Elite: Game talk

today, 9:16am
Vasil Vasilescu
2) If engaged in PP2, the player has to decide whether to help Faction X defend the system from the Thargoids, or take advantage of the attack to further the goals of their own faction....


In other words help Thargoids to wipe out the faraction X so they can slaughter you next.
Right. Good plan... if you are suicidal.
today, 1:07pm
RawnuRe Frags with Screening Shell:

I did some calculations on Frags and my initial set-up of four large and two medium on the Python Mk2, all with High Capacity and Screening Shell. For the large Frags this means: +11% DPS and ROF, +214% sustained DPS & ROF, -10% burst intervall, +100 ammo clip size & maximum, -50% reload time.

With four pips to WEP this will remove the shields of a stock FdL in 1 second and the armor in one second as well (per Coriolis). The stock Federal Corvette is gone in 2 seconds respectively. Against an engineered FdL it will take 9 seconds to strip the shields and 11 seconds o strip the armor.


That's for a stock ship with a Class 4 SHIELD GENERATOR, everyone knows that Kinetic Weapons have poor anti-shield and Armour Piercing capabilities, if you need to throw thousand of shells to a target to get the shield down on a target with no Resist, it makes my point, you're better off with a good set of Beam Lasers.

RawnuWith four pips to WEP this will remove the shields of a stock FdL in 1 second and the armor in one second as well (per Coriolis). The stock Federal Corvette is gone in 2 seconds respectively. Against an engineered FdL it will take 9 seconds to strip the shields and 11 seconds o strip the armor.


Allow me to laugh. My Krait MK II X4 2B MODIFIED GUARDIAN PLASMA CHARGER does this in ONE Salvo, Apart some calculations, do you have any PvP results vs properly engineered adversaries? I mean a ship with a properly engineered Resistance augmented Shield and MODULE REINFORCEMENT PACKAGES?

What you describe is the equivalent of a Competant Ship in a CZ providing it won't maneuver and that there aren't any other ships firing at you...

As I said this is ONLY theorical Potential DMG, and with an ammunition as slow as the Frag is, this won't be achieved unless you fire at point blank range vs a cooperative target and don't miss.

So here is a little reminder: Your salvo is going to travel at 667 M/s vs 6000 M/s for a 2B MODIFIED GUARDIAN PLASMA CHARGER, valid for both the Class 2 and class 3, the Armour percing remains at 30 vs 110 whatever engineering level while the PLASMA CHARGER posses ABSOLUTE Damage Type, immune to Damage Resistances for BOTH shield and armour.

So you might well take down a Competent FDL and Anaconda in a CZ fast, it's going to be another story vs and Elite FDL, Vipers and Vulture, simply because they accelerate and maneuver too fast for slow rounds and have much stronger Shield Resistance, having a Damage Fall Off 800m longer won't change that, your Maximum Range is 1000M shorter and the Fall Off curve is in favor of the Guardian Weapon.

I keep saying, this weapon is good for ships that cannot be fitted with stronger weapons (Fer-de-Lance, Mamba, Python Mk II), such as a 3D and 2 B Guardian Plasma Chargers because they don't have the Power Plant to feed them, When I have time I might well fit a second Corvette with these...
today, 1:55pm
Allow me to mention one small, but very important thing - the ships and ship builds are primarily meant to provide fun for their owners. If somebody want to have fun with PvE frag cannons build, there is absolutely no point to recommend a completely different set of weapons or test it against PvP opponent. It's like somebody asking for suggestions for a dirt bike and are told that they should buy a supercar instead.
today, 2:15pm
i think its just better test your builds yourself and change/improve as needed. Farming ship materials is no longer a pain, thanks to one update as it used to be, and you don't use up too much either. Same on foot stuff aswell.
today, 3:03pm
Rayman.i think its just better test your builds yourself and change/improve as needed. Farming ship materials is no longer a pain, thanks to one update as it used to be, and you don't use up too much either. Same on foot stuff aswell.


agreed mate, and indeed from an accomplished Cmdr with the ranks to back up your opinion. Its excellent advice.
today, 3:37pm
ArtieAllow me to mention one small, but very important thing - the ships and ship builds are primarily meant to provide fun for their owners.

Wot?! Fun? In Elite Dangerous? In this economy? Tststs...
today, 4:08pm
DingBatDave
Rayman.i think its just better test your builds yourself and change/improve as needed. Farming ship materials is no longer a pain, thanks to one update as it used to be, and you don't use up too much either. Same on foot stuff aswell.



agreed mate, and indeed from an accomplished Cmdr with the ranks to back up your opinion. Its excellent advice.

Just started fitingi and engineering a full Guardian Plasma Charger Corvette, plan is 3 X 3D Fixed and 2 X 2B Fixed, Power Draw is 13.56, so I already have engineered the Power Plant 8A POWER PLANT Overcharged ︎︎︎︎︎ Monstered, a 5F EXPERIMENTAL WEAPON STABILISER make it possible to fit more than 4 weapons...

The other two weapons will be 2 X Class 1 Beam Laser [Fixed] Long range ︎︎︎︎︎ Thermal Vent. I expect the Shieled strength to be slightly lower than that of my MULTI-CANNON Corvette and in any case, I'm out of 7A PRISMATIC SHIELD GENERATOR, but the engineered 6A already has more strength than the stock 7E SHIELD GENERATOR...

I'm on my way to Synuefe EU-Q c21-10 to farrm the necessary materials including what is needed for Synthesis of Premium Ammo.

Rayman.i think its just better test your builds yourself and change/improve as needed. Farming ship materials is no longer a pain, thanks to one update as it used to be, and you don't use up too much either. Same on foot stuff aswell.

Good advise. It took me ages to find a balanced fit for my Corvette and I guess the next one won't be much different.

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