Damon8r351Draxxa KirethDamon8r351
Armed merchant cruisers were combat ships also. I wouldn't take one into the line of battle with me, but they do in the absence of something better. The Germans used them in the world wars as commerce raiders in the absence of more capable dedicated warships. They used the element of surprise because a merchant ship can't stand up in a sustained battle with a real warship. The aux cruiser Kormoran was even able to destroy an Australian light cruiser in a mutually destructive battle. The aux cruiser Pinguin managed to destroy or capture 137,000 tonnes worth of shipping. The British used armed merchant cruisers as anti-submarine warfare ships, and they also converted a number of bulk cargo ships and oil tankers into ad hoc aircraft carriers to support Atlantic materiel convoys.
Being able to spoof
Lol, great, Thank you, Silverback!!...Now we hope to fool the Thargoids
I wonder how cold these ships would be running actually
I made an observation early on, that the Type-10 would be a great Q-ship. Have an installable transmitter that spoofs a Type-9 indentification, when a pirate gets too close out come the big guns. Elite could use a good Q-ship.
Yet another observation I made was that it would make a good merchant aircraft carrier. Give it the ability to launch multiple NPC controlled fighters, especially AX Taipans, and it would make an interesting centerpiece to a wing.
I would love a proper carrier ship. I'd keep a mix of NPC and human pilots. Can any ship launch more than one fighter at present? It seems I can only keep one NPC pilot on my Anaconda despite having a double hangar with two fighters in it.