Elite: Game talk

today, 5:48pm
Rawnu
The two huge and small hardpoints have the best convergence for fixed weapons, was thinking to reengineer my regular PvE Corvette with cannons in those.!

True. I tested mine with 4 X 2A MODIFIED GUARDIAN SHARD CANNON [FIXED] and 1 X 3C BEAM LASER [FIXED].

I really appreciate the convergence and I have no problem whatsoever with the fixed BEAM LASER, having said that, for AX, I decided to engineer an Anaconda, BASE ARMOUR is higher than the Corvette which is excellent as a Shield tanker especially with 4A MULTI-CANNON, my tip, equip one of them with Corrosive Shell.

While checking, I realized that I re-equipped my Corvette with one MULTI-CANNON of the wrong type and didn't even noticed the difference, the Vette is very good for FIXED weapons...
today, 7:08pm
Hello! I need some help with my cobra build. What upgrade can I get from Selene for my armor and hull modules? I'm currently using reactive composit armor.
today, 7:21pm
LawrenceRUSHello! I need some help with my cobra build. What upgrade can I get from Selene for my armor and hull modules? I'm currently using reactive composit armor.

It depends what you're gonna do with your ship (I use my light ships as Couriers).

Reactive Surface Composite is good in the event of losing your shields and taking hits with kinetic weapons, so if you're planning to do Combat, like Bounty Hunting, a combination of a good shield and Reactive Surface Composite/Kinetic resistant + ANGLED PLATING can save your day.

Having said that, Pirates often use Burst Lasers, so it's Thermal you should be looking for.

Remember that one of your best assets are speed and maneuverability, so keep that in mind when trying to balance shield and armor.


Last edit: 05 Nov 2024, 7:34pm
today, 9:14pm
Rawnu[...] because neither AFMU nor fuel scoop add anything to your weight (thus it does not have an impact on jump range), only to power draw (go and figure, FDev...).

Fun trivia: the reason AFMU and fuel scoop have zero mass is because FDev forgot to put actual mass values in those modules’ stats before the 1.0 Gamma release, and then they had to keep it that way, or else they would break people’s exploration builds. (Someone from FDev — I forgot who — admitted that on the official forums once.)
today, 9:19pm
Thinder
LawrenceRUSHello! I need some help with my cobra build. What upgrade can I get from Selene for my armor and hull modules? I'm currently using reactive composit armor.


It depends what you're gonna do with your ship (I use my light ships as Couriers).

Reactive Surface Composite is good in the event of losing your shields and taking hits with kinetic weapons, so if you're planning to do Combat, like Bounty Hunting, a combination of a good shield and Reactive Surface Composite/Kinetic resistant + ANGLED PLATING can save your day.

Having said that, Pirates often use Burst Lasers, so it's Thermal you should be looking for.

Remember that one of your best assets are speed and maneuverability, so keep that in mind when trying to balance shield and armor.

Thank you.
today, 9:38pm
Sampi Ogonek
Rawnu[...] because neither AFMU nor fuel scoop add anything to your weight (thus it does not have an impact on jump range), only to power draw (go and figure, FDev...).


Fun trivia: the reason AFMU and fuel scoop have zero mass is because FDev forgot to put actual mass values in those modules’ stats before the 1.0 Gamma release, and then they had to keep it that way, or else they would break people’s exploration builds. (Someone from FDev — I forgot who — admitted that on the official forums once.)


This is gold!

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