Elite: Game talk

today, 8:25am
Kasumi Goto
Throwing together a pretend build you could use in CZs and ‘standard’ solo attempts seems to say that it would have speeds similar to the FDL. Can’t say how the distributor would perform though. And no thermal spread on that powerplant either (while you’d need to keep the AFMU off in combat, but that’s not an issue).


Sever power issues? It seems either get rid of something or go with OC and TS on Powerplant.
Also, practically everything is in group 1. As I understand it, you cant even escape, if something goes wrong.
I understand that 1 is only for stuff that keeps you moving away when you get hit.

What if you get this (top is your current)
https://imgur.com/a/XcayVeu
today, 8:29am
Atusia DuvalThe problem with the Mandalay at the moment is that it only has light alloy armor. There is no military alloy or reactive alloy yet. Therefore, good armor is not yet possible. Good armor is a prerequisite for AX combat.

Also, none of the new ships has enough OPTIONAL INTERNAL slots for good tanking, hull or shield, a Challenger has 4 more, a Krait MK II, 3.
today, 8:30am
I know about the power priorities, I just made that one as an example build and so didn’t bother actually setting them. A G5 armored/monstered powerplant shouldn’t have issues keeping at least thrusters and FSD powered if the worst comes to the worst… but realistically you’re more likely to go down to hull damage than see an armored powerplant go down to 0%.
today, 8:30am
Atusia DuvalThe problem with the Mandalay at the moment is that it only has light alloy armor. There is no military alloy or reactive alloy yet. Therefore, good armor is not yet possible. Good armor is a prerequisite for AX combat.


Sometimes the speed is more important and mandalay having amazing yaw time, u can able do great things. I cant get it early cuz i only have 11k arx and im not fan of monetizations in general. I'll keep arx for cobra mk5

if EDSY already had add mandalay so i could have the ship ready to build for explo and AX on paper
today, 9:10am
Ok, done so far with engineering my exploration Mandalay. It has now 80+Ly jump range WITHOUT being a paper build. It's shield strength (with 4 pips to SYS) is 1300 MJ absolute, it's top speed is 427 m/s and boosts to 534 m/s. It has a class 4 AFMU, a class 3 Repair limpet controller, and a class 1 Research limpet controller. It's heat values are fantastic, you can initiate FSD charging while scooping and heat never goes above 64%. Here's the build: https://s.orbis.zone/qBHR
today, 9:13am
Atusia DuvalThe problem with the Mandalay at the moment is that it only has light alloy armor. There is no military alloy or reactive alloy yet. Therefore, good armor is not yet possible. Good armor is a prerequisite for AX combat.


Hmm, my "Eye of Harmony" (combat Mandalay) has a military grade composite armor. It was possible to equip that at ShinDez. The only thing that might make it a bit difficult imo is the class 5 distributor. But then again, with mod Shards it should be quite the little murder boat. Will check this out next week, am a bit busy over this Sat and Sun.
today, 9:33am
Mandalay Exploration build from edastro https://s.orbis.zone/qBHK
I would not go with it out there. Add some utilities and it chokes. Power plant is too weak. That thing is something you cant really fix out there without a FC+garage or keeping close to the tourist highway. No thanks. Jumping 80+ ly in a empty cardboard box makes also no sense.

Looks like I screwed up with mine. LOL. I left a 5A power distributor, forgot to swap it out and had it tuned. What a waste. Should have used 5D or maybe even 4D. Currently getting ~70+ ly fully loaded including basic laser weapons.

One "tool" that was included is a Research limpet controller. Cant recall ever needing one. Maybe replace it with a small refinery? Try laser ring mining if something really exiting shows up on a scan?

How stupid idea is it to go out there with no weapons at all? I did not need them on my last >70K ly trip... but.
That would add me ~1.5 ly.
today, 9:35am
Rawnu
The only thing that might make it a bit difficult imo is the class 5 distributor.

Essential for fitting strong weaponry, I'm happy to have a class 7A POWER DISTRIBUTOR and 7A POWER PLANT on my Krait, because 4 X 2B MODIFIED GUARDIAN PLASMA CHARGER and a 3C BEAM LASER are a lot, compromise must be made with shielding.

I know it is not really a concern for AX players but in CZs it's just limit low.

RawnuHere's the build: https://s.orbis.zone/qBHR

Thanks! Good basis for a build.
today, 10:25am
William J. StrykerEarning merits with ship scans and trade deliveries is a nice "passive" incentive with this new powerplay. Running a Type 8 and buying about $1M worth of goods and selling at $16M & 300+ merits in a one jump system delivery.



I think I need to start paying attention to this fractions nonsense I was really hoping I can avoid it as much possible.
I usually do missions and trucking with almost no attention to who they are, except mass murdering communist, of course. $$$ talks, BS walks...
today, 10:39am
AH
I think I need to start paying attention to this fractions nonsense I was really hoping I can avoid it as much possible.
I usually do missions and trucking with almost no attention to who they are, except mass murdering communist, of course. $$$ talks, BS walks...


The stronghold carriers are nice. I was able to buy and outfit a ship in one place with a 15% discount on ship and all modules by pledging to that Li Yong-Rui guy (for access to the carrier). Stocked the Alliance ship I wanted too, despite not being an Alliance power. Very convenient.

The carriers are stocked like Jameson Memorial, and his comes with the 15% discount on everything like all stations in his controlled systems. I don't think you have to pledge for the discount, but you do for access to the one-stop-shop carrier market.
today, 11:19am
Interesting. I was thinking about buying Imperial Cutter and maybe using it in CZ. I assume this can somehow be combined with fraction activity / browny points.

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