Elite: Game talk

24 Oct 2024, 10:01pm
Vasil VasilescuMaybe something is getting lost in translation here with regards to the center, but... "Within a parsec of the galactic center, the estimated number density of stars is about 10 million stars per cubic parsec. By contrast, the number density of stars in the Sun's neighborhood is a puny 0.2 star per cubic parsec."
Ohio State Lecture 31


A parsec = 3.26 light-years, easily reachable by any ship in the game, on the other hand, the inability of players to chart those areas, the Router not working and the discrepancy I experienced in distance between stars I encountered must have an explanation somewhere.

Here you go, direct from my Codex, there's a difference between the theory (even Astrophysics) and practice in the game.

There is a good reason why those regions are visited but NOT explored, which shouldn't be hard to do considering that the data are stored every time a player discovers a new system.


Last edit: 24 Oct 2024, 10:15pm
24 Oct 2024, 10:11pm
Thinder
Around the galactic center, the stars start to be more and more apart from each other, I should know, I was there, those region are huge so you might have the impression that they are dense with stars but for having tried to navigate them I can claim the opposite.

Well I have also been there and I absolutely refute your claim. In the central regions of the galaxy, stars are packed densely. Just enter the galaxy map and navigate there to see.

I think your misconception may be based on one (or both) of the following:
  • You have not travelled through the galactic centre, but far above or below it. There, stars are indeed sparse.
  • You used a FC route finder like https://www.spansh.co.uk/fleet-carrier, it had a difficulty finding a route, and you mistook it for low density of stars (rather than low density of stars known to the route finder).
24 Oct 2024, 10:36pm
Sampi Ogonek
Thinder
Around the galactic center, the stars start to be more and more apart from each other, I should know, I was there, those region are huge so you might have the impression that they are dense with stars but for having tried to navigate them I can claim the opposite.


Well I have also been there and I absolutely refute your claim. In the central regions of the galaxy, stars are packed densely. Just enter the galaxy map and navigate there to see.

I think your misconception may be based on one (or both) of the following:
  • You have not travelled through the galactic centre, but far above or below it. There, stars are indeed sparse.
  • You used a FC route finder like https://www.spansh.co.uk/fleet-carrier, it had a difficulty finding a route, and you mistook it for low density of stars (rather than low density of stars known to the route finder).


I used Fleet Carrier Router until it wouldn't give me a precise nav data anymore (or false readings), the area is uncharted so no data for navigation, most likely I was directed out of plan.

After that I reached stars above the galactic center plan and went back to it when I figured it out, I use the Discovery Scanner systematically at every jump, the system where I made those discoveries was only one of the systems I visited in this area.
25 Oct 2024, 3:08am
Hey! I've been trying to buy an 5A SCO FSD, and have looked for availability here on the page too, but can't seem able to find any anywhere! I've traveled two 3 stations now that supposedly sell it, but I can't seem to find them. Any help?
25 Oct 2024, 3:24am
The outfitting information may be slightly out of date - modules can ‘sell out’ at stations and become unavailable for a time (not sure how long this would be until they become available again).

Usually, Jameson Memorial in Shinrarta Dezhra - if you have access - offers most/all modules at any time, and if you can’t get there yet the station i Sola Prospect in Brestla has that same feature but at 20% extra price (with no unlock requirements, if memory serves). Otherwise, I’d try looking in high population high tech economy systems for one of those FSDs… I’m not quite sure where this association in my brain comes from however. Sure can’t find it in any of the in-game news released regarding the SCO FSD.
25 Oct 2024, 4:07am
KrownHey! I've been trying to buy an 5A SCO FSD, and have looked for availability here on the page too, but can't seem able to find any anywhere! I've traveled two 3 stations now that supposedly sell it, but I can't seem to find them. Any help?


I went to about 10 places looking for an 5A SCO FSD yesterday. All sold out even though some stations had outfitting data updated within the last few days. Finally found one at Brahma City in Lalande 13198. Up near Deciat. Was limiting my search to discounted modules in that one guy's power play systems, though. 15% off at that station.
25 Oct 2024, 6:53am
This is not how uncharted looks like
25 Oct 2024, 7:46am
It might look that way but if you’ve ever been to the galactic core - or just looked at the galaxy map around Sag A* - you’d quickly realize that it’s not a highly explored area, relative to the star count. So it’s not due to any lack of traffic, but actually just the sheer absurd density of the systems there.
25 Oct 2024, 11:47am
AHThis is not how uncharted looks like

The map you used was the scanned bodies

This is the 'Exploration Saturation' map with 'barely explored' in black
25 Oct 2024, 11:56am
Their choice for the directions icon is entertaining, that's for sure.
25 Oct 2024, 12:30pm
Quest for yet another AX build, I'm not too happy with the DMG output of the Krait, since the AX maneuvering isn't my forte (I take too much damage) I need a ship that can tank and has a LOT of fire power, like my Corvette for CZ/Bounty hunting, so I chose the Anaconda...

I've been to a couple of Xeno-occupied systems, killed a few Scouts but NO WAY I can take down an interceptor, so hopefully this ship will suits my style a little more.
25 Oct 2024, 1:12pm
Thinder
Vasil VasilescuMaybe something is getting lost in translation here with regards to the center, but... "Within a parsec of the galactic center, the estimated number density of stars is about 10 million stars per cubic parsec. By contrast, the number density of stars in the Sun's neighborhood is a puny 0.2 star per cubic parsec."
Ohio State Lecture 31



A parsec = 3.26 light-years, easily reachable by any ship in the game, on the other hand, the inability of players to chart those areas, the Router not working and the discrepancy I experienced in distance between stars I encountered must have an explanation somewhere.

Here you go, direct from my Codex, there's a difference between the theory (even Astrophysics) and practice in the game.

There is a good reason why those regions are visited but NOT explored, which shouldn't be hard to do considering that the data are stored every time a player discovers a new system.


You say, supposedly, that you've been there. With a carrier, even.
Did you ever look... around? At the stars? Galaxy map? Even the "skybox" is so heavily saturated with stars it becomes nearly white all around-
(well, only if you mess with your starinstancecount in graphicsconfiguration.xml, it's oddly very low by default)! The star density is extremely high there, compared to the bubble. What's funny is that the stellar forge seems to generate stars at a 3:1 ratio of what they should be, despite claiming to be 1:1 (you can see this in sections of real star data in the core systems or nebulae), so they extreme core density is actually 1/3 of what it should be. You absolutely should not have carrier issues with plotting, and if you do, it's because Spansh is having a hard time parsing all that data.
You don't even need to be there to see the density! just type in Sagittarius A* in the map and set it to realistic. The game will lag if you have the galaxy map quality set too high.
Managing to get a carrier out there without even touching the map makes it seem like you've never actually ventured to there, only through there.
25 Oct 2024, 1:32pm
Here is a fun little error or what ever in the game.



Few 100 ly closer


s

Glial2
AHThis is not how uncharted looks like


The map you used was the scanned bodies

This is the 'Exploration Saturation' map with 'barely explored' in black


As I understand it, it means no organised exploration trips. I am talking about charting/scanning.
25 Oct 2024, 1:41pm
AHHere is a fun little error or what ever in the game.



Few 100 ly closer


s

Glial2
AHThis is not how uncharted looks like



The map you used was the scanned bodies

This is the 'Exploration Saturation' map with 'barely explored' in black



As I understand it, it means no organised exploration trips. I am talking about charting/scanning.



Those are A star systems contaning apple looking plants to scan. Be careful around temp tho.

Example:

It will drain ur hp but not so fast. Unless they changed smt. I havent been exploring for two years
25 Oct 2024, 1:50pm
EchoNovemberDelter
Managing to get a carrier out there without even touching the map makes it seem like you've never actually ventured to there, only through there.

Say the Elite Explorer Level 3...

Let us know when you're finished...

>>>>>

And now the Modified Shard Cannon... The Anaconda can take 6 X of them thanks to a Experimental Weapon Stabiliser already mounted on the ship, after that, engineering can begin.

There's a great deal of confusion as to which material is needed for those once arrived at the broker...

Wiki says 4 Germanium and 2 Power Converter, the broker requires 13 Carbon and 11 Power Transfer Buses, So I had to go to the nearest Material Trader (1 Jump) and call in the Carrier where my Power Transfer Buses are in stock.

No big deal but time consuming..


Last edit: 25 Oct 2024, 4:11pm

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