates, etc., none of that, just a jump straight to battlecruisers. With only one type of them per side. Okay, I got it, that's a game about smaller vessels which can be normally operated by a single pilot, so maybe having such a variety of larger ships is unnecessary, and creating dozens of new ship models isn't something Frontier capable of (anymore, lol), but... It'd be funny to see their... Attempts, maybe. :p
My first, possibly oversimplified thought, is to reskin starports and make them undockable. If they need to move, do it during an update like they did with the rescue ships.
I remember that waaay back in the day we RPers in Star Wars Galaxies could make temporary mods by reassigning skins and sharing the mod files with others. So, you could turn a flower pot decoration into a ruined building and it would inherit all the size and collision properties of the ruined building. Just be sure to disable the mod after in game RP was done, or every damn flower pot model in the game would be rendered as a ruined building.