Elite: Game talk
12 Oct 2024, 5:39pm
EpisparhThe Pilot... Oh, Boi! I am out.
That's aimed at AH and you're welcome to try a newbie for advises next time...
12 Oct 2024, 5:43pm
Thinder
here are my Krait Phantom stats.
I would just like to note, using lightweight engineering on the lightweight alloys is actually pointless - it does not reduce weight because they do not have any.
In case you didn’t know.
12 Oct 2024, 5:53pm
Kasumi GotoThinder
here are my Krait Phantom stats.
I would just like to note, using lightweight engineering on the lightweight alloys is actually pointless - it does not reduce weight because they do not have any.
In case you didn’t know.
It's Thermal Resistance I was after...
Last edit: 12 Oct 2024, 6:30pm
12 Oct 2024, 6:14pm
And running the numbers through your Coriolis link, you would actually just get more overall hitpoints for all four damage types by using heavy duty/deep plating engineering, anyway. Including thermal. Though I don’t think it would make a significant difference given the general lack of danger while exploring, aside from some notable stellar phenomena.
12 Oct 2024, 6:30pm
12 Oct 2024, 6:41pm
Vasil VasilescuI have no issues with my 55LY range AspX. Heck, I don't even have a guardian booster installed. I tend to spend time exploring the systems I visit and generally don't care how long it takes me to reach a destination, so an extra 10-15 LY jump range does not offer me any added value. Though I do not care about travel time I am not going to explore in a base ship with 20L range. 50-55 LY is the sweet spot for my style of exploration.
You're welcome to offer AH some advise on AspX fit, mine isn't even engineered.
My Crate Phantom is fitted for Fuel Rat work, that's unarmed, with Thermal Resistance hull and shield against lasers just in case and 6D THRUSTERS Dirty ︎︎︎ Drag Drives for high gravity planets, not the typical long range Crate Phantom fit.
Anyway, those days I travel long distance with my Carrier, then short to medium range with the Krait. I'll get a Premium Mandalay to see what she's got and support development but she might well spend more time in hangars than the Krait. (I'm still only a recruit as Fuel Rat).
Kasumi Goto… but why do you want the thermal resistance on an exploration ship? visible confusion
And running the numbers through your Coriolis link, you would actually just get more overall hitpoints for all four damage types by using heavy duty/deep plating engineering, anyway. Including thermal. Though I don’t think it would make a significant difference given the general lack of danger while exploring, aside from some notable stellar phenomena.
You sure are confused...
It would b nice if you were to stop assuming, I fitted my ship for a given role not what you want to do of her and exploration is NOT her primary role, more to the point, Fuel Rats pilots are occasionally attacked so increasing Thermal Resistance without adding weight is a priority.
So WHY would I add 40% (108 t) hull mass weight to her when I need speed and range exactly? Your math sucks.
Now give me a break I'm done wasting time with your attention grabbing tricks.
Last edit: 12 Oct 2024, 7:03pm
12 Oct 2024, 6:54pm
ThinderAHWhat would be the point? My max range is 50'sh. That would be 440 jumps if it was a straight line. I'll be at it for a month if I only did jumps. If I start looking around, it would take a long time
Hmm... maybe it's not a bad idea. I'll wait for the new explorer ship and maybe I'll do it.
50 Ly with an Asp Explorer? And you think that you're gonna do much better with a stock Mandala? You should start by engineering your ships properly, that would be the first point, for comparison here are my ...
The point is Exploration, and it's easy.
It's practically the same except my utility & weapons slots are all loaded. You have a FC aka a personal garage/maintenance shop, I d not. Big difference.
I took a longer trip than usual with mine and I wish I had taken those damn repair limpets (controller and cargo - 2 more slots I did not have) with me because it's hull is already starting to deteriorate. All it took was 20 jumps and several completely normal landings on planets. 0 fights. No crashes.
12 Oct 2024, 7:06pm
12 Oct 2024, 7:12pm
Thinder So WHY would I add 40% (108 t) hull mass weight to her when I need speed and range exactly
Hey, I know it says that it will add that mass in the description, but if you check it out in EDSY or Coriolis (Lightweight / C grade armour) you should see that it doesn't add any mass, it will still be 0 tonnes, but you will get all the other effects
https://s.orbis.zone/qA1X
12 Oct 2024, 7:22pm
AH
It's practically the same except my utility & weapons slots are all loaded. You have a FC aka a personal garage/maintenance shop, I d not. Big difference.
I took a longer trip than usual with mine and I wish I had taken those damn repair limpets (controller and cargo - 2 more slots I did not have) with me because it's hull is already starting to deteriorate. All it took was 20 jumps and several completely normal landings on planets. 0 fights. No crashes.
Exploration and Rescue are two different roles, I did my first trip to Colonia in a range-optimized Anaconda which maneuvered like a whale, had literally no thrust reserve and it cost me the ship when I tried to land on a high gravity planet.
As a result, my Krait had stronger thrusters than a typical long range exploration Krait. Typical Fuel Rats load would be 8 limpets for refueling and that's it, now weapons, apart for the 2F MULTI-CANNON [GIMBALLED] Overcharged ︎︎︎ Oversized I carry only for the purpose of exchanging Raw Materials for the Corvette, I need to see the material load at the trader's station.
I might carry a 5A Auto Field-Maintenance Unit and a repair Limpet Controller depending on the mission but that's it, it's not a typical exploration fit.
Glial2Thinder So WHY would I add 40% (108 t) hull mass weight to her when I need speed and range exactly
Hey, I know it says that it will add that mass in the description, but if you check it out in EDSY or Coriolis (Lightweight / C grade armour) you should see that it doesn't add any mass, it will still be 0 tonnes, but you will get all the other effects
https://s.orbis.zone/qA1X
If you double check those sources you'd start to doubt their accuracy, I do not rely on them for precise data...
On the other hand...
Note: The mass reduction/increase is not applied for the default stock Lightweight Alloys.
ARMOUR - HEAVY DUTY
OK, let me explain the reasoning behind the choice...
The ship is fitted for long range Fuel Rat work (Multi-role. Long range rescue.), NOT exploration or combat. Occasionally, Fuel Rats are interdicted and fired upon so, NO gun (not allowed to engage anyway), a shield that's not gonna last long and will be lased by the ganker(s).
So: 3D SHIELD GENERATOR Thermal resistant ︎︎︎ to last long enough before FSD is ready to go again and this.
I have far better Thermal Resistance and according to my experience of being interdicted and attacked with pew pews, the choice is more suited for the role with range and speed to spare, as I already said I was after Thermal Resistance.
Last edit: 12 Oct 2024, 7:52pm
12 Oct 2024, 7:38pm
ThinderIf you double check those sources you'd start to doubt their accuracy, I do not rely on them for precise data...
Perhaps, but I just checked in the game itself:
Replacing C-rated heavy duty armour for stock, un-engineered C-rated armour made no change to the jump range figures in outfitting...
I know it makes no sense, but I think I saw it a while ago in a video by downToEarthAstronomy or one of the other popular ED youtube channels
ah, I think we're both editing our posts at the same time lol
were you referring to this in the Inara description? "Note: The mass reduction/increase is not applied for the default stock Lightweight Alloys"
12 Oct 2024, 8:05pm
Glial2
were you referring to this in the Inara description? "Note: The mass reduction/increase is not applied for the default stock Lightweight Alloys"
Yep, that's something I missed but I would have gone for the Thermal Resistance anyway, I leave hull tanking for combat, we're not allowed to engage and I only carry weapons for engineering or exchanging Raw Materials for Synthesis.
I got the original fit from the Fuel Rats website, the only difference is that I compromised the range a little for stronger thrusters following a bad experience with an underpowered Anaconda.
At 347/486 M/s she is quite fast which will be useful for escaping if need be.
12 Oct 2024, 8:26pm
Thinder
Now give me a break I'm done wasting time with your attention grabbing tricks.
My attention grabbing tricks when you immediately get aggressive and lack basic reading comprehension? Fine. You want to play that game...
I was referring to the ARMOR of your ship, NOT "Hull Reinforcement Package". Engineering a lightweight hull for heavy duty and deep plating - as you haven't - would yield 462 absolute hitpoints, 337 explosive, 393 kinetic, and 472 thermal. So you would get more thermal hitpoints as well as kinetic and explosive, to no drawback. And as the self-proclaimed king of min-maxing, I would have expected you to know that going for the stripped experimental on your 5B SCO FSD gains you no speed and only loses you jump range, while the increase to the pitch/yaw/roll rates is so negligible it is not worth speaking of.
But that increase in hitpoints wouldn't save you if you actually ran into somebody that is not someone who needs a Fuel Rat's help and is instead waiting to blow you up with a combat ship. So I'm going to stop wasting my time instead, since you're so perfect and needn't budge from your position so much that you can't actually properly read. You don't even interpret the hull reinforcement mass increase enough to understand that it is not an overall mass increase but only for that specific hull reinforcement.
I expect Artie to remove this comment, but you were asking for this.
Edit - and also, in case you actually want some proof, with some other tweaks, look here.
Your modified Phantom
Which has slightly better range, more durability, and is faster than the 6D thrusters, while still fitting within the power budget.
Last edit: 12 Oct 2024, 8:46pm
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