Rawnu
I did not only read ...
I don't need to read this to know that their range is from stock, before engineering, HALF that of a multi-cannon, so no-thanks the gadget, if to fire it mean that you have to be within best range of a target weapons I don't see where there is a positive in this trade.
BTW you were WRONG stating that "without giving necessarily more oomph", As I said I can start lasing a target at 2100 M or 6000m if I wanted to and if you think that they can take down shields with an EXPERIMENTAL EFFECTS, well read again...
As far as I know, the only weapon immune to shields are the Flechettes, and the most efficient against shields are the Beam Lasers, so come within 2000m of a 3C BEAM LASER [FIXED] and two 1E BEAM LASER [FIXED] and see the difference.
I start by lasing, I finish by lasing and I don't need to be that close nor do I run out of Ammo, I have learnt to observe the target shield level and once it is down , it is a matter of seconds before it's dead.
NOW, compare the largest Frag to a 4A MULTI-CANNON [GIMBALLED] Overcharged ︎︎︎︎︎ Corrosive Shell and see where the problem is:
You got less range, a shorter damage fall off, less armour Piercing, slower shots, and less ammo. All traded to an hypothetical higher DMG with no anti-shield capability, just a reminder, Screening Shell only protect against the enemy torpedoes or other slow ammo.
Your assumption that Corrosive Shells are reducing ammo too much without giving necessarily more oomph is plain wrong.
The reason why your weapon fit is good on the Python is because 1) You don't have Class 4 weapon slots, 2) You can't fit 4 X 2B MODIFIED GUARDIAN PLASMA CHARGER [FIXED] Overcharged ︎ without compromising your shield strength, due to a Class 6 Power Plant.
As for the list of ships you mentioned as targets, I have no problem taking them down with a Krait MK II, 1 X 3C BEAM LASER [GIMBALLED] and 4 X 2B MODIFIED GUARDIAN PLASMA CHARGER [FIXED] Overcharged ︎ does the job just fine, I prefer my Corvette tough, a lot of shield tank and firepower.
vs
While the effect is active, incoming damage from all sources is increased by 25%, and all attacks receive a +20 bonus to their armour piercing value.
Last edit: 24 Nov 2024, 9:38am